Thursday, April 11, 2024


The Nightmare Dungeons in Diablo IV Should Just Be Replaced by the Vaults.

There’s just something about going through a lengthy dungeon delve and getting an abundance of trash gear that smacks of time wasted. With the vaults, you can smash them, get some trash gear, but the sting just seems reduced significantly because you weren’t in there long. Even if the Son of Malphus or The Butcher pops up, it’s still not a “better bring a lunch” adventure.

But what do you think? Do you prefer the nightmare vaults or are you still team nightmare dungeons

Retro Reflections: How 80s and 90s Game Design and Controls Shaped Difficulty in Gaming.

Also, it wouldn’t even matter since most of us played these games by ourselves. If you let someone borrow a game, it still didn’t matter because you just had the time record and that friend’s initials. I mean, it meant something if you really didn’t want to be ranked lower on the time records and were willing to play the game over again.

What features or design decisions from the 2D era of the 80s and 90s added difficulty to you? Let us know below!

3 Things That Made Diablo IV My Main Game of 2023.

With that said, the side quests and endgame quests—I’m really enjoying those. I’m a grinder and crafter at heart but I do enjoy battles but I enjoy them at my own pace. D4 is open-world, so you can do the main quest stuff at your own pace or skip it entirely which I’ll do with my druid character but I’m enjoying just solo-ing into smaller dungeons, basements, cleaning up side quests, slamming world bosses, and doing world events out in the field more than the story stuff.

Three Glaring Cons in Outriders That Probably Shouldn’t Be Problems in 2023.

Many have an area of effect stomp or something to clear out players who are really going to town on them. The remedy is always to run or roll out of the red attack circle around or in front of them. It becomes a problem when fighting the monster elites who can have a far-reaching attack in addition to calling in more and more grunts or adds.

The Nemesis System Should be in Every Open-World Game.

I’m sure there’s a reason the Nemesis system just wouldn’t work. There would need to be a setting for either killable or hard-to-kill rivals. Every character is fairly easy to kill with the right gear and strategy. This is the case with Fallout as well. NPCs prove to be particularly easy to kill and that would kill the need of having the feature in the franchise.

Where Does Bowser Come from and What’s His Deal?

Is this thinking to deeply into Super Mario lore? Sure, but we’re in a time where everything has a strong backstory and cartoonish evil or—in Bowser’s case—well-financed mischief isn’t as applauded across the board. At this point, only a handful of series can get away with a character who is evil just because.

Bowser is one of the last of a dying breed in that respect.

Vampyr is the Spiritual Successor to Vampire the Masquerade: Bloodlines.

I’d say that the biggest pro for this game is the setting. It’s not late 19th century and early 20th century England are uncharted territory in gaming but for a tale with vampires and hunters, kicking it Victorian or turn-of-the-century is a good starting point. Especially if there are plans for sequels—yes, that was a bit of shade at Sony and The Order 1886.

Mad Max Is an Underrated Game and Worthy of a Sequel.

Besides the smidgen of story and repetitive missions, Mad Max was a fine game that could’ve built up to a good series. Hell, keeping with Avalanche Studios, the first Just Cause didn’t take off but they kept with it and the series popped with the sequel. MM performed well in sales and should’ve seen a second game at least. It was the barebones of something that could’ve been more involved.

Do You Remember When Video Games Came with Manuals and Short Tutorials?

Looking at it now, game manuals have been replaced by the tutorial and let me tell you: they’re too damn long. Tutorials on mobile, console, and PC can run for a bit before you can actually play the game. It actually makes me miss the old manuals since it wasn’t a mix of “learn this mechanic” and story cut scenes which can also be pretty lengthy.

What Made the Saints Row Series a Blast.

The combat got better in the series as the world and possibilities opened up. Driving remained the same throughout. It was never great but it didn’t suck either—it’s open-world driving. The lore also improved but as the games went on there just seemed to be less to do in the game world. With that said, the fact that Saints Row didn’t have mandatory racing missions was always a big plus for me.

Next Page »