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		<title>Way Of The Samurai Remains A PS2 Classic Worth Revisiting.</title>
		<link>https://afrogamers.com/2026/06/18/way-of-the-samurai-ps2-review-most-samurai-game/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Thu, 18 Jun 2026 01:21:08 +0000</pubDate>
				<category><![CDATA[BH]]></category>
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		<category><![CDATA[Gaming Analysis]]></category>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2207</guid>

					<description><![CDATA[Way Of The Samurai on PS2 remains one of the most unique samurai games, mixing sharp combat, branching choices, clan drama, and replay value.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) What game is the most samurai game ever? Is it <em>Samurai Warriors</em>? Not close. Actually, if I could write out the sound effect for a buzzer, I’d do it but that’s bad taste or something. How about <em>Bushido Blade? </em>If you guessed that, you’re definitely in flavor country but not exactly.</p>
<p>The question falls apart once <em>Kengo </em>is mentioned. Depending on you ask, <em>Kengo </em>is either truly amazing in how realistic it is or really boring in how overly realistic it is. I’m in the first camp but we’re talking about the most samurai game that would be <em>fun </em>to roughly <em>anyone</em>. Not the most <em>Dark Souls </em>of samurai games.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-2209" src="https://afrogamers.com/wp-content/uploads/2026/06/Way-Of-The-Samurai-Remains-A-PS2-Classic-Worth-Revisiting-1024x576.jpg" alt="Way Of The Samurai Remains A PS2 Classic Worth Revisiting." width="678" height="381" srcset="https://afrogamers.com/wp-content/uploads/2026/06/Way-Of-The-Samurai-Remains-A-PS2-Classic-Worth-Revisiting-1024x576.jpg 1024w, https://afrogamers.com/wp-content/uploads/2026/06/Way-Of-The-Samurai-Remains-A-PS2-Classic-Worth-Revisiting-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2026/06/Way-Of-The-Samurai-Remains-A-PS2-Classic-Worth-Revisiting-768x432.jpg 768w, https://afrogamers.com/wp-content/uploads/2026/06/Way-Of-The-Samurai-Remains-A-PS2-Classic-Worth-Revisiting-450x253.jpg 450w, https://afrogamers.com/wp-content/uploads/2026/06/Way-Of-The-Samurai-Remains-A-PS2-Classic-Worth-Revisiting-780x439.jpg 780w, https://afrogamers.com/wp-content/uploads/2026/06/Way-Of-The-Samurai-Remains-A-PS2-Classic-Worth-Revisiting.jpg 1280w" sizes="(max-width: 678px) 100vw, 678px" /></p>
<h3><strong>A Tale of Two Clans</strong></h3>
<p>That’s where we get to <em>Way of the Samurai </em>on the Playstation 2. It came out in 2003 and had you take the role of a ronin who arrives in a small town facing change as the new, foreign-influenced government rolls in. Yes, we&#8217;re out of the Tokugawa Era and now we&#8217;re in the Meiji Era. It&#8217;s 1878 and Japan has been opened.</p>
<p>There are two main factions fighting for power in the area, the Kurou Clan, lead by Tesshin Kurou, has had power for years and wants to hold on against the new government. The problem is that the new government, heavily influenced by western innovation and culture, have the advantage in weaponry.</p>
<p>To prevent loses, the Kurou opt to sell the iron foundry in the area but have to deal with the villagers who won&#8217;t leave. Mind you, it looks like everyone already bounced outside a few villagers and the rival clans. The village is <em>bare</em>, just about devoid of life and its just weird how the Kurou assaults the few folks still left.</p>
<p>The other clan is the Akadama Clan was formed by the illegitimate son of Kurou’s leader. Young and hotted, Kitcho wants to defeat the Kurou whom he can feels are traitors and smash the Meiji government. Tall orders right? Especially when your base of operations is a near ghost town where the population is mainly split between your two clans!</p>
<h3><strong>Where It Shines</strong></h3>
<p>There are two areas where <em>Way of the Samurai </em>shines. The first is the gameplay, it&#8217;s a straight up slash ‘em up action game. In some ways its similar to <em>Samurai Warriors </em>or <em>Dynasty Warriors </em>only you&#8217;re not mashing square over and over until its time to pop a Musou attack and clear the room. Instead, it&#8217;s a not-as-flashy version of the <em>Warriors </em>approach and it works since you&#8217;re not fighting on wide battlefields.</p>
<p>It&#8217;s also cool that you collect swords from fallen foes and can have them improved. Of course, since you only have a handful time to make money to do this. Also, you can only have two or three swords at a time. Swords gained can dull and break, losing their effectiveness.</p>
<p>The other area where <em>Way of the Samurai </em>shines is the story. Depending on your actions the game can take several different paths for six endings. You can avoid conflict and just leave Rokkotsu Pass without becoming involved or removing your sword. You&#8217;re also able to pick one of the clans or side with the villagers&#8211;all four of them.</p>
<p>From there, depending on how you carry out certain missions for the faction or what time of day that you run into main characters, the story can branch off. Character deaths also play a role in how the story unfolds. <em>Way of the Samurai </em>was pretty much ahead of other games in this respect.</p>
<h3><strong>Verdict</strong></h3>
<p>The glaring flaw with <em>Way of the Samurai </em>is that you only have two days of story. This changes with the sequels but this game gives you a little time to do quite a bit of story. On one hand, there&#8217;s not really much going on in Rokkotsu Pass because there&#8217;s no villagers. On the other, there&#8217;s a lot going on, you just showed up at the tail end of everything.</p>
<p>The bright side to this limitation is that it cuts down on the whole “<em>I&#8217;m just gonna run around aimlessly</em>!” style of plan. Some love that, I&#8217;m not a fan of it and it&#8217;s boring to watch and do. Doing that in <em>Samurai </em>and the game is over before you know it.</p>
<p>That aside, the actual combat is very solid, allowing for heated duels and intense melees. It&#8217;s a combat mechanic that totally works. Definitely pick up <em>Way of the Samurai </em>if you can. It&#8217;s available on PSP and you&#8217;ll have to hunt for it Amazon or eBay&#8211;where it&#8217;s most likely worth more than it was at launch.</p>
<p><strong>Rating: 7 out 10 <em>(Recommended) </em></strong></p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Voltron, Robotech And Gundam Helped Build Classic Mecha Anime.</title>
		<link>https://afrogamers.com/2026/06/11/classic-mecha-anime-voltron-robotech-gundam-gigantor/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 02:40:53 +0000</pubDate>
				<category><![CDATA[Anime]]></category>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2196</guid>

					<description><![CDATA[A nostalgic look at classic mecha anime pioneers including Voltron, Robotech, Gundam and Gigantor, and how they shaped giant robot fandom.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) While digging through some things, I found an old <em>Viz Comics </em>catalog. These catalogs had all of the subbed and dubbed anime available during the late 90s on VHS.</p>
<p>Now, the prices for a tape featuring two episodes were always dicey but you were guaranteed to find something you’d dig. Flipping through it, I noticed a lot of classic mecha series.</p>
<p>Mecha are the <em><a href="https://en.wikipedia.org/wiki/Anime">anime</a></em>, manga, and video games involving giant robots that can either be piloted from inside or controlled. Usually, the series are sci-fi in nature but things have been mixed up and new concepts have been explored.</p>
<p>Let’s take a trip down memory lane and look at big three pioneers of mecha anime and manga.</p>
