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		<title>Warframe Is Still Teaching Live Service Games How To Survive.</title>
		<link>https://afrogamers.com/2026/06/05/warframe-live-service-games-survive-the-grind/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Fri, 05 Jun 2026 03:52:19 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2186</guid>

					<description><![CDATA[Warframe has lasted over a decade by balancing grind, updates, community, and rewarding gameplay in a tough live service gaming market.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) For a couple of months, I got back into <em>Warframe, </em>a third-person shooter from Digital Extremes. The game came out in early 2013, over a year before Bungie released the first <em>Destiny </em>game. I mention <em>Destiny </em>because <em>Warframe </em>comes off as something of a third-person version of <em>Destiny—</em>which is kind of inaccurate because <em>Warframe </em>came first but it’s definitely not the better-known of the two.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-1941" src="https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years-1024x576.jpg" sizes="(max-width: 528px) 100vw, 528px" srcset="https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years-1024x576.jpg 1024w, https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years-768x432.jpg 768w, https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years-1536x864.jpg 1536w, https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years-1200x675.jpg 1200w, https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years.jpg 1920w" alt="Warframe Still Has Life to It 13 Years." width="528" height="297" /></p>
<p>Like <em>Destiny 2, WF </em>is very much a live service game meaning it’s meant to stay active via constant seasonal content and updates as well as regular expansions. These games make their bread either by selling the expansion while the game itself is free, having stuff that can be purchased in the premium shop, seasonal passes—or all three. Oftentimes, all three are utilized since the seasonal pass and seasonal content keeps things alive.</p>
<h2>Live Service is a Hard Road to Travel</h2>
<p>Most of the time when a game is developed it’s either meant as a one-off story, a potential series-starter, or a sequel but it’s often a contained story that might get DLC before the studio moves on. They’re rarely meant to be live like the multiplayer modes of <em>Call of Duty. </em>Live service is more the realm of MOBAs and MMORPGs which come in as massively online experiences as soon as they’re installed.</p>
<p>As it would go, live services exist within MMO’s metropolitan area without having a residence in the city proper. But the studio has to be able to support it consistently. That means regular seasons every two to six months that have a theme and keep players involved and engage in the game world followed by an expansion.</p>
<p>The expansion serves as a mini-sequel or soft sequel without being a full-on sequel with a number and subtitle. Mind you, Bungie sells expansions for the price of a full game but those come around every year or two but they have the fanbase and the players tend to be enthusiastic even if there are elements they don’t care for much.</p>
<p>That’s ultimately what a developer takes this road wants: a dedicated fanbase for the title. You only get that with rewarding missions and gameplay and an engaging, constantly evolving story. The mix of this concoction varies from game to game and developer to developer but those who apparently hit that perfect mix for them tend to stick around for a long time. Sprinkle in free-to-play and boom!</p>
<p>Much like <em>Warframe.</em></p>
<h2>Warframe is Hanging in There</h2>
<p>Again, released in 2013, <em>WF </em>is a sci-fi third-person shooter where you as a recently unfrozen Tenno—humanoid warriors who are one with their bio battle suits—to combat a variety of alien lifeforms. Tennos utilize different kinds of weaponry as they take on galaxy-spanning missions to deal damage and defeat these hostile lifeforms.</p>
<p>Typical sci-fi stuff, really. Like other live <em><a href="https://afrogamers.com/">service games</a></em>, a premium store where things and currency can purchased that can be used with any particular in-game mechanic. There’s always a special currency with these types of games—such as platinum in <em>Diablo IV.</em></p>
<p>The story is just enough that a developer can keep going with the game while throwing in storyline stuff and pushing the main story along every few years. What keeps players engaging with <em>WF </em>is some fun gameplay, decent gameplay, cosmetics and better gear to snag, and a leveling system players can work on.</p>
<p>The goal is to make it challenging and rewarding for the dedicated players and accessible enough for new and returning players. It’s a real tightrope act because if you make things too easy, your diehards are going to be annoyed since their effort for years prior might come off as pointless. However, if things are too difficult or convoluted, that’s a good way to not see return players or retain them.</p>
<p>You simply end up with your diehards who—while loyal—you can never truly satisfy. There will be <em>something </em>they didn’t enjoy and those players are regulars and might be familiar to the team. The loudest and rowdiest tend to have a voice in the core community.</p>
