Thursday, April 11, 2024


Diablo IV: How is Seasons 3 Holding Up?

If anything, they were vehicles to explain how you got this season’s mechanic and why you have it—and that’s fine. I really prefer the enemy density and aggression in season three although they can be a bit daunting in vaults along with the traps. If I could have season three enemy density with season two enemies, that would be great. I loved fighting the Blood Seekers and the Ancients at altars. 

Retro Reflections: How 80s and 90s Game Design and Controls Shaped Difficulty in Gaming.

Also, it wouldn’t even matter since most of us played these games by ourselves. If you let someone borrow a game, it still didn’t matter because you just had the time record and that friend’s initials. I mean, it meant something if you really didn’t want to be ranked lower on the time records and were willing to play the game over again.

What features or design decisions from the 2D era of the 80s and 90s added difficulty to you? Let us know below!

Game Changers: Four Features That Revolutionized Gaming in the 80s and 90s.

The skip scene button was something I first noticed in Final Fantasy X-2 at a time when FF really needed them. From FFVII onwards, Square Enix really got more and more into its cut scene bag and those cut scenes became longer and longer as well as popping up more often. It could be frustrating when you’re really enjoying the action in the game and want to get back to building your character up and whatnot only to sit through three-or-four minute cut scene number three.