<p><img decoding="async" class="aligncenter wp-image-2197" src="https://afrogamers.com/wp-content/uploads/2026/06/Voltron-Robotech-And-Gundam-Helped-Build-Classic-Mecha-Anime.jpg" alt="Voltron, Robotech And Gundam Helped Build Classic Mecha Anime." width="779" height="438" srcset="https://afrogamers.com/wp-content/uploads/2026/06/Voltron-Robotech-And-Gundam-Helped-Build-Classic-Mecha-Anime.jpg 1024w, https://afrogamers.com/wp-content/uploads/2026/06/Voltron-Robotech-And-Gundam-Helped-Build-Classic-Mecha-Anime-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2026/06/Voltron-Robotech-And-Gundam-Helped-Build-Classic-Mecha-Anime-768x432.jpg 768w, https://afrogamers.com/wp-content/uploads/2026/06/Voltron-Robotech-And-Gundam-Helped-Build-Classic-Mecha-Anime-450x253.jpg 450w, https://afrogamers.com/wp-content/uploads/2026/06/Voltron-Robotech-And-Gundam-Helped-Build-Classic-Mecha-Anime-780x439.jpg 780w" sizes="(max-width: 779px) 100vw, 779px" /></p>
<h2>Voltron (1984)</h2>
<p>This franchise holds a very legit claim to being the best of the classic mecha franchises. This franchise was just satisfying to watch. It wasn’t overly complex, too violent, or even too lengthy.</p>
<p>I’m not a big fan of monster-of-the-week writing but it worked with Voltron. This was like an animated version of <em>Power Rangers</em> which began airing a few years before <em>Voltron.</em></p>
<p>Another thing that works for <em>Voltron </em>is that this is mecha in a sci-fantasy setting. It’s like if you mixed <em>Power Rangers </em>with <em>Star Wars </em>when the back story comes into play.</p>
<p>Of course, anime that was broadcast don’t really hit story-wise when you’re ten. You’re just looking at the cool fights, suits, and robots, really.</p>
<h2>Robotech (1985)</h2>
<p>Now <em>Robotech </em>and <em>Voltron</em> aren’t as old as pioneers such as <em>Mazinger Z </em>or <em>Gigantor</em> but it is one of those series that pioneered mecha in the West.</p>
<p>This was thanks to anime’s best friends during expansion and exposure: dubbing and broadcast television. Dubbing—replacing the audio of exported content with that of the import market—wasn&#8217;t that great in the late 80s and into the early 00s.</p>
<p>However, just the idea that this was some new, fresh content in the West was enough for <em>Robotech </em>to catch on. It’s military-focused but it’s also a space opera with half of it being about the protagonist doing his duty and protecting the woman he loves only for it to no be reciprocated.</p>
<p>Of the three mentioned series, <em>Robotech </em>kind of sits in the middle. It’s not as action-heavy and fast-paced as <em>Voltron</em> tends to be but it doesn’t move at a slower pace like our next entry often does.</p>
<p>Also, lore-wise, <em>Robotech </em>isn’t as technical as our third franchise but it explains more than <em>Voltron</em> usually did. Progression-wise, this series moved along well and ran in chronological order.</p>
<p>Which is different from the third and final series on this list.</p>
<h2>Gundam (1979)</h2>
<p>This is such a hard series to explain. <em>Gundam </em>does a lot. It’s a long-running series which predates <em>Robotech </em>and <em>Voltron </em>by a few years but comes over a decade after <em>Gigantor</em>.</p>
<p>Like <em>Robotech</em>, <em>Gundam </em>is a space opera obsessed with a lot of lore and timeline events. Unfortunately, the franchise is fractured into multiple series taking place in different timelines or even different worlds.</p>
<p>As I said, this is a franchise that is hard to explain. Some of the series are sequels or prequels of others while some are standalone series. Then you have a series like <em>G Gundam</em> which kind of steps away from the slower-paced high drama of the franchise into straight-up shonen territory.</p>
<p>On the one hand, I’d say this is to be expected if a franchise has run as long as <em>Gundam </em>and needs to freshen things up for a while. I don’t know if this was the right direction but I enjoyed it!</p>
<p>For the most part, you could get someone into <em>Voltron</em> or even <em>Robotech</em>. As a matter of fact, <em>Robotech </em>is offered on most streaming platforms and for free on Crackle.</p>
<p><em>Gundam </em>is a harder series to get people into. It really depends on if you introduce them to the more modern stuff, the late anime boom stuff like <em>Gundam Wing </em>and <em>G Gundam</em>, or take them back to the throwbacks.</p>
<p>It’s a gamble because <em>Gundam’s </em>pace is such that if the series you picked for someone to watch doesn’t stick, it’s going to be hard to suggest more <em>Gundam.</em> At that point, you’re just pushing it.</p>
<h2>Bonus Classic Mecha Anime: Gigantor (1963)</h2>
<p><em>Gigantor</em> is pretty much the godfather of modern mecha anime. It’s old school as hell, black and white, and features a super simplistic storyline from episode to episode.</p>
<p>When I first saw it, it was more for historical purposes. Watching the series years later and I don’t care for it, to be honest. This is not a fun series to sit through.</p>
<p>That’s hard for me to say because I’ve sat through and enjoyed <em>Astro Boy</em> which was released around the same time. There’s just something I can’t get into with the original <em>Gigantor</em>.</p>
<p>I will say that this was a big broadcast for me since I heavy into finding the origins of certain genres in music, comics, and animation.</p>
<p>Seeing the birth of so many tropes is why I enjoy watching <em>Kinnikuman </em>and <em>Fist of the North Star</em> so much. Once Toriyama took from those two series to make <em>Dragon Ball</em> manga history was made.</p>
<p>That could be the thing. I went in thinking I’d witness the same thing in <em>Gigantor</em> that was inspire <em>Gundam, Robotech, </em>and <em>Voltron.</em> I guess that would be the case if those series were heavily in the old 1940s <em>Danger Boy and Mystery Lad</em> novels vein like <em>Gigantor</em>.</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Warframe Is Still Teaching Live Service Games How To Survive.</title>
		<link>https://afrogamers.com/2026/06/05/warframe-live-service-games-survive-the-grind/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Fri, 05 Jun 2026 03:52:19 +0000</pubDate>
				<category><![CDATA[Action (Shooter/Fighting, etc.)]]></category>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2186</guid>

					<description><![CDATA[Warframe has lasted over a decade by balancing grind, updates, community, and rewarding gameplay in a tough live service gaming market.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) For a couple of months, I got back into <em>Warframe, </em>a third-person shooter from Digital Extremes. The game came out in early 2013, over a year before Bungie released the first <em>Destiny </em>game. I mention <em>Destiny </em>because <em>Warframe </em>comes off as something of a third-person version of <em>Destiny—</em>which is kind of inaccurate because <em>Warframe </em>came first but it’s definitely not the better-known of the two.</p>
<p><img decoding="async" class="aligncenter wp-image-1941" src="https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years-1024x576.jpg" sizes="(max-width: 528px) 100vw, 528px" srcset="https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years-1024x576.jpg 1024w, https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years-768x432.jpg 768w, https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years-1536x864.jpg 1536w, https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years-1200x675.jpg 1200w, https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years.jpg 1920w" alt="Warframe Still Has Life to It 13 Years." width="528" height="297" /></p>
<p>Like <em>Destiny 2, WF </em>is very much a live service game meaning it’s meant to stay active via constant seasonal content and updates as well as regular expansions. These games make their bread either by selling the expansion while the game itself is free, having stuff that can be purchased in the premium shop, seasonal passes—or all three. Oftentimes, all three are utilized since the seasonal pass and seasonal content keeps things alive.</p>
<h2>Live Service is a Hard Road to Travel</h2>
<p>Most of the time when a game is developed it’s either meant as a one-off story, a potential series-starter, or a sequel but it’s often a contained story that might get DLC before the studio moves on. They’re rarely meant to be live like the multiplayer modes of <em>Call of Duty. </em>Live service is more the realm of MOBAs and MMORPGs which come in as massively online experiences as soon as they’re installed.</p>