<p>Of course, that all only matters if you’re really involved with the community. If you’re not in the official Discord or on their forums, it doesn’t matter. You’re here to play the game. With that said, <em>Warframe </em>has a dedicated community that keeps the game alive and keeps the devs busy.</p>
<p>There are a few games that should be watched to see how this is done. While <em>WF </em>doesn’t have the live population of <em>Diablo IV </em>or <em>Destiny 2, </em>it has stayed alive for over a decade with a population often in the lower five figures.</p>
<p>Do you play <em>Warframe, Diablo IV, </em>or <em>Destiny 2? </em>What keeps you playing and what would make you take a break from the grind and the loop? As always let us know!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Kingdoms of Amalur Was an RPG with the Potential Go Further.</title>
		<link>https://afrogamers.com/2026/05/23/kingdoms-of-amalur-reckoning-rpg-retrospective/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Sat, 23 May 2026 23:54:09 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2159</guid>

					<description><![CDATA[A look back at Kingdoms of Amalur: Reckoning, the ambitious PS3-era RPG that combined deep lore, fun combat, crafting, and massive world design into one underrated fantasy adventure.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) I recently watched some videos about the development process of the PS3-era title <em>Kingdoms of Amalur: Reckoning </em>and was really impressed by the work that went into the game.</p>
<p>For those who never experienced it or played the game when it ended on storefronts, <em>Kingdoms of Amalur </em>was an open-world action RPG taking place in fantasy world brimming with magical and ancient dangers, well-crafted lore, and a good amount of quests and side quests to keep you busy.</p>
<p>Following a decent character creation process, the main character’s story begins after challenging Fate and reviving after certain death. There is a brutal conflict going on but the Gnomes are busy conducting research into resurrection and getting their Well of Souls working.</p>
<p>The MC proves to be a success and of great interest to one researcher who accompanies the MC in escaping hostile forces and puts them on the path to finding out more about their new existence. Along the way, the main character experiences many adventures while also lending their power to the difficult forces combating the Tuatha and more regional dangers and threats.</p>
<p><img decoding="async" class="aligncenter wp-image-2176" src="https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-1024x575.jpg" alt="Kingdoms of Amalur Was an RPG with the Potential Go Further." width="671" height="377" srcset="https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-1024x575.jpg 1024w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-768x432.jpg 768w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-1536x863.jpg 1536w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-450x253.jpg 450w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-780x438.jpg 780w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-1600x899.jpg 1600w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further.jpg 1922w" sizes="(max-width: 671px) 100vw, 671px" /></p>
<h2><em>Kingdoms of Amalur</em> Had a Lot Going for It</h2>
<p>Honestly, that’s as brief an explanation of <em>Kingdoms of Amalur: Reckoning (</em>or <em>Re-Reckoning, </em>the remaster). There’s a <em>lot </em>of stuff going on here. It featured everything that would’ve been standard for an open-world game at this time.</p>
<p>You have your farming of materials, crafting, a decent-sized skill tree with flexibility for some flexible build crafting, rewarding side quests and encounters that allow you to test and stress your progress and build.</p>
<p>The developer, Big Huge Games had a boatload of ideas and managed to put the majority together and craft their mechanics around them. And it works! Whenever I installed this game, I ended up sinking hours into the quests, building up my Fateless One (the main character who exists beyond Fate which governs the world), and crafting gear and weapons to better utilize those skills.</p>
<p>It&#8217;s all stock open-world RPG fare but it’s all put together in a way that works and is actually fun. In addition, you had two creative powerhouses in fantasy and comics with novelist R.A Salvatore and writer/artist Todd McFarlane fleshing out the setting of the Faelands, its lore and inhabitants.</p>
<p>What I found interesting about all of this is that at the time of its release, visually <em>Kingdoms </em>of Amalur looked like nothing too special. There were definitely that <em>looked </em>better crafted graphically but <em>Amalur </em>was far from a horrible-looking game. In some ways it existed between slightly dated and of its time but didn’t come off as a game that would push the Xbox 360, PlayStation 3, or gaming PCs of the early 2010s.</p>
<h2>The World and Scale</h2>
<p>Instead you had regions that were colorful, bold, and at times dark and gloomy. You actually felt that your Fateless One was engaged in this large, lengthy quest where you decided how it progressed. Adding to this was the scale of the world. You could look at the map and see what region your were in and which ones were close but traveling through these areas wasn’t exactly a quick jaunt.</p>
<p>You were going to clash with enemies and beasts, you would be distracted by loot and stories, and enticed by exploration. The size of different areas within a region encouraged exploration and after a few encounters, that curiosity in what else could be gained as far as gear and weapons.</p>
