Four Games from the Grand Theft Auto Vault.

(AfroGamers.com) So, Grand Theft Auto VI drops next year and I’ve been thinking of the double spin-offs and one particular expansion. We’re getting into the time machine and checking out some extra GTA titles that you may have played or forgotten about.

Four Games from the Grand Theft Auto Vault.

GTA: London 1969 (1999)

This was a fun expansion of the OG Grand Theft Auto. This was top-down GTA with a late-1960s London setting. Yes, the red double buses, bobbies, and phone booths were there.

Also there were enjoyable missions with dialogue fitting these gangs and firms. Yeah, the missions in GTA and GTA 2 weren’t the most involved—things were still 2D—but there’s just something about 2D open world and that lack of fluid motion.

This early Grand Theft Auto approach will appear again in this list.

GTA: Liberty City Stories (2005)

Originally a PSP release, Liberty City Stories is prequel to Grand Theft Auto III, which was released roughly four years earlier. This story focused on low-rank Leone Family mobster Toni Ciprani. Toni has returned to Liberty City after four years in hiding following a situation where he killed a made man. At time, Ciprani wasn’t a made man and the killing wasn’t cleared—meaning he broke one of the tenets and had to go.

Sure, he could’ve faced his fate but fleeing to Sicily and letting things die down worked as well.

While the game played a lot like Vice City, the story was better than GTA III. This is in part because the protagonist speaks and seems more involved with the world than Claude Speed from III and later San Andreas. Another thing it had going for it is just the approach of playing through a previous time in the Grand Theft Auto 3D universe and seeing how things came to be in present day—the 2000s.

I will admit that the game is pretty skippable but for lore fans, if you can find it on PSP or PS2…maybe give it a play. It’s fun but I wouldn’t say essential.

Grand Theft Auto: Vice City Stories (2006)

Another PSP and PS2 release by the studio duo of Rockstar Leeds and Rockstar North, GTA: Vice City Stories is the stronger of the two Stories games. However, with the 3D universe, that was just the case with games released after GTA III. Each game was an improvement over previous titles because Rockstar utilized mechanics from other games in the franchise.

Vice City Stories is centered around Vic Vance, an army corporal who was dishonorably discharged in a double cross for trafficking drugs. Since the game isn’t available to play now, if you’ve played Vice City, Vic is Lance Vance’s brother who was killed at the beginning of the game.

VCS takes place in 1984, two years before Tommy Vercetti’s arrival in the city and allows the player to experience the rise of the short-lived Vance Crime Family.

Again, this plays like an early-2000s 3D universe Grand Theft Auto title but it had a little something extra that really made this a fun time investment. San Andreas featured a couple of features that allowed the player to experience San Andreas through CJ: clothing stores, dates, cheeks, bars, lowriders, clubs, businesses, and gang wars with claimable territory that weakened the opps’ influence in the city.

While GTA: Vice City featured businesses, it was a simple affair of raiding a gang’s front, taking it over and investing money into it. San Andreas typically had more of a story involved in taking over businesses. In Vice City Stories, we have turf wars in the form of a more involved business system. Not only did players take a front over, they also invested in the upkeep and growth of the business both by dropping money into it and doing related missions. Not only that, these businesses had to be defended from opposing gangs.

This mechanic was something I wished returned in future GTA games and is my favorite part of the game. Aside from that, VCS also featured improved combat, with the hand-to-hand stuff taking heavily from San Andreas’ improved combat.

GTA: Chinatown Wars (2009)

This game launched on the popular Nintendo 3DS console. It’s the only game on this list that Rockstar has available for download via app stores. Chinatown Wars uses the GTA and GTA II top-down approach but mixes in some features that weren’t seen in either the 2D or 3D titles.

First, let’s getting a bit into the story. Huang Lee is the nephew of a triad boss living in Liberty City. He is visiting from Hong Kong to hand him a ceremonial sword that belonged to his father. While en route, he is ambushed and the sword stolen.

This results in a lengthy story with some interesting twists and turns along the way. Can’t have a GTA story without some kind of betrayal by perceived allies and/or FIB having the main character by the balls. Maybe Grand Theft Auto VI will break that trope.

Tasked with various jobs to make up for the dishonor of being ambushed, Huang experiences crime the American way. This brings me to a few mechanics I really enjoyed with one being something I wish would return in future titles.

In GTA V, it’s possible to get the cops off of you by making them crash in a chase. Chinatown Wars featured this and while it should’ve been easier because it was top-down, the streets got congested often in this game and could ruin a fun chase. However, the featured did its job well—when players had room to groove.

Another shared feature between the two is hotwiring cars. Being that it was the 3DS and using that stylus was just something developers or Nintendo insisted on, hotwiring in Chinatown Wars could be more involved before players rode off in their in their criminally captured cars.

The featured that impressed me the most and was a feature I loved in GTA-clone Scarface: The World is Yours was the drug trafficking. This was basically Rockstar Games Presents Dope Wars and it was great! Drug prices changed, CCTVs were a problem, suppliers taxed, rivals were salty, drug trucks could be hit—this was the most entertaining part of the game hands down. It was GTA criminal shenanigans and hustling but it was something unique to this game.

Which of the games have you played in the past? Where would you rank them? Are there any gameplay mechanics or characters you’d like to see return?

Let us know in the comments!

Staff Writer; M. Swift

This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; metalswift.