<p>As it would go, live services exist within MMO’s metropolitan area without having a residence in the city proper. But the studio has to be able to support it consistently. That means regular seasons every two to six months that have a theme and keep players involved and engage in the game world followed by an expansion.</p>
<p>The expansion serves as a mini-sequel or soft sequel without being a full-on sequel with a number and subtitle. Mind you, Bungie sells expansions for the price of a full game but those come around every year or two but they have the fanbase and the players tend to be enthusiastic even if there are elements they don’t care for much.</p>
<p>That’s ultimately what a developer takes this road wants: a dedicated fanbase for the title. You only get that with rewarding missions and gameplay and an engaging, constantly evolving story. The mix of this concoction varies from game to game and developer to developer but those who apparently hit that perfect mix for them tend to stick around for a long time. Sprinkle in free-to-play and boom!</p>
<p>Much like <em>Warframe.</em></p>
<h2>Warframe is Hanging in There</h2>
<p>Again, released in 2013, <em>WF </em>is a sci-fi third-person shooter where you as a recently unfrozen Tenno—humanoid warriors who are one with their bio battle suits—to combat a variety of alien lifeforms. Tennos utilize different kinds of weaponry as they take on galaxy-spanning missions to deal damage and defeat these hostile lifeforms.</p>
<p>Typical sci-fi stuff, really. Like other live <em><a href="https://afrogamers.com/">service games</a></em>, a premium store where things and currency can purchased that can be used with any particular in-game mechanic. There’s always a special currency with these types of games—such as platinum in <em>Diablo IV.</em></p>
<p>The story is just enough that a developer can keep going with the game while throwing in storyline stuff and pushing the main story along every few years. What keeps players engaging with <em>WF </em>is some fun gameplay, decent gameplay, cosmetics and better gear to snag, and a leveling system players can work on.</p>
<p>The goal is to make it challenging and rewarding for the dedicated players and accessible enough for new and returning players. It’s a real tightrope act because if you make things too easy, your diehards are going to be annoyed since their effort for years prior might come off as pointless. However, if things are too difficult or convoluted, that’s a good way to not see return players or retain them.</p>
<p>You simply end up with your diehards who—while loyal—you can never truly satisfy. There will be <em>something </em>they didn’t enjoy and those players are regulars and might be familiar to the team. The loudest and rowdiest tend to have a voice in the core community.</p>
<p>Of course, that all only matters if you’re really involved with the community. If you’re not in the official Discord or on their forums, it doesn’t matter. You’re here to play the game. With that said, <em>Warframe </em>has a dedicated community that keeps the game alive and keeps the devs busy.</p>
<p>There are a few games that should be watched to see how this is done. While <em>WF </em>doesn’t have the live population of <em>Diablo IV </em>or <em>Destiny 2, </em>it has stayed alive for over a decade with a population often in the lower five figures.</p>
<p>Do you play <em>Warframe, Diablo IV, </em>or <em>Destiny 2? </em>What keeps you playing and what would make you take a break from the grind and the loop? As always let us know!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Ultimate Spider-Man 2000 Series Remains One Of Marvel’s Best Reboots.</title>
		<link>https://afrogamers.com/2026/06/01/ultimate-spider-man-2000-series-review/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Mon, 01 Jun 2026 07:29:31 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2183</guid>

					<description><![CDATA[A review of Marvel’s Ultimate Spider-Man series, looking at Michael Bendis, Mark Bagley, Peter Parker, the Ultimate Marvel timeline, and why the comic remains worth reading.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) The original <em>Ultimate Spider-Man </em>series was headed up by the incredible team of writer Michael Bendis and artist Mark Bagley. Released in 2000, it was basically a modern retelling of one of Marvel’s Big 3 superheroes.</p>
<p>Knowing this, going back and reading the series would beg the question “Why?” At least for some. Between the character’s creation in August 1962 and the publishing of <em>Ultimate Spider-Man </em>in October 2000, we would see multiple comics, cartoons, and films focusing on a teenage Peter Parker coming into his powers and facing off against familiar villains.</p>
<p>In short, the concept was tired and ran down. That’s why Miles Morales was received so well. It was something new and half of the original team—Bendis—returned and deliver on the execution. That’s where the original <em>Ultimate Spider-Man </em>gets a chance. Execution.</p>
<p>Bendis could’ve given us the exact same tale but Marvel would’ve gone for it. Plus, the rest of the <em>Ultimate Marvel </em>universe was focused on a modern spin on classic heroes. So, is <em>Ultimate Spider-Man </em>worth a read? Let’s find out.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-547" src="https://afrogamers.com/wp-content/uploads/2018/11/ultimate-spider-man.jpg" alt="Ultimate Spider-Man 2000 Series Remains One Of Marvel’s Best Reboots." width="278" height="428" srcset="https://afrogamers.com/wp-content/uploads/2018/11/ultimate-spider-man.jpg 600w, https://afrogamers.com/wp-content/uploads/2018/11/ultimate-spider-man-195x300.jpg 195w" sizes="(max-width: 278px) 100vw, 278px" /></p>
<h3><strong><em>Ultimate Spider-Man </em></strong><strong>(2000-2009)</strong></h3>
<p>This series was basically the flagship for the <em>Ultimate Marvel </em>lineup. Sure, there was a whole <em>Ultimates </em>comic there but this was Spidey’s show. Hell, <em>Ultimates </em>wasn’t even the longest running in the lineup since it was completed in under a year following thirteen issues. Sure, it came back in 2005 and once more in 2008, but again it was out after thirteen and six issues respectively.</p>
<p><em>Ultimate Spider-Man </em>went 133 issues over eight years. That’s nothing to sneeze at. The only other series in that line to come close were <em>Ultimate X-Men </em>which got a hundred issues across eight years and <em>Ultimate Fantastic Four</em>, which was given sixty issues across five years. Of course, the Fantastic Four should’ve gotten that many since it was the <em><a href="https://AfroGamers.com">Marvel Universe</a></em>’s top team for decades and the X-Men are the X-Men. Everyone loves the X-Men because everyone has at least one favorite mutant and stories are often timeless.</p>
<h3><strong>That Sliding Timeline</strong></h3>
<p>First thing’s first, <em>Ultimate Spider-Man </em>as well as the entire <em>Ultimate Marvel </em>line still worked within Marvel’s janky “sliding timeline.” While the sliding timeline isn’t particularly confusing, it leaves a ton of things unanswered. Namely, the fact Captain America fought in World War II which is depicted in the Marvel Universe, referenced frequently but never establishes a concrete timeline.</p>
<p>There’s a good reason for this. Business-wise, Marvel wrote itself into a box where it has a number of popular, established characters that it doesn’t want to phase out entirely. As a result, most characters don’t age, they get numerous stories.</p>
<p>Marvel explains that these stories happened in just a few decades and don’t go by real time. Okay&#8230;I guess. To bolster this, the <em>numerous </em>incidents of time traveling and time tampering affected Marvel’s time to some odd degree. Alright, we’re getting to something that makes <em>some </em>canonical sense. As far as the <em>Ultimate Marvel </em>universe is concerned, it shouldn’t be impacted by anything of this until the <em>Secret Wars </em>storyline in 2015.</p>
<p>Honestly, its why I’m more of an Astro City/Valiant Comics reader. The timeline is what it is and the timeline goes straight forward—even with instances of time travel being an important part of Astro City.</p>
<h3><strong>Content</strong></h3>