<p>I would say this is what really kept me in <em>Amalur: </em>the scale and crafting. Sure, the combat was fine but the possibilities and tiers of crafting material and what could be made had me trying to create the best possible gear for my adventures. The game encouraged that heavily but made it so that if you were into combat, there was plenty of that but you had to explore to be more effective.</p>
<h2>Fate of the Kingdom</h2>
<p>Ultimately, <em>Kingdoms of Amalur </em>managed to move a million copies but the developer closed due to financial factors as EA had to be repaid for investing a significant amount into the project. Also, the development itself had some issues that seemed to be am indication of how things would shake out for the end product.</p>
<p>Despite the cash sunk into <em>Amalur, </em>there were unfavorable takes into different elements of the game. It was viewed favorably enough to warrant a remaster by Kaiko roughly eight years later. While there is a potential series or even a franchise there, <em>Amalur </em>hasn’t seen much interest or movement in future entries.</p>
<p>Share your thoughts on <em>Kingdoms of Amalur. </em>With the other RPGs of a similar vein out and thriving at that time, did you have expectations of a sequel? Or did you gather that “Too much was out into this game, it was going to get the axe and thrown in the vault”?</p>
<p>Let us know!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>The Greatest of Pokeclones: Monster Rancher.</title>
		<link>https://afrogamers.com/2026/05/11/monster-rancher-most-unique-pokeclone-ps1-era/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Mon, 11 May 2026 23:17:21 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2143</guid>

					<description><![CDATA[Monster Rancher stood out from other Pokémon-style games with its CD monster generation and life simulation gameplay. A look back at why the series was one of the most unique pokeclones ever made.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) Pokeclones are a favorite subgenre of mine and Koei Tecmo’s <em>Monster Rancher</em> is one of my favorites. It dropped at a time of others such as <em>Medabots,</em> <em>Robopon, Dragon Quest Monsters </em>and an adjacent title such as <em>Digimon. </em>Not too long after <em>Monster Rancher </em>landed on PSX we’d see <em>Mega Man Battle Network </em>and different titles in the <em>Shin Megami Tensei </em>series.</p>
<p>The collecting, battling, and evolving monster games pool was a bit crowded and roughly half of those titles made into the 2010s and 2020s. What set <em>Monster Rancher </em>apart from other games in its early entries was the ability to pull monsters physical CDs. Some CDs in your CD binder or shelf could feature a powerful monster that you couldn’t train yet.</p>
<p>That leads us to what really makes this my favorite of the Pokeclones: the life-sim aspect.</p>
<p><img decoding="async" class="aligncenter wp-image-2147" src="https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1-1024x533.png" alt="The Greatest of Pokeclones: Monster Rancher." width="836" height="435" srcset="https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1-1024x533.png 1024w, https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1-300x156.png 300w, https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1-768x400.png 768w, https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1-450x234.png 450w, https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1-780x406.png 780w, https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1.png 1401w" sizes="(max-width: 836px) 100vw, 836px" /></p>
<h2>Monster Rancher Went Further with Monster Training</h2>
<p>There was a lot going on with <em>Monster Rancher </em>mechanics-wise that I love. Most of it would be pretty applicable to <em>Pokémon </em>if the in-game time was treated differently from real time or “Earth time” as <em>Final Fantasy XIV </em>calls it. See, <em>Pokémon </em>always felt like the longest summer ever because you could catch monsters, train them, collect gym badges, and spank the Elite 4 in pretty short order.</p>
<p>You’re not going to spend months going through a <em>Pokémon </em>title doing the core game even if you have other things to do. That isn’t the case in a <em>Rancher </em>game, either. Depending on the game, you could go through the ranks quickly. The main difference is that the monster you’re raising and the way you’re raising it might not get you to the top.</p>
<h2>Time Was Everything</h2>
<p>That’s because of the life simulation gameplay in the series. Players have to feed their monster, let them get rest, give them treats, encourage them for great results, choose their training regime throughout the month, breed them other monsters, watch their weight, and enroll them in battles and tournaments (some which determine the monster’s ranking).</p>
<p>All of this is managed by a very simple in-game calendar. Matches and tournaments are scheduled and if the monster’s rank is high enough, they’re able to enter that competition. In the games on GameBoy Advance, the calendar featured Official tournaments hosted by the organization in the game that allow for rank promotion to the winner.</p>
<p>Tying all of this together is that each monster has a lifespan. The crushing part in a <em>Monster Rancher </em>title is that sometimes when a player thinks their monster can advance in rank, it can kick the bucket. So, the game gets some longevity and replayability by requiring the player to summon and raise another monster.</p>
