The World-Building in Super Mario Games Raise More Questions.

(AfroGamers.com) The worlds of Super Mario always make me wonder about how is anyone living and thriving here? It’s going to be a bit of a thing, so grab a snack and a drink. I’ve been playing Super Mario games since the late 1980s and when you’re a kid; new worlds, new powers, and colors excite you.

The Lack of People Made Me Wonder in Super Mario Games

The Mario games had that even on stages that had no actual backgrounds like the haunted houses in Super Mario World or castles and forts in the OG Super Mario Bros. There was something exciting happening on the screen.

Then you get older and a little critical. You’ve been exposed to better worlds, elaborate game design, and story—so much story that one of the most revolutionary features in gaming is the “Skip Scene” button.

So, the worlds of the Mario games seem super odd. Like sure, it’s a world of fantasy but even worlds of fantasy have some order, right? In SMB, I basically used imagination to figure out where all of the people were. I came to the conclusion that each stage in SMB, SMB3, and SMW are basically battlegrounds to face Bowser and his Koopa Troopas.

There’s no way I, as a villain, would kidnap a princess or the magic scepters of a bunch of kings ruling over barren lands. They would basically be bandit chiefs with ties to the Crown. No, these battles took place away from civilization with Mario and Luigi having to win each time.

I mean, it would at least make it seem like the Mushroom Kingdom and the other kingdoms are fighting back, right? There’s no way any of those castles would be standing in Super Mario Bros. 3 if there was no resisting army. Bowser’s Koopalings all had Flying Fortresses. Those things shots normal-sized and large Bullet Bills. They dropped bombs. If there was no military Mario and Luigi would’ve been running through parking lots.

The World-Building in Super Mario Games Raise More Questions.

The Mario RPGs Explained Things Much Better

As always, leave it up to RPGs and the social aspect to breathe life into these worlds. Even in Super Mario 64—a massive step into the late 90s and early 2000s for Nintendo—that world was sparse. It was just Mario, Peach, Bowser, and a bunch of enemies. Toad and someone else might have been there but it wasn’t a populated world.

It would also explain how the warp pipes dropped Mario and Luigi off just where they needed to go. The RPGs games—like the Megaman action RPGs on Game Boy Advance—featured towns and villages with inhabitants, shops, and side quests.

Mario and his party actually seemed like part of the Mushroom Kingdom and not an isekai savior. Because why would you summon a plumber with an unknown background to your world to save you? Mario could’ve had a violent criminal record or been a bloodthirsty maniac. The Mushroom Council or the Stars lucked up and got a kind-hearted, heroic plumber and his brother of questionable courage. Then again, they got a plumber of all people. Two! They got a buy-one-get-one-free on New York plumbers. What rotten RNG.

Of course, there are retellings of how Mario and Luigi were born in that world but even that begs questions. Apparently, there are or were humans wherever they are. What happened to them? All of the kings in SMB3 are human, Peach, Mario, Luigi, Daisy, Wario and so on. What’s up with the humans?

There are plenty of toadstools. We were even introduced to friendly koopas in Paper Mario and peaceful communities of Yoshis in Super Mario World. That question among others I’ve had over the years about one of my favorite franchises calls for an anime and perhaps a manga with continuity.

Staff Writer; M. Swift

This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; metalswift.