<p>In regards to the artwork and writing, both were extremely good. The execution in a modern retelling of Peter Parker’s life as Spider-Man worked here. Some people didn’t care for it but that’s often the case with comics, right? But I felt they really hit it out the park. I got back into comics in 2007 because of <em>Ultimate Spider-Man. </em></p>
<p>The main line of comics in both Marvel and DC can be hard to get into. This isn’t because the stories aren’t any good, its that <em>so much </em>happens across multiple series in the period of a year that it can be hard to jump in. And if you manage to jump in, you have to keep up. American comics often aren’t linear, they weave in with other series in a shared universe and a significant event of a larger story arc might be referenced.</p>
<p>This is also the case with <em>Ultimate Marvel </em>but since it started with a handful of series and didn’t run for decades and decades, its pretty easy to get into and read through all the series. Of the series, <em>Ultimate Spider-Man </em>and <em>Ultimate X-Men </em>were the most appealing. Bendis’ Spider-Man isn’t much different from the teenage Spidey we’re familiar with but the series entire eight year focus was just on teen Spidey.</p>
<p>This was something I <em>loved </em>because Spidey in college simply didn’t appeal to me too much and adult Spidey didn’t either. The stories were great, mind you but I just could be bothered with his adult drama. I wanted superpowered fights and Parker’s wittiness. <em>Ultimate Spider-Man </em>gave you both with the risk of being a teen and having to keep up his identity.</p>
<p>To a degree, it was something you probably missed out on if you got into <em>Spider-Man </em>at a certain time and didn’t go back read the early stuff.</p>
<h3><strong>Pull or Pass</strong></h3>
<p>I’ll say that <em>Ultimate Spider-Man </em>gets a pull. There’s great artwork, great writing, and I have to add—the covers are dope. They’ve been out for over a decade now—almost twenty years which is wild—so you’ll do better picking them up in graphic novel format. If you’re not up for buying <em>all </em>27 books—although the first 22 is the main run—chances are your public library has them or can hold them. That’s how I went through them anyway. The Marvel Unlimited service is also a good way to read them.</p>
<h3><strong>RATING: 8.5 out of 10 <em>(Recommended</em>)</strong></h3>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Judge Dredd’s The Day the Law Died: Judge Cal’s Chaotic Reign.</title>
		<link>https://afrogamers.com/2026/06/01/judge-dredd-the-day-the-law-died-judge-cal-review/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Mon, 01 Jun 2026 07:07:09 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2180</guid>

					<description><![CDATA[A look back at Judge Dredd’s classic The Day the Law Died storyline, Judge Cal’s insane rule, and why this 2000 AD story is still pull-worthy.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) So, <em>Judge Dredd </em>has been around for years. A little over 49 years, actually. The series has seen a number stories in that time and the greatest judge of Mega-City One has been through a lot and seen a lot. One of those big stories in the first few years of the series was <em>The Day the Law Died</em>. This 1978 story was something that sprang from a hierarchy-shaking event and spiraled into the rise of one of the worse Chief Judges in Mega-City One history:</p>
<h3><strong>Judge Cal</strong></h3>
<p>Originally a Deputy Chief Judge, Judge Cal wasn&#8217;t in his position for long at just a year. Prior to that, he served as head of the Special Judicial Squad—basically the Internal Affairs of the Justice Department. Tasked with keeping the judges honest, Judge Cal aspired for more power and the coveted Chief Judge position.</p>
<p>He made his way up the ranks via blackmail and forcing some Judges to become his hitmen. Rivals and allies were either kept in line or found themselves with a bit of permanent misfortune. Eventually, Cal became Deputy Chief. He was within distance of his goal. All he needed was to get rid of Judge Goodman. Luckily, he had some support in the way of Judges who had since become corrupted.</p>
<p>When Judge Cal made his move, it was already a wrap for Judge Goodman. Prior to this, his mind had been taken over, the <a href="https://afrogamers.com/2018/08/11/judge-dredd-robot-wars/"><em>Robot Wars</em></a> had seen the population of Mega-City One take a hit, and there was uncertainty of Judge Dredd&#8217;s return from the <em><a href="https://afrogamers.com/2018/09/21/judge-dredd-the-cursed-earth/">Cursed Earth</a></em>. While Dredd did return, it all took a toll on the man. This made him easy pickings for Cal who enacted a plan to have Dredd arrested for the killing of a civilian.</p>
<p>Dredd was sent to jail on Titan but managed to get free and clear himself. Revealing it was a robot made to look like the lawman. Since the information the robot used came from within the Department, the hunt for the man who set Dredd up was on. The whole time that Dredd was away, Chief Judge Goodman fell apart allowing for Cal to go forward with taking over. He would go on to have the mayor of Mega-City One imprisoned, Dredd shot, and Goodman killed.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-539" src="https://afrogamers.com/wp-content/uploads/2018/11/thumbnail_judge-dredd-judge-cal.jpg" alt="Judge Dredd’s The Day the Law Died: Judge Cal’s Chaotic Reign." width="436" height="476" srcset="https://afrogamers.com/wp-content/uploads/2018/11/thumbnail_judge-dredd-judge-cal.jpg 436w, https://afrogamers.com/wp-content/uploads/2018/11/thumbnail_judge-dredd-judge-cal-275x300.jpg 275w" sizes="(max-width: 436px) 100vw, 436px" /></p>
<p>&nbsp;</p>
<h3><strong>Caligula&#8217;s Reign</strong></h3>
<p>Even though Dredd would recover—because Dredd never loses and he&#8217;s never out for too long—Cal was able to go on with his plans for Mega-City One. While he was a corrupt official who wanted power for himself, he was also an authoritarian and put the city in a state of martial law. He was also able to brainwash the majority of the judges to not question him.</p>
<p>The power went to Cal&#8217;s head and he became insane to the point his goldfish was appointed to his old position and is now Deputy Chief Judge Fish. At his side were two judges, one of which Cal eventually betrayed when they questioned his sanity. There was a group of citizens who banded together to fight against Cal&#8217;s reign but they were crushed by the reptile alien Kleggs that the Chief Judge brought in. As punishment, Cal had citizens executed in alphabetical order.</p>
<p>As expected, some citizens decided to flee the city when it was gathered that Cal was totally gone. This meant they would&#8217;ve taken their chances in the Cursed Earth. Unfortunately, the Chief Judge forced them to stay and build the wall that would keep them in. When Dredd recovered, he set about taking the fight to Cal with the help of a few almost retired judges, protege Judge Giant and his own mentor Judge Griffin.</p>
<p>In heading underground, he enlisted the help of the criminal Fergee. Knowing that Dredd was coming for him, Cal enlisted the help of Kleggs. The final dance for Chief Judge Cal came when he was planning to destroy Mega-City One in attempt to freeze his reign at the height of perfection—at least he <em>felt </em>it was a perfect reign. Dredd&#8217;s forces managed to defeat the Kleggs but were captured by Cal&#8217;s forces.</p>
<p>As it often happens, whenever there seems to be no way out for Dredd, he always survives thanks to some improbable shot or an ally. In this case, Fergee came through and killed Chief Judge Cal by throwing him to his death and preventing the plot.</p>
<h3><strong>Pull or Pass</strong></h3>
<p>Dredd was once again given all the kudos and it was expected that he&#8217;d become Chief Judge. He instead nominated Chief Griffin in his place, wanting to remain where the action is. Which is great, because without Dredd Mega-City One would&#8217;ve continued to lose more of its population. I mean, we&#8217;re talking over 40 years of stories and this city just gets the<em> rough </em>end of disasters and the like.</p>