<p>Then again, if a player wants to avoid dealing with a dying monster they can retire the monster, get them registered as a trainer, and have them on the ranch training the next potential champion.</p>
<h2>What Happened with Monster Rancher?</h2>
<p>The franchise is still around and as of 2022, Koei Tecmo has released a game for Nintendo Switch in a crossover with the <em>Ultraman </em>franchise. The method of summoning or generating monsters has even been modernized since CDs aren’t used much now.</p>
<p>On that note, the game’s success is pretty easy to determine since it didn’t get much buzz after being released and the franchise’s peak in the West was between 1999-2000 when the animated series was on broadcast television.</p>
<p><em>Monster Rancher </em>is the pokeclone that has simply always been around. The games maintained a consistent level of quality but never garnered buzz with the newer releases like <em>Dragon Quest Monsters </em>would with the <em>Joker </em>series and <em>Devil Summoner </em>games on Nintendo DS.</p>
<p>If you played the <em>Monster Rancher </em>games, which were your favorites and monsters? I was never a fan of Suezo and always preferred Tiger of the Wind or Zan. Also, what were your thoughts on the short-lived animated series?</p>
<p>Share your thoughts below!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Saints Row Franchise: Best Locations and Turf Wars Explained.</title>
		<link>https://afrogamers.com/2026/04/06/saints-row-franchise-best-locations-and-turf-wars/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Mon, 06 Apr 2026 23:30:54 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2104</guid>

					<description><![CDATA[From Stilwater to Steelport and Santo Ileso, Saints Row gave players fun locations and memorable turf wars. We break down the franchise’s best cities and gang battles.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) While chatting with a good friend about open-world crime games, we got around to discussing <em>Saints Row. </em>From 2006 until 2022, the game was developed by Volition and underwent directional changes as the lore of the titular Saints gang grew.</p>
<p>Two strengths for <em>Saints Row</em> included always having fun locations and its turf war approach. We’re going to look at both.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-2111" src="https://afrogamers.com/wp-content/uploads/2025/09/Saints-Row-Franchise_-Best-Locations-and-Turf-Wars-Explained-1024x497.png" alt="Saints Row Franchise: Best Locations and Turf Wars Explained." width="610" height="296" srcset="https://afrogamers.com/wp-content/uploads/2025/09/Saints-Row-Franchise_-Best-Locations-and-Turf-Wars-Explained-1024x497.png 1024w, https://afrogamers.com/wp-content/uploads/2025/09/Saints-Row-Franchise_-Best-Locations-and-Turf-Wars-Explained-300x146.png 300w, https://afrogamers.com/wp-content/uploads/2025/09/Saints-Row-Franchise_-Best-Locations-and-Turf-Wars-Explained-768x373.png 768w, https://afrogamers.com/wp-content/uploads/2025/09/Saints-Row-Franchise_-Best-Locations-and-Turf-Wars-Explained-1536x745.png 1536w, https://afrogamers.com/wp-content/uploads/2025/09/Saints-Row-Franchise_-Best-Locations-and-Turf-Wars-Explained-450x218.png 450w, https://afrogamers.com/wp-content/uploads/2025/09/Saints-Row-Franchise_-Best-Locations-and-Turf-Wars-Explained-780x378.png 780w, https://afrogamers.com/wp-content/uploads/2025/09/Saints-Row-Franchise_-Best-Locations-and-Turf-Wars-Explained-1600x776.png 1600w, https://afrogamers.com/wp-content/uploads/2025/09/Saints-Row-Franchise_-Best-Locations-and-Turf-Wars-Explained.png 1690w" sizes="(max-width: 610px) 100vw, 610px" /></p>
<h2>Location, Location, Location</h2>
<p>Open-world crime games typically run with a fictional location inspired by a real world city. <em>GTA </em>has Vice City (Miami), Liberty City (New York), and San Andreas (Los Angeles, San Francisco and Las Vegas) while <em>Mafia </em>has Lost Haven (Chicago), Empire Bay (mostly New York), and New Bordeaux (New Orleans).</p>
<p><em>Saints Row </em>has its own fictional areas with Steelport and Stillwater being the two main focuses. The 2022 reboot introduced Santo Ileso which is based on Las Vegas. It&#8217;s another strong location but there were a few things that didn’t make this a contender for replayability for me. It wasn’t a dismal game but it wasn’t as fun of an adventure as the previous four were.</p>
<p>That’s for another time.</p>
<p>Stilwater in <em>Saints Row 2 </em>and Steelport in <em>SR: The Third </em>were my favorite locations in the franchise. The player spent the first <em>SR </em>game assisting in taking a small gang to the top of the city only to wake up from a coma and find the gang in shambles. Not only that but they’ve lost a lot of turf and parts of the city are changing.</p>
<p>Mind you, between the first and second game—canonically five years apart—the city grew in size. That just meant more room to groove, more space for chaos, and more activities! You could even go on the stroll in <em>SR2. </em>That was very new when you’re used to just picking up sex workers in <em>GTA </em>games and having them drain your money while the car rocks.</p>
<p>In <em>SR: The Third, </em>the gang has gone from a recovered street gang to gangsta celebrities. They’re in a different city away from their power base of Stilwater and the Ultor Corporation isn’t the threat here. Steelport is run by The Syndicate which is made up of three gangs. There’s also the threat of the government’s anti-aging task force which has shown up to drop the hammer.</p>
