Monday, March 11, 2024


What Are Builds in Diablo IV.

That’s the build I have fun with and build my gear and aspect around that—and that’s without getting all into what does what and why it’s there. Then again, when I play with my brother we’re usually leisurely doing nightmare vaults and dungeons and the Helltide. We might start off with a lair or two. 

Diablo IV: How is Seasons 3 Holding Up?

If anything, they were vehicles to explain how you got this season’s mechanic and why you have it—and that’s fine. I really prefer the enemy density and aggression in season three although they can be a bit daunting in vaults along with the traps. If I could have season three enemy density with season two enemies, that would be great. I loved fighting the Blood Seekers and the Ancients at altars. 

Three Major Pros That Make Outriders Worth Playing in 2023.

So, heading to the market to get better hear, finding loot in sh** boxes or as drops from enemies is always a joy—until you actually get to look at it and it has a stat combination and figure “Ehh, I can scrap this.” Scrapping gear not only gives you mods but also resources for crafting. So, it’s a good idea to scrap purple- tier and above gear you don’t need and sell off everything blue tier and below.

Three Glaring Cons in Outriders That Probably Shouldn’t Be Problems in 2023.

Many have an area of effect stomp or something to clear out players who are really going to town on them. The remedy is always to run or roll out of the red attack circle around or in front of them. It becomes a problem when fighting the monster elites who can have a far-reaching attack in addition to calling in more and more grunts or adds.

The Nemesis System Should be in Every Open-World Game.

I’m sure there’s a reason the Nemesis system just wouldn’t work. There would need to be a setting for either killable or hard-to-kill rivals. Every character is fairly easy to kill with the right gear and strategy. This is the case with Fallout as well. NPCs prove to be particularly easy to kill and that would kill the need of having the feature in the franchise.

Vampyr is the Spiritual Successor to Vampire the Masquerade: Bloodlines.

I’d say that the biggest pro for this game is the setting. It’s not late 19th century and early 20th century England are uncharted territory in gaming but for a tale with vampires and hunters, kicking it Victorian or turn-of-the-century is a good starting point. Especially if there are plans for sequels—yes, that was a bit of shade at Sony and The Order 1886.

Mad Max Is an Underrated Game and Worthy of a Sequel.

Besides the smidgen of story and repetitive missions, Mad Max was a fine game that could’ve built up to a good series. Hell, keeping with Avalanche Studios, the first Just Cause didn’t take off but they kept with it and the series popped with the sequel. MM performed well in sales and should’ve seen a second game at least. It was the barebones of something that could’ve been more involved.

What Made the Saints Row Series a Blast.

The combat got better in the series as the world and possibilities opened up. Driving remained the same throughout. It was never great but it didn’t suck either—it’s open-world driving. The lore also improved but as the games went on there just seemed to be less to do in the game world. With that said, the fact that Saints Row didn’t have mandatory racing missions was always a big plus for me.

Tales from the East Side: Willhenri’s “Rust” Run.

Hell, there was even a period that Friday where the base was his base. Everyone else left and he was the last demon standing. Not only that but there was some irony in him ending up as the base lord after losing control of the base to YhLad, Moonbape, and Jason Harp.

Again, this one week run had everything I could ask for in an engaging story. The downtime wasn’t even boring because of the looming threat that this base could be attacked at any point. Expect Will to jump to the Kick streaming platform once the app drops but most of the

MnM/Crossroads community who have been mentioned in this Tales from the East Side have migrated to Kick as of this posting.

3 Questions for the ‘Legend of Zelda’ Franchise.

How Did Nintendo Decide On the Timelines for ‘Zelda’ Games?

The Hyrule Historia has the entire canonical timeline of the franchise and shows where each game fits in with different timelines. Now, the timelines each make sense once the games are put into place and explained by the developers. Remember, some of these games dropped when the technology wasn’t as flexible as it would become for storytelling.

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