(AfroGamers.com) Destiny: Rising is a mobile first-person/third-person shooter from NetEase Games. It is a sequel to Bungie’s Destiny franchise and has seen a lot of action in its first few weeks out.
Now, I’m not as hardcore a Destiny 2 player as my younger brother. As a matter of fact, while I did catch the most recent “World’s First” raid, I wasn’t heavily active during the expansion launch. A large part of that had to do with crashes on PlayStation 4.
However, as far as Destiny 2 creators and keeping up with news, I follow to a degree. Even while playing, unless I’m playing with my brother, I tend to get in and find activities where I can just get in and slam such as Iron Banner, strikes that are on the shorter side, or just public events. I’m not particularly interested in jumping puzzles or figuring out mechanics, two important ingredients in the franchise’s gameplay.

Destiny: Rising Launches
I had come across Destiny: Rising on the Google Play Store when it was still in the pre-register phase. Mind you, I didn’t pre-register as I was looking for another game to play. Since it was a bigger mobile game—I don’t reckon Sony or Bungie would get on board with a trash mobile title—it would remain in the “For You” section until launch.
After my brother reminded me that it had launched, I logged on the day after launch and dove into the issues of Haven, the hub city of Destiny: Rising. As mentioned above, this is a sequel to the main Destiny games and I’d say that so far, it’s a good entry.
I’m still going through the story—in true Destiny fashion, character really chat. Everyone’s a yapper in the game and the urge to hit “Skip” was ever present. Fortunately, some cutscenes allow the player to double the speed as a soft skip. I feel this should be for all cutscenes and cinematics.
Move it along, already.
It should be noted that as a NetEase title, there’s the expected gacha element here. It’s actually an important element of the gameplay since the characters are all built to substitute for the more focused build and gear crafting of the main titles.
Characters and Build Crafting
That isn’t to say this game is pick-and-play. The Guardians (characters) all have a light element: solar (fire), void (gravity/space), and arc (lightning). Stasis (ice), strand (kind of like void and stasis) and prismatic (all abilities) aren’t featured yet. However, in true gacha fashion, expect more characters to drop and some to be loaded up with the best skills of those elements.
In Destiny 2, players are free to jump among elemental subclasses as desired and craft builds around certain abilities and aspects. Over on Destiny: Rising, the characters have pretty much settled into their most proficient subclass. The player just has to select the best Guardian for the activity.
Players will get to do some build crafting here but it’s streamlined for both mobile gameplay and how players tend to play mobile. For those who have explored Destiny 2, you will know it’s a bit of a time investment regardless of your skill level. Whether you’re mainly a PvP (player vs. player) or PvE (player vs. environment) gamer, you’re sinking time into the game because there’s so much to manage, improve, craft, and hunt for—never mind actually getting into the adventuring, raiding, and dungeon delving. It’s not necessarily a game where you can jump in for 10 minutes here and there for bite-sized, quick sessions.
In Rising, the approach is geared mainly towards shorter sessions or if you really want to just drain your battery. On the road to team level 61 at the time of writing this, I’ve hovered between both.
Back to the characters! They’re pretty much different subclasses with baked in builds—or abilities geared towards their intended combat and utility style. From there, you’re able to level up their relic abilities—the elemental powers Guardians can use in combat and improve your weapons.
If you haven’t gotten into Destiny: Rising, you might be wondering about armor sets and the like. Don’t worry about that, the focus is on weapons in DR—meaning the Guardians are just rocking with their established armor sets. No one’s running around with mismatched gear or anything.
All of that has been streamlined to cut down the micromanagement aspect of Destiny for mobile. There’s still micromanagement but the amount of stuff to manage is reduced.
Gameplay and Adventuring
I’m certain the build crafting and micromanagement are big draws of the franchise for some players but this game shines with the actual adventuring and in-the-field stuff. The activity and menu UI sets up everything in mainly one location while checking your ghost (your Light imbued companion who guides and revived you).
From the main story mission to PvE, PvP, PvPvE activities, players can find it here along with stuff like rankings, the map, season level, characters, and items. Just like the main games, selecting any kind of adventure or activity will get it started for matchmaking.
There are some adventures that require the player to travel to certain areas. The game will drop you in the region at the closest fast travel spot but there might be some hiking required to the objective. It occurs for some main story missions but for specific characters that aren’t Wolf, the game just drops you in the location their story takes place.
The gunplay in Destiny: Rising is really good. It’s not to the level of Destiny 2 but for a mobile adaptation, it’s really fun and easy to learn. The game allows the player to experience the game in third-person or first-person and I strongly remember going with first. When using super abilities, the perspective is snapped to third-person for the duration as it does in the main games.
I found it odd that third-person was even an option but NetEase Games tend to offer both.
Loot and Odds N’ Ends
Any combat activity or adventure rewards loot in the form of leveled engrams (which can have weapons, weapon mods, etc), one of the game’s various currencies, fragments that can make full engrams), weapon enhancement material, and miscellaneous loot that can be used for other activities.
For instance, you could get bait for fishing from doing strikes or whatever activity. Fishing itself rewards nothing but the fish and occasionally guns, but fish can be sold for fishing shop currency—which can then be used to purchase a variety of fishing and non-fishing goods.
Matchmaking for fire teams tends to be very quick. Very rarely have I left the matchmaking or mission screen because the matching was taking a while. Players are even warned that matchmaking could take a while because of a low participation pool (which I got twice).
Speaking of warnings, in a nice bit of a quality of life feature, Destiny: Rising warned me that a character mission would take at least 15 minutes. I greatly appreciated that.
Another warning: this is a gacha game as far as the meat and potatoes of its business. That means some characters can be purchased and getting the battle pass is recommended but not necessary. The extra bonuses are nice but the grind isn’t too bad in this game. Hell, I primarily grind strikes and other PvE activities…and fishing.
The first wave of characters can be gained via pulls using the associated currencies. Those can be purchased as well or gained as a potential reward. Expect Rising to push players more towards purchasing content when even better or more interesting characters are released.
As a matter of fact, two new characters have been announced as coming soon. All of that said, I say that Rising is a game worth playing.
Will you be play or pass on Destiny: Rising? If you’re already in, what are some of activities and characters you enjoy? Let’s us know in the comments and if you playing, feel free to add me: MetalSwift.
Staff Writer; M. Swift
This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; metalswift.













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