Monday, July 22, 2024


Shark Action RPG ‘Maneater’ is a Truly Unique Game.

My fascination with Maneater comes from putting to the theme with this game style and coming up with something that works and is playable—and I love stumbling across games like this.

Have you played Maneater? If so what were your impressions of the game? Also, what a game that you weren’t interested in at first that got your attention when you gave it a try? Let us know in the comments!

Honestly, Marvel’s Midnight Suns is a Blueprint for Future Titles.

It’s for good reason because it’s a formula that sells. Unfortunately, Firaxis’ formula didn’t so it but I believe it would be great for a larger group like The Avengers or the X-Men. As a matter of fact, it wouldn’t be that much different from Marvel’s Midnight Suns: just larger names and more heroes to play with.

Stardew Valley is Probably One of a Few Games I Can’t Say Anything Bad About.

At the moment, ConcernedApe is working on Haunted Chocolatier which seems like it will be in a similar vein but centered around a confectionary shop. However, something on the side in Stardew Valley such as the fishing or mining are worthy of their own titles. Hell, the Harvest Moon series kind of spanned the Legend of River King series and fishing was never so adventurous.

A Week After Diablo IV Season 4: Loot Reborn – How is It?

If you’re a Diablo IV player, share your impressions on “Loot Reborn”! Is it too easy? Did Blizzard give us too much grease? Or are you enjoying the game more than you did before? Let us know in the comments!

Looking Back at 2017’s Absolver.

With those two points, I’d say that Absolver is the start to what could be a good series. It’s far from bad but it’s not exactly a great game. It doesn’t seem barebones but it’s a pretty sparse world you’re diving into. In a potential sequel, I would like to see…civilization in the world of Adal. Also, being able to name skill combos and establish martial arts technique manuals and formal schools would be great.

The Nightmare Dungeons in Diablo IV Should Just Be Replaced by the Vaults.

There’s just something about going through a lengthy dungeon delve and getting an abundance of trash gear that smacks of time wasted. With the vaults, you can smash them, get some trash gear, but the sting just seems reduced significantly because you weren’t in there long. Even if the Son of Malphus or The Butcher pops up, it’s still not a “better bring a lunch” adventure.

But what do you think? Do you prefer the nightmare vaults or are you still team nightmare dungeons

Assassin’s Creed Valhalla and Its Skill Tree Are Worth Revisiting.

Of course, I still have to check out AC Mirage which I’ve heard is a return to core AC but as it stands with Valhalla—on just the skill tree alone and what can be done with it—I’d say check it out if you haven’t yet or give it a revisit when you’re browsing your backlog.

What Are Builds in Diablo IV.

That’s the build I have fun with and build my gear and aspect around that—and that’s without getting all into what does what and why it’s there. Then again, when I play with my brother we’re usually leisurely doing nightmare vaults and dungeons and the Helltide. We might start off with a lair or two. 

Diablo IV: How is Seasons 3 Holding Up?

If anything, they were vehicles to explain how you got this season’s mechanic and why you have it—and that’s fine. I really prefer the enemy density and aggression in season three although they can be a bit daunting in vaults along with the traps. If I could have season three enemy density with season two enemies, that would be great. I loved fighting the Blood Seekers and the Ancients at altars. 

Retro Reflections: How 80s and 90s Game Design and Controls Shaped Difficulty in Gaming.

Also, it wouldn’t even matter since most of us played these games by ourselves. If you let someone borrow a game, it still didn’t matter because you just had the time record and that friend’s initials. I mean, it meant something if you really didn’t want to be ranked lower on the time records and were willing to play the game over again.

What features or design decisions from the 2D era of the 80s and 90s added difficulty to you? Let us know below!

Next Page »