<p>At the time, there were grumblings about the new location but there will be grumblings about any particular feature or element of a game. I did find the city to be not as active as Stilwater while appearing to be larger—which is always a problem.</p>
<p>That aside, what you were able to do in the city and missions that had you out and about in Steelport were very fun. It also helps that the team you put together in <em>SR2 </em>are better rounded out which is something that would continue in <em>SR4 </em>with the characters having matured while remaining immature and bringing in some new faces.</p>
<h2>Turf Wars in Saints Row</h2>
<p>Turf wars or gang wars made their debut in open-world crime gangs with <em>GTA: San Andreas. Saints Row, The Godfather, </em>and to a degree <em>Mafia </em>improved on that mechanic. Of the three, <em>Saints Row </em>did the most with it because it was tied closely to the gameplay and story.</p>
<p>Volition got away from that element somewhat in <em>SR4. </em>Sure, there’s still turf to fight for but your main character The Boss is trapped in a simulation and the main opposition comes from an alien controlling things.</p>
<p>No, the first three <em>Saints Row </em>games and to a lesser degree the reboot got turf wars right. Rival gangs were introduced, they were prominent in areas they controlled, and the main missions focused on taking them down and taking over their spots. Success resulted in some perks for the gang, being able to go through a piece of turf without enemies lighting you up, and seeing Saints purple on the map indicating your territory.</p>
<p>Sometimes the battles were pretty spicy, especially if the law showed up or were just passing by. Most of the times, it was your usual slam all the enemies in this mission until you wipe the waves or achieved some objective. In some ways, it was very straight forward but it wasn’t purely “clap the ops to sleep.”</p>
<p>That was the <em>San Andreas </em>approach and sometimes it didn’t work when a stray Balla gang member was stuck somewhere or at the border of the block or turf you were fighting over and you couldn’t find them. It was <em>always </em>that one guy.</p>
<p>If you’ve played the <em>Saints Row </em>franchise, what was your favorite and least favorite title? Also, it was mentioned in passing but have you played <em>The Godfather?</em></p>
<p>As always, let us know down below!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Four Games from the Grand Theft Auto Vault.</title>
		<link>https://afrogamers.com/2026/03/23/four-games-from-the-grand-theft-auto-vault/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Mon, 23 Mar 2026 19:38:00 +0000</pubDate>
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					<description><![CDATA[From GTA: London 1969 to Chinatown Wars, revisit forgotten Grand Theft Auto spin-offs and expansions worth playing before GTA VI drops.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) So, <em>Grand Theft Auto VI </em>drops next year and I’ve been thinking of the double spin-offs and one particular expansion. We’re getting into the time machine and checking out some extra <em>GTA </em>titles that you may have played or forgotten about.</p>
<h2><img loading="lazy" decoding="async" class="aligncenter wp-image-2118" src="https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault-1024x576.jpg" alt="Four Games from the Grand Theft Auto Vault." width="576" height="324" srcset="https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault-1024x576.jpg 1024w, https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault-768x432.jpg 768w, https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault-450x253.jpg 450w, https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault-780x439.jpg 780w, https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault.jpg 1280w" sizes="(max-width: 576px) 100vw, 576px" /></h2>
<h2>GTA: London 1969 (1999)</h2>
<p>This was a fun expansion of the OG <em>Grand Theft Auto. </em>This was top-down <em>GTA </em>with a late-1960s London setting. Yes, the red double buses, bobbies, and phone booths were there.</p>
<p>Also there were enjoyable missions with dialogue fitting these gangs and firms. Yeah, the missions in <em>GTA </em>and <em>GTA 2 </em>weren’t the most involved—things were still 2D—but there’s just something about 2D open world and that lack of fluid motion.</p>
<p>This early <em>Grand Theft Auto </em>approach will appear again in this list.</p>
<h2>GTA: Liberty City Stories (2005)</h2>
<p>Originally a PSP release, <em>Liberty City Stories </em>is prequel to <em>Grand Theft Auto III, </em>which was released roughly four years earlier. This story focused on low-rank Leone Family mobster Toni Ciprani. Toni has returned to Liberty City after four years in hiding following a situation where he killed a made man. At time, Ciprani wasn’t a made man and the killing wasn’t cleared—meaning he broke one of the tenets and had to go.</p>
<p>Sure, he could’ve faced his fate but fleeing to Sicily and letting things die down worked as well.</p>
<p>While the game played a lot like <em>Vice City, </em>the story was better than <em>GTA III. </em>This is in part because the protagonist speaks and seems more involved with the world than Claude Speed from <em>III </em>and later <em>San Andreas. </em>Another thing it had going for it is just the approach of playing through a previous time in the <em>Grand Theft Auto </em>3D universe and seeing how things came to be in present day—the 2000s.</p>