<p>So is this one pull-worthy or could you pass it and read it if you come across it? It&#8217;s definitely pull-worthy purely for the peak insanity and chaos wreaked by Judge Cal. You expect Judge Dredd to pull a victory out but you&#8217;re really wondering how long will it take and how much more will Cal amp up the chaos before he does.</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Manhua Dive: Against the Gods.</title>
		<link>https://afrogamers.com/2026/05/29/manhua-dive-against-the-gods/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Fri, 29 May 2026 06:41:18 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2165</guid>

					<description><![CDATA[A deep look at Against the Gods, the long running cultivation manhua starring Yun Che. From overpowered battles and plot armor to wild story arcs and unforgettable fights, here’s why the series remains addictive for cultivation fans.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) So, I’ve gotten into three manhua (or manhwa) series with two being progression fantasies and the third being a cultivation series. We’re going to look at <em>Against the Gods, </em>a long-running cultivation series by Mars Gravity.</p>
<h2><em>Against the Gods</em> in a Nutshell</h2>
<p><em>AtG </em>is a very entertaining but occasionally head scratch-inducing series. It comes from a period when murim literature could run for a long time and was often well-paced. However, that same period also saw a number of webnovels get the manhua treatment and was often faster-paced.</p>
<p>We also have a lot of similar-looking protagonists, similar-looking love interests, oppressive branch families, close friends (often nicknamed Fatty), oppressive elders and seniors, and a spirit mentor who knows everything about the martial world.</p>
<p>Actually, Bloodstained Jasmine wasn’t a <em>spirit mentor</em> so much as a wounded master who could only exist with one of our hero’s spatial hand -cauldron. There are many story arcs detailing Yun Che’s rise from a teenager with busted meridians who could practice mystical martial arts to the world’s greatest martial artist.</p>
<p>This path is paved with defeated enemies via Yun Che’s plot armor-heavy bulldozer-grade power. Yun is extremely powerful thanks to being a regressor. He experienced three lives and was sent back to his first life as Xiao Che after taking his own life at 27 during his second life.</p>
<p>In his second life, he had become a great doctor, a medical genius who could use herbs, profound strength, and acupuncture to heal. When his adoptive father and master is killed by others coveting his Sky Poison Pearl (a powerful healing treasure), he takes the Pearl and goes on a warpath killing millions with poison powers.</p>
<p>When the martial alliance of that time responded and eventually cornered him, he merged with the Sky Poison Pearl. As a result, he reincarnated in his first life with the foundation of his plot armor in this series.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2173" src="https://afrogamers.com/wp-content/uploads/2026/05/image-12.png" alt="Manhua Dive: Against the Gods." width="851" height="248" srcset="https://afrogamers.com/wp-content/uploads/2026/05/image-12.png 851w, https://afrogamers.com/wp-content/uploads/2026/05/image-12-300x87.png 300w, https://afrogamers.com/wp-content/uploads/2026/05/image-12-768x224.png 768w, https://afrogamers.com/wp-content/uploads/2026/05/image-12-450x131.png 450w, https://afrogamers.com/wp-content/uploads/2026/05/image-12-780x227.png 780w" sizes="(max-width: 851px) 100vw, 851px" /></p>
<h2>Yun Che is a Frustrating Hero</h2>
<p>Without giving away specific storylines beyond his origin, Yun Che’ is both cunning and brash. He has a high degree of comprehension and learning that sees his become powerful rapidly but there are several times when that ability could’ve gone to waste. This is often caused either by him talking himself into a situation where someone might just pack him up <em>or </em>he just can’t help his curiosity and greed.</p>
<p>Now, heroes in martial fantasy stories are adventurous and that’s part of the fun in reading the series. However, in early adventures Yun Che was often in over his head and had to rely on Bloodstained Jasmine to bail him out at times. Mind you, this is usually after she warns him against his actions.</p>
<p>Without being young and dumb, he wouldn’t have gained many treasures and abilities. Plus, he had to do those to gain power and get stronger so he could protect himself, loved ones, and keep his promise to Jasmine.</p>
<h2>Promises and Ladies</h2>
<p>Speaking of promises, Yun Che racks up <em>a lot </em>of promises to keep. It keeps the ball rolling with his story as these promises are the costs for him getting many of the abilities, skills, and treasures. Promises are also how we draws his many wives and concubines. There are several times when his interactions with his love interests are unrealistic with most of the women being just smitten with him for his cunning, power, bravery and daring-do.</p>
<p>The only love interests who show some common sense and resistance to his wiles are those from the Frozen Cloud Asgard (including his first wife), a martial arts sect made up of beautiful women but that’s because they’re trained to largely sever ties with emotions and previous connections. Even then, Yun Che is such a casanova, some of them fall to him.</p>
<p>There are other elements in <em>Against the Gods </em>that leave me excited for battles or Yun Che administering justice yet shaking my head at him heading into high danger but escaping death (rarely narrowly). The flaws aside, it’s one of those series synonymous with manhua and this genre of action-adventure.</p>
<p>Overall it’s a fun series worth reading with <em>plenty </em>of chapters and battles.</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Kingdoms of Amalur Was an RPG with the Potential Go Further.</title>
		<link>https://afrogamers.com/2026/05/23/kingdoms-of-amalur-reckoning-rpg-retrospective/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Sat, 23 May 2026 23:54:09 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2159</guid>

					<description><![CDATA[A look back at Kingdoms of Amalur: Reckoning, the ambitious PS3-era RPG that combined deep lore, fun combat, crafting, and massive world design into one underrated fantasy adventure.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) I recently watched some videos about the development process of the PS3-era title <em>Kingdoms of Amalur: Reckoning </em>and was really impressed by the work that went into the game.</p>
<p>For those who never experienced it or played the game when it ended on storefronts, <em>Kingdoms of Amalur </em>was an open-world action RPG taking place in fantasy world brimming with magical and ancient dangers, well-crafted lore, and a good amount of quests and side quests to keep you busy.</p>
<p>Following a decent character creation process, the main character’s story begins after challenging Fate and reviving after certain death. There is a brutal conflict going on but the Gnomes are busy conducting research into resurrection and getting their Well of Souls working.</p>
<p>The MC proves to be a success and of great interest to one researcher who accompanies the MC in escaping hostile forces and puts them on the path to finding out more about their new existence. Along the way, the main character experiences many adventures while also lending their power to the difficult forces combating the Tuatha and more regional dangers and threats.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-2176" src="https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-1024x575.jpg" alt="Kingdoms of Amalur Was an RPG with the Potential Go Further." width="671" height="377" srcset="https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-1024x575.jpg 1024w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-768x432.jpg 768w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-1536x863.jpg 1536w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-450x253.jpg 450w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-780x438.jpg 780w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-1600x899.jpg 1600w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further.jpg 1922w" sizes="(max-width: 671px) 100vw, 671px" /></p>
<h2><em>Kingdoms of Amalur</em> Had a Lot Going for It</h2>