<p>I will admit that the game is pretty skippable but for lore fans, if you can find it on PSP or PS2…maybe give it a play. It’s fun but I wouldn’t say essential.</p>
<h2>Grand Theft Auto: Vice City Stories (2006)</h2>
<p>Another PSP and PS2 release by the studio duo of Rockstar Leeds and Rockstar North, <em>GTA: Vice City Stories </em>is the stronger of the two <em>Stories </em>games. However, with the 3D universe, that was just the case with games released after <em>GTA III. </em>Each game was an improvement over previous titles because Rockstar utilized mechanics from other games in the franchise.</p>
<p><em>Vice City Stories </em>is centered around Vic Vance, an army corporal who was dishonorably discharged in a double cross for trafficking drugs. Since the game isn’t available to play now, if you’ve played <em>Vice City</em>, Vic is Lance Vance’s brother who was killed at the beginning of the game.</p>
<p><em>VCS </em>takes place in 1984, two years before Tommy Vercetti’s arrival in the city and allows the player to experience the rise of the short-lived Vance Crime Family.</p>
<p>Again, this plays like an early-2000s 3D universe <em>Grand Theft Auto </em>title but it had a little something extra that really made this a fun time investment. <em>San Andreas </em>featured a couple of features that allowed the player to experience San Andreas through CJ: clothing stores, dates, cheeks, bars, lowriders, clubs, businesses, and gang wars with claimable territory that weakened the opps’ influence in the city.</p>
<p>While <em>GTA: Vice City </em>featured businesses, it was a simple affair of raiding a gang’s front, taking it over and investing money into it. <em>San Andreas </em>typically had more of a story involved in taking over businesses. In <em>Vice City Stories, </em>we have turf wars in the form of a more involved business system. Not only did players take a front over, they also invested in the upkeep and growth of the business both by dropping money into it and doing related missions. Not only that, these businesses had to be defended from opposing gangs.</p>
<p>This mechanic was something I wished returned in future <em>GTA </em>games and is my favorite part of the game. Aside from that, <em>VCS </em>also featured improved combat, with the hand-to-hand stuff taking heavily from <em>San Andreas’ </em>improved combat.</p>
<h2>GTA: Chinatown Wars (2009)</h2>
<p>This game launched on the popular Nintendo 3DS console. It’s the only game on this list that Rockstar has available for download via app stores. <em>Chinatown Wars </em>uses the <em>GTA </em>and <em>GTA II </em>top-down approach but mixes in some features that weren’t seen in either the 2D or 3D titles.</p>
<p>First, let’s getting a bit into the story. Huang Lee is the nephew of a triad boss living in Liberty City. He is visiting from Hong Kong to hand him a ceremonial sword that belonged to his father. While en route, he is ambushed and the sword stolen.</p>
<p>This results in a lengthy story with some interesting twists and turns along the way. Can’t have a <em>GTA </em>story without <em>some kind </em>of betrayal by perceived allies and/or FIB having the main character by the balls. Maybe <em>Grand Theft Auto VI </em>will break that trope.</p>
<p>Tasked with various jobs to make up for the <em>dishonor of being ambushed</em>, Huang experiences crime the American way. This brings me to a few mechanics I really enjoyed with one being something I wish would return in future titles.</p>
<p>In <em>GTA V, </em>it’s possible to get the cops off of you by making them crash in a chase. <em>Chinatown Wars </em>featured this and while it should’ve been easier because it was top-down, the streets got congested often in this game and could ruin a fun chase. However, the featured did its job well—when players had room to groove.</p>
<p>Another shared feature between the two is hotwiring cars. Being that it was the 3DS and using that stylus was just something developers or Nintendo insisted on, hotwiring in <em>Chinatown Wars </em>could be more involved before players rode off in their in their criminally captured cars.</p>
<p>The featured that impressed me the most and was a feature I <em>loved </em>in <em>GTA-</em>clone <em>Scarface: The World is Yours </em>was the drug trafficking. This was basically <em>Rockstar Games Presents Dope Wars </em>and it was great! Drug prices changed, CCTVs were a problem, suppliers taxed, rivals were salty, drug trucks could be hit—this was the most entertaining part of the game hands down. It was <em>GTA </em>criminal shenanigans and hustling but it was something unique to this game.</p>
<p>Which of the games have you played in the past? Where would you rank them? Are there any gameplay mechanics or characters you’d like to see return?</p>
<p>Let us know in the comments!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Is Destiny: Rising Worth Playing? A Deep Dive into NetEase’s Mobile Sequel.</title>
		<link>https://afrogamers.com/2026/02/04/2destiny-rising-mobile-review-netease/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Wed, 04 Feb 2026 17:45:45 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2103</guid>

					<description><![CDATA[Destiny: Rising is a new mobile shooter from NetEase Games and a sequel to Bungie’s Destiny franchise. Explore gameplay, characters, build crafting, loot, and how this gacha-driven mobile title compares to Destiny 2.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) <em>Destiny: Rising </em>is a mobile first-person/third-person shooter from NetEase Games. It is a sequel to Bungie’s <em>Destiny </em>franchise and has seen a lot of action in its first few weeks out.</p>
<p>Now, I’m not as hardcore a <em>Destiny 2 </em>player as my younger brother. As a matter of fact, while I did catch the most recent “World’s First” raid, I wasn’t heavily active during the expansion launch. A large part of that had to do with crashes on PlayStation 4.</p>
<p>However, as far as <em>Destiny 2 </em>creators and keeping up with news, I follow to a degree. Even while playing, unless I’m playing with my brother, I tend to get in and find activities where I can just get in and slam such as Iron Banner, strikes that are on the shorter side, or just public events. I’m not particularly interested in jumping puzzles or figuring out mechanics, two important ingredients in the franchise’s gameplay.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-2106" src="https://afrogamers.com/wp-content/uploads/2025/09/Is-Destiny_-Rising-Worth-Playing_-A-Deep-Dive-into-NetEases-Mobile-Sequel-1024x562.png" alt="Is Destiny: Rising Worth Playing? A Deep Dive into NetEase’s Mobile Sequel." width="572" height="314" srcset="https://afrogamers.com/wp-content/uploads/2025/09/Is-Destiny_-Rising-Worth-Playing_-A-Deep-Dive-into-NetEases-Mobile-Sequel-1024x562.png 1024w, https://afrogamers.com/wp-content/uploads/2025/09/Is-Destiny_-Rising-Worth-Playing_-A-Deep-Dive-into-NetEases-Mobile-Sequel-300x165.png 300w, https://afrogamers.com/wp-content/uploads/2025/09/Is-Destiny_-Rising-Worth-Playing_-A-Deep-Dive-into-NetEases-Mobile-Sequel-768x422.png 768w, https://afrogamers.com/wp-content/uploads/2025/09/Is-Destiny_-Rising-Worth-Playing_-A-Deep-Dive-into-NetEases-Mobile-Sequel-450x247.png 450w, https://afrogamers.com/wp-content/uploads/2025/09/Is-Destiny_-Rising-Worth-Playing_-A-Deep-Dive-into-NetEases-Mobile-Sequel-780x428.png 780w, https://afrogamers.com/wp-content/uploads/2025/09/Is-Destiny_-Rising-Worth-Playing_-A-Deep-Dive-into-NetEases-Mobile-Sequel.png 1156w" sizes="(max-width: 572px) 100vw, 572px" /></p>
<p>&nbsp;</p>
<h2>Destiny: Rising Launches</h2>
<p>I had come across <em>Destiny: Rising </em>on the Google Play Store when it was still in the pre-register phase. Mind you, I didn’t pre-register as I was looking for another game to play. Since it was a bigger mobile game—I don’t reckon Sony or Bungie would get on board with a trash mobile title—it would remain in the “For You” section until launch.</p>
<p>After my brother reminded me that it had launched, I logged on the day after launch and dove into the issues of Haven, the hub city of <em>Destiny: Rising. </em>As mentioned above, this is a sequel to the main <em>Destiny </em>games and I’d say that so far, it’s a good entry.</p>
<p>I’m still going through the story—in true <em>Destiny </em>fashion, character <em>really chat. </em>Everyone’s a yapper in the game and the urge to hit “Skip” was ever present. Fortunately, some cutscenes allow the player to double the speed as a soft skip. I feel this should be for <em>all </em>cutscenes and cinematics.</p>
<p>Move it along, already.</p>
<p>It should be noted that as a NetEase title, there’s the expected gacha element here. It’s actually an important element of the gameplay since the characters are all built to substitute for the more focused build and gear crafting of the main titles.</p>
<h2>Characters and Build Crafting</h2>
<p>That isn’t to say this game is pick-and-play. The Guardians (characters) all have a light element: solar (fire), void (gravity/space), and arc (lightning). Stasis (ice), strand (kind of like void and stasis) and prismatic (all abilities) aren’t featured yet. However, in true gacha fashion, expect more characters to drop and some to be loaded up with the best skills of those elements.</p>
<p>In <em>Destiny 2, </em>players are free to jump among elemental subclasses as desired and craft builds around certain abilities and aspects. Over on <em>Destiny: Rising, </em>the characters have pretty much settled into their most proficient subclass. The player just has to select the best Guardian for the activity.</p>
<p>Players will get to do some build crafting here but it’s streamlined for both mobile gameplay and how players tend to play mobile. For those who have explored <em>Destiny 2, </em>you will know it’s a bit of a time investment regardless of your skill level. Whether you’re mainly a PvP (player vs. player) or PvE (player vs. environment) gamer, you’re sinking time into the game because there’s so much to manage, improve, craft, and hunt for—never mind actually getting into the adventuring, raiding, and dungeon delving. It’s not necessarily a game where you can jump in for 10 minutes here and there for bite-sized, quick sessions.</p>
<p>In <em>Rising, </em>the approach is geared mainly towards shorter sessions or if you really want to just drain your battery. On the road to team level 61 at the time of writing this, I’ve hovered between both.</p>
<p>Back to the characters! They’re pretty much different subclasses with baked in builds—or abilities geared towards their <em>intended </em>combat and utility style. From there, you’re able to level up their relic abilities—the elemental powers Guardians can use in combat and improve your weapons.</p>