<p>Honestly, that’s as brief an explanation of <em>Kingdoms of Amalur: Reckoning (</em>or <em>Re-Reckoning, </em>the remaster). There’s a <em>lot </em>of stuff going on here. It featured everything that would’ve been standard for an open-world game at this time.</p>
<p>You have your farming of materials, crafting, a decent-sized skill tree with flexibility for some flexible build crafting, rewarding side quests and encounters that allow you to test and stress your progress and build.</p>
<p>The developer, Big Huge Games had a boatload of ideas and managed to put the majority together and craft their mechanics around them. And it works! Whenever I installed this game, I ended up sinking hours into the quests, building up my Fateless One (the main character who exists beyond Fate which governs the world), and crafting gear and weapons to better utilize those skills.</p>
<p>It&#8217;s all stock open-world RPG fare but it’s all put together in a way that works and is actually fun. In addition, you had two creative powerhouses in fantasy and comics with novelist R.A Salvatore and writer/artist Todd McFarlane fleshing out the setting of the Faelands, its lore and inhabitants.</p>
<p>What I found interesting about all of this is that at the time of its release, visually <em>Kingdoms </em>of Amalur looked like nothing too special. There were definitely that <em>looked </em>better crafted graphically but <em>Amalur </em>was far from a horrible-looking game. In some ways it existed between slightly dated and of its time but didn’t come off as a game that would push the Xbox 360, PlayStation 3, or gaming PCs of the early 2010s.</p>
<h2>The World and Scale</h2>
<p>Instead you had regions that were colorful, bold, and at times dark and gloomy. You actually felt that your Fateless One was engaged in this large, lengthy quest where you decided how it progressed. Adding to this was the scale of the world. You could look at the map and see what region your were in and which ones were close but traveling through these areas wasn’t exactly a quick jaunt.</p>
<p>You were going to clash with enemies and beasts, you would be distracted by loot and stories, and enticed by exploration. The size of different areas within a region encouraged exploration and after a few encounters, that curiosity in what else could be gained as far as gear and weapons.</p>
<p>I would say this is what really kept me in <em>Amalur: </em>the scale and crafting. Sure, the combat was fine but the possibilities and tiers of crafting material and what could be made had me trying to create the best possible gear for my adventures. The game encouraged that heavily but made it so that if you were into combat, there was plenty of that but you had to explore to be more effective.</p>
<h2>Fate of the Kingdom</h2>
<p>Ultimately, <em>Kingdoms of Amalur </em>managed to move a million copies but the developer closed due to financial factors as EA had to be repaid for investing a significant amount into the project. Also, the development itself had some issues that seemed to be am indication of how things would shake out for the end product.</p>
<p>Despite the cash sunk into <em>Amalur, </em>there were unfavorable takes into different elements of the game. It was viewed favorably enough to warrant a remaster by Kaiko roughly eight years later. While there is a potential series or even a franchise there, <em>Amalur </em>hasn’t seen much interest or movement in future entries.</p>
<p>Share your thoughts on <em>Kingdoms of Amalur. </em>With the other RPGs of a similar vein out and thriving at that time, did you have expectations of a sequel? Or did you gather that “Too much was out into this game, it was going to get the axe and thrown in the vault”?</p>
<p>Let us know!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Odd Adventures on the Sega Genesis.</title>
		<link>https://afrogamers.com/2026/05/15/odd-sega-genesis-games-that-should-not-exist/</link>
					<comments>https://afrogamers.com/2026/05/15/odd-sega-genesis-games-that-should-not-exist/#comments</comments>
		
		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Fri, 15 May 2026 17:06:12 +0000</pubDate>
				<category><![CDATA[Action (Shooter/Fighting, etc.)]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Cartoons]]></category>
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		<category><![CDATA[Gaming Analysis]]></category>
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		<category><![CDATA[Nintendo Switch/SNES/N64]]></category>
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		<category><![CDATA[Top 5/Top 10]]></category>
		<guid isPermaLink="false">https://afrogamers.com/?p=2154</guid>

					<description><![CDATA[A look back at five oddball Sega Genesis games that made players wonder why they even existed, from Sonic Spinball to Revolution X and more forgotten adventures from the 1990s gaming era.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) The Sega Genesis, like any console, had standalone games or short-lived franchises that make you go “Why are you even here?” or “What’s with this spinoff?” I constantly wander who asked for a particular game but I’m someone who can see potential or something decent in most games. Maybe the concept was good but a better developer was needed. Perhaps the story worked but the gameplay was a let down.</p>
<p>There are many directions some games could’ve taken, even the blockbusters and Greatest Hits. We’re going to look at five odd adventures (good and bad) from the Sega Genesis era. I’ve mainly lived in a PlayStation, Nintendo, and PC household but in the 1990s there were some memorable journeys on the Genesis.</p>
<p>Let’s dive in!</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2163" src="https://afrogamers.com/wp-content/uploads/2026/05/image-11-1024x172.png" alt="Odd Adventures on the Sega Genesis." width="1024" height="172" srcset="https://afrogamers.com/wp-content/uploads/2026/05/image-11-1024x172.png 1024w, https://afrogamers.com/wp-content/uploads/2026/05/image-11-300x50.png 300w, https://afrogamers.com/wp-content/uploads/2026/05/image-11-768x129.png 768w, https://afrogamers.com/wp-content/uploads/2026/05/image-11-1536x259.png 1536w, https://afrogamers.com/wp-content/uploads/2026/05/image-11-2048x345.png 2048w, https://afrogamers.com/wp-content/uploads/2026/05/image-11-450x76.png 450w, https://afrogamers.com/wp-content/uploads/2026/05/image-11-780x131.png 780w, https://afrogamers.com/wp-content/uploads/2026/05/image-11-1600x269.png 1600w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<h2><em>Sonic Spinball</em> (Sega, 1993)</h2>
<p>Pinball games on a console used to seem a little lazy to me and that’s mainly as a result of having played <em>Sonic Spinball. </em>It’s not that the game was bad, it was actually a lot of fun. It’s just pinball with a <em>Sonic the Hedgehog </em>theme that worked. I remember thinking that Sega should’ve dropped another <em>Sonic </em>game for the Genesis…only for them to drop them awesome <em>Sonic 3 </em>the following year.</p>
<p>This was the age of quick turnaround for non-sports games. What made this game more odd is that there was no sequel. Just “Here’s some <em>Sonic</em> in the meanwhile.” <em>Alex Kidd Pinball</em> would’ve probably bothered me less because Alex Kidd had long since been shafted and thrown in the vault. If there was no sequel, it would be expected. It’s <em>Alex Kidd.</em></p>
<p>Unfortunately, Alex Kidd was all stiff (as were many video game characters from the Master System and NES period) and couldn’t ball up and spin like Sonic and Tails could. On that note, <em>Sonic Spinball </em>has mobile gaming potential.</p>
<h2><em>Chuck Rock II: Son of Chuck</em> (Core Design, 1993)</h2>
<p>The character Chuck Rock had <em>one game </em>on multiple consoles including the Super Nintendo, Sega Genesis, Game Boy, and Game Gear. It was also on some Atari consoles (not too unusual) but it was just that 1991 game. There wasn’t a ton of <em>Chuck Rock </em>games, he wasn’t a character who became a promoted star from a long-running franchise. He was just there, saving his girl in a <em>Flintstones</em>-meet-<em>Super Mario </em>sense.</p>
<p>Two years later, Chuck Rock Jr is off to save his father in a <em>Flintstones</em>-meets-<em>Donkey Kong Jr </em>sense. The game was fine as a platformer and had fun enemies and boss battles, it’s just an odd adventure when you hadn’t played the first <em>Chuck Rock. </em>Of course, after playing <em>Chuck Rock II, </em>you’ll find that it makes sense why there was no <em>Chuck Rock III. </em>Besides the studio closing down years later, there was nowhere else to go with the series.</p>
<h2><em>Krusty’s Fun House</em> (Acclaim, 1992)</h2>
<p>It’s the 1990s, <em>The Simpsons </em>run the world and it makes sense that there would be games based on <em>The Simpsons </em>on multiple consoles. It’s just odd that we have a game based on Krusty the Clown who is built like Homer Simpson but doesn’t get into the overly involved situations that Homer gets into.</p>
<p>Sure, Homer has a gut and is at home on the couch any day of the week but he’s out and about doing <em>something. </em>Krusty? Not so much. This isn’t to say it was a bad title or that all <em>Simpsons </em>games should feature Bart. This game was fun and there was an <em>Itchy &amp; Scratchy </em>platformer.</p>
<p>To a degree, it’s the idea of a <em>Simpsons </em>puzzle game. This could’ve been any game. It was actually another game that was given the <em>Simpsons </em>coat of paint because why develop something from scratch when you could just re-design the setting and main characters like <em>Super Mario Bros. 2?</em></p>
<h2><em>Revolution X</em> (Midway, 1994)</h2>
<p><em>Revolution X </em>was an arcade shooter that was ported to the Sega Genesis. It is best known for being the game that features Aerosmith. They’re not playable characters but they are collectible. This is the only outright bad game on the list because it was often dicey when an arcade shooter or even a PC shooter was ported to the Genesis or Super NES.</p>
<p>But that’s to be expected. No, the odd thing here is we’ve got a band shooter. This isn’t a run-n-gun affair. It’s not a <em>DOOM </em>situation either. This is more like <em>Area 51 </em>or <em>House of the Dead</em>. The game is filled with odd design choices. You’ve got women in bikinis but few on the beach, you’re fighting with a hostile group, and Aerosmith has been kidnapped.</p>
<p>I mean at this time, Aerosmith was delivering the goods but I just don’t know about putting the band and a shooter (or any genre together). Then again, it could’ve been an early 1990s Kiss shooting game.</p>
<h2><em>Chester Cheetah: Too Cool to Fool </em>(System Vision, 1992)</h2>
<p>Hmm. Both the Sega Genesis and Super Nintendo were no stranger to bad mascot games. Every mascot game can’t be <em>Cool Spot</em> but they can aspire to be <em>Global Gladiators. Chester Cheetah: Too Cool to Fool </em>meets the standard set by <em>Global Gladiators</em>. That is to say it’s mediocre at best but no one would say it was a good or great game.</p>
<p>Mechanically, it worked like most mascot or cartoon platformers from this period with the stiff jumping and movement. I remember my dad bringing this game, <em>Krusty’s Fun House, Tecmo Super Bowl, </em>and <em>Klax </em>from a Friday jaunt to the video store.</p>
<p>It was a <em>dreadful </em>haul but this was the one I played the most since the Cheetos Paws was my favorite snack at the time. You don’t have to reserve judgement and no grace is warranted, I also bought the Combo Man comics because I liked the Combo pretzel snacks.</p>
<p>The odd nature of this game comes from the game obviously not being good but Frito-Lay being invested in it because it was part of an advertising run that was supposed to include a Chester Cheetah cartoon. The toon was canceled but we got two <em>Chester Cheetah </em>games.</p>
<p>Again, this one wasn’t good at all. It was a little under mid, didn’t feature anything new or unique, looked like an early Genesis title (which it was) but someone said “Make another. The streets want another.”</p>
<p>I mean, I wanted another <em>Cool Spot </em>and more <em>Taz-Mania </em>games but never mind that. Much like the Geico cavemen only working for commercials and not warranting a whole television show, Chester Cheetah didn’t need ongoing adventures in video game form.</p>
<p>What are some odd games you’ve played that you feel probably shouldn’t exist. Let us know in the comments!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>When Cartoon Programming Blocks Ruled the World.</title>
		<link>https://afrogamers.com/2026/05/13/best-cartoon-blocks-of-the-80s-and-90s/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Wed, 13 May 2026 01:49:31 +0000</pubDate>
				<category><![CDATA[Cartoons]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[TV/Film/Movies]]></category>
		<guid isPermaLink="false">https://afrogamers.com/?p=2144</guid>

					<description><![CDATA[Take a nostalgic look back at the best cartoon blocks of the 80s and 90s, from Saturday morning TV to weekday afternoons and cable favorites like USA Cartoon Express and Cartoon Planet.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) Those of us who grew up during the pre-streaming and cable marathon era of TV tend to hold up Saturday morning as the golden era for cartoons on TV. It was for good reason.</p>
<h2>The Saturday Morning  Cartoon Landscape</h2>
<p>Depending on the network, the Saturday morning block was must-see TV at a time when you could’ve just stayed asleep or actually went outside to do something. Well, in the 80s and 90s, being outside at 7 AM as an elementary schooler was good way to potentially end up a milk carton but Saturday morning was often slow but not Sunday morning slow.</p>
<p>Your heavy hitters were ABC and the WB (in my market originally our Fox affiliate and now the CW). Perpetually third place was UPN (now MyNetwork TV in this market). Those three had regular Saturday morning blocks with CBS and NBC getting away from Saturday morning toons in the morning.</p>
<p>Looking at TV logs from the 1980s, every major network had a Saturday morning block then CBS and NBC went to blocks that started with toons and finished with different kinds of content for kids. Some were educational and others were live action shows like <em>Saved by the Bell.</em></p>
<h2>The Weekday Cartoon Blocks</h2>
<p>While Saturday always got the shine—and for good reason—the afternoon blocks were no slouches. It was more of a mix as to what you’d get because the primo toons were typically on Saturdays.</p>
<p>Meanwhile, the school day or weekday line-up featured a few bangers surrounded by either scrub toons or shows that would be viewed favorably but not as bangers.</p>
<p>For instance, you could see <em>Batman: The Animated Series </em>around 4 PM before <em>The Simpsons </em>on Fox/the WB which was outside of the Fox Kids/WB Kids slot. Before you got to <em>Batman, </em>you had to go through <em>Tiny Toons Adventures, Pinky and the Brain, Animaniacs, Taz-Mania, </em>and <em>Freakazoid—</em>a trio of banger series. You also had <em>Eek the Cat </em>and <em>Bobby’s World. </em>Both were fine cartoons but they weren’t the WB’s flagship stuff.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2150" src="https://afrogamers.com/wp-content/uploads/2026/03/When-Cartoon-Programming-Blocks-Ruled-the-World.jpg" alt="When Cartoon Programming Blocks Ruled the World." width="780" height="438" srcset="https://afrogamers.com/wp-content/uploads/2026/03/When-Cartoon-Programming-Blocks-Ruled-the-World.jpg 780w, https://afrogamers.com/wp-content/uploads/2026/03/When-Cartoon-Programming-Blocks-Ruled-the-World-300x168.jpg 300w, https://afrogamers.com/wp-content/uploads/2026/03/When-Cartoon-Programming-Blocks-Ruled-the-World-768x431.jpg 768w, https://afrogamers.com/wp-content/uploads/2026/03/When-Cartoon-Programming-Blocks-Ruled-the-World-450x253.jpg 450w" sizes="(max-width: 780px) 100vw, 780px" /></p>
<p>Worse was the mixed bag over on UPN where <em>Mighty Max, Street Sharks, Mummies Alive, Mutant League, </em>and <em>The Adventures of Sonic the Hedgehog </em>existed alongside <em>Stone Protectors, Stunt Dawgs, Double Dragon, </em>and <em>The Adventures of T-Rex. </em>It was a very scrub-heavy mix on the network and things didn’t truly pick up for the network until 1995 when <em>Samurai Pizza Cats, Sailor Moon, Dragon Ball, </em>and <em>Ronin Warriors </em>aired.</p>
<p>Even with those shows on the network holding down the before school/weekday morning block, the afternoon cartoon block was largely a pass until <em>Dragon Ball </em>and <em>Ronin Warriors </em>were moved to the afternoon block and <em>Eagle Riders (Gatchaman) </em>debuted on the Saturday block.</p>
<p>Mind you, Cartoon Network had been alive and kicking since 1994 but if you didn’t have cable, the broadcast networks were your stop for toons.</p>
<h2>Cable’s Cartoon Blocks</h2>
<p>I was going to focus on the Sunday morning cartoons but that was probably the weakest block of cartoons you’d ever see. UPN had a block on Sundays where the only show of note was <em>Technoman (Tekkaman Blade) </em>and eventually <em>Eagle Riders </em>being sandwiched between early morning and late morning church programming.</p>
<p>No, we’re going to take a quick look at TBS which had a strong block game throughout the weekend. Even on TNT viewers were blessed with “MonsterVision” and TBS had the action/martial arts block “Movies for Guys Who Like Movies<em>”.</em></p>
<p>TBS had the “Cartoon Planet” block starting in 1995 that was based around a kids’ version of <em>Space Ghost Coast to Coast. </em>Think, <em>SGC2C </em>as a daytime talk show without guests. Surrounding it was a couple of classic Hanna-Barbera shorts that were worth the watch in the late 60s and 70s, Looney Toons, and Tex Avery bangers mixed in with some new faces such as <em>SWAT Kats </em>and <em>The Real Adventures of Jonny Quest.</em></p>
<p>Of the cable cartoon blocks that weren’t “Toonami” and “Super Chunk”, this was a fun two-to-three hours of animation in the pre-Adult Swim era.</p>
<p>An underrated block was the “USA Cartoon Express”. Yes, there was a period when USA Network ran cartoons and many of those featured were fun and memorable ones even if the majority were mid. <em>Savage Dragon </em>and <em>WildCATS </em>were the standouts to me but <em>Street Fighter </em>and <em>Mortal Kombat </em>were fun to watch on weekdays and Saturdays.</p>
<p>USA always had an odd line-up of toons because the four aforementioned series were all adaptations of series known for violence, fighting, and more mature themes than the likes of <em>G.I Joe </em>or <em>Teenage Mutant Ninja Turtles (</em>which was also in the “USA Cartoon Express”).</p>
<p>Do you remember the cartoon blocks from back then or did you come in during the Cartoon Network all day blocks, “Adult Swim” and “Miguzi” period? Let us know in the comments and share some of your memories and favorite toons from your favorite cartoon blocks.</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>The Greatest of Pokeclones: Monster Rancher.</title>
		<link>https://afrogamers.com/2026/05/11/monster-rancher-most-unique-pokeclone-ps1-era/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Mon, 11 May 2026 23:17:21 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[Nintendo Switch/SNES/N64]]></category>
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		<category><![CDATA[Simulation]]></category>
		<guid isPermaLink="false">https://afrogamers.com/?p=2143</guid>

					<description><![CDATA[Monster Rancher stood out from other Pokémon-style games with its CD monster generation and life simulation gameplay. A look back at why the series was one of the most unique pokeclones ever made.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) Pokeclones are a favorite subgenre of mine and Koei Tecmo’s <em>Monster Rancher</em> is one of my favorites. It dropped at a time of others such as <em>Medabots,</em> <em>Robopon, Dragon Quest Monsters </em>and an adjacent title such as <em>Digimon. </em>Not too long after <em>Monster Rancher </em>landed on PSX we’d see <em>Mega Man Battle Network </em>and different titles in the <em>Shin Megami Tensei </em>series.</p>
<p>The collecting, battling, and evolving monster games pool was a bit crowded and roughly half of those titles made into the 2010s and 2020s. What set <em>Monster Rancher </em>apart from other games in its early entries was the ability to pull monsters physical CDs. Some CDs in your CD binder or shelf could feature a powerful monster that you couldn’t train yet.</p>
<p>That leads us to what really makes this my favorite of the Pokeclones: the life-sim aspect.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-2147" src="https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1-1024x533.png" alt="The Greatest of Pokeclones: Monster Rancher." width="836" height="435" srcset="https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1-1024x533.png 1024w, https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1-300x156.png 300w, https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1-768x400.png 768w, https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1-450x234.png 450w, https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1-780x406.png 780w, https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1.png 1401w" sizes="(max-width: 836px) 100vw, 836px" /></p>
<h2>Monster Rancher Went Further with Monster Training</h2>
<p>There was a lot going on with <em>Monster Rancher </em>mechanics-wise that I love. Most of it would be pretty applicable to <em>Pokémon </em>if the in-game time was treated differently from real time or “Earth time” as <em>Final Fantasy XIV </em>calls it. See, <em>Pokémon </em>always felt like the longest summer ever because you could catch monsters, train them, collect gym badges, and spank the Elite 4 in pretty short order.</p>
<p>You’re not going to spend months going through a <em>Pokémon </em>title doing the core game even if you have other things to do. That isn’t the case in a <em>Rancher </em>game, either. Depending on the game, you could go through the ranks quickly. The main difference is that the monster you’re raising and the way you’re raising it might not get you to the top.</p>
<h2>Time Was Everything</h2>
<p>That’s because of the life simulation gameplay in the series. Players have to feed their monster, let them get rest, give them treats, encourage them for great results, choose their training regime throughout the month, breed them other monsters, watch their weight, and enroll them in battles and tournaments (some which determine the monster’s ranking).</p>
<p>All of this is managed by a very simple in-game calendar. Matches and tournaments are scheduled and if the monster’s rank is high enough, they’re able to enter that competition. In the games on GameBoy Advance, the calendar featured Official tournaments hosted by the organization in the game that allow for rank promotion to the winner.</p>
<p>Tying all of this together is that each monster has a lifespan. The crushing part in a <em>Monster Rancher </em>title is that sometimes when a player thinks their monster can advance in rank, it can kick the bucket. So, the game gets some longevity and replayability by requiring the player to summon and raise another monster.</p>
<p>Then again, if a player wants to avoid dealing with a dying monster they can retire the monster, get them registered as a trainer, and have them on the ranch training the next potential champion.</p>
<h2>What Happened with Monster Rancher?</h2>
<p>The franchise is still around and as of 2022, Koei Tecmo has released a game for Nintendo Switch in a crossover with the <em>Ultraman </em>franchise. The method of summoning or generating monsters has even been modernized since CDs aren’t used much now.</p>
<p>On that note, the game’s success is pretty easy to determine since it didn’t get much buzz after being released and the franchise’s peak in the West was between 1999-2000 when the animated series was on broadcast television.</p>
<p><em>Monster Rancher </em>is the pokeclone that has simply always been around. The games maintained a consistent level of quality but never garnered buzz with the newer releases like <em>Dragon Quest Monsters </em>would with the <em>Joker </em>series and <em>Devil Summoner </em>games on Nintendo DS.</p>
<p>If you played the <em>Monster Rancher </em>games, which were your favorites and monsters? I was never a fan of Suezo and always preferred Tiger of the Wind or Zan. Also, what were your thoughts on the short-lived animated series?</p>
<p>Share your thoughts below!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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