<p>If you <em>haven’t</em> gotten into <em>Destiny: Rising, </em>you might be wondering about armor sets and the like. Don’t worry about that, the focus is on weapons in <em>DR—</em>meaning the Guardians are just rocking with their established armor sets. No one’s running around with mismatched gear or anything.</p>
<p>All of that has been streamlined to cut down the micromanagement aspect of <em>Destiny </em>for mobile. There’s still micromanagement but the amount of stuff to manage is reduced.</p>
<h2>Gameplay and Adventuring</h2>
<p>I’m certain the build crafting and micromanagement are big draws of the franchise for some players but this game shines with the actual adventuring and in-the-field stuff. The activity and menu UI sets up everything in mainly one location while checking your ghost (your Light imbued companion who guides and revived you).</p>
<p>From the main story mission to PvE, PvP, PvPvE activities, players can find it here along with stuff like rankings, the map, season level, characters, and items. Just like the main games, selecting any kind of adventure or activity will get it started for matchmaking.</p>
<p>There are some adventures that require the player to travel to certain areas. The game will drop you in the region at the closest fast travel spot but there might be some hiking required to the objective. It occurs for <em>some </em>main story missions but for specific characters that aren’t Wolf, the game just drops you in the location their story takes place.</p>
<p>The gunplay in <em>Destiny: Rising </em>is really good. It’s not to the level of <em>Destiny 2 </em>but for a mobile adaptation, it’s really fun and easy to learn. The game allows the player to experience the game in third-person or first-person and I strongly remember going with first. When using super abilities, the perspective is snapped to third-person for the duration as it does in the main games.</p>
<p>I found it odd that third-person was even an option but NetEase Games tend to offer both.</p>
<h2>Loot and Odds N’ Ends</h2>
<p>Any combat activity or adventure rewards loot in the form of leveled engrams (which can have weapons, weapon mods, etc), one of the game’s various currencies, fragments that can make full engrams), weapon enhancement material, and miscellaneous loot that can be used for other activities.</p>
<p>For instance, you could get bait for fishing from doing strikes or whatever activity. Fishing itself rewards nothing but the fish and occasionally guns, but fish can be sold for fishing shop currency—which can then be used to purchase a variety of fishing and non-fishing goods.</p>
<p>Matchmaking for fire teams tends to be very quick. Very rarely have I left the matchmaking or mission screen because the matching was taking a while. Players are even warned that matchmaking could take a while because of a low participation pool (which I got twice).</p>
<p>Speaking of warnings, in a nice bit of a quality of life feature, <em>Destiny: Rising </em>warned me that a character mission would take at least 15 minutes. I <em>greatly </em>appreciated that.</p>
<p>Another warning: this is a gacha game as far as the meat and potatoes of its business. That means some characters can be purchased and getting the battle pass is recommended but not necessary. The extra bonuses are nice but the grind isn’t too bad in this game. Hell, I primarily grind strikes and other PvE activities…and fishing.</p>
<p>The first wave of characters can be gained via pulls using the associated currencies. Those can be purchased as well or gained as a potential reward. Expect <em>Rising </em>to push players more towards purchasing content when even better or more interesting characters are released.</p>
<p>As a matter of fact, two new characters have been announced as coming soon. All of that said, I say that <em>Rising </em>is a game worth playing.</p>
<p>Will you be play or pass on <em>Destiny: Rising</em>? If you’re already in, what are some of activities and characters you enjoy? Let’s us know in the comments and if you playing, feel free to add me: <strong>MetalSwift</strong>.</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Check Out These 3 Simulation Games.</title>
		<link>https://afrogamers.com/2026/01/26/best-simulation-games-to-play-right-now/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Mon, 26 Jan 2026 03:26:09 +0000</pubDate>
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					<description><![CDATA[Simulation games thrive on progress, management, and immersion. From running a drug empire to hauling freight across highways and managing a desert gas station, here are three simulation games worth diving into right now.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) Simulation games are a genre that I really enjoy. They’re addictive in that in games or <em>anything, </em>humans like to see progress. We like to see something we’re working on come together or improvements being made. Would it be great if we had an isekai or progression series status screen with numbers and grades? Of course it would.</p>
<p>Gaming gives us that and simulation games apply that to occupation and business simulators to great effect. It’s essential to gameplay and keeping players hooked. But this isn’t about status screen UIs or human improvement, we’re looking at three simulators worth diving into right now.</p>
<p>All games but the second are available on PC and console.</p>
<h2>Drug Dealer Simulator (Byterunners)</h2>
<p>Currently, this has been my primary jam. It’s also my weekend stream starter before getting into some <em>Cyberpunk 2077 </em>shenanigans. <em>Drug Dealer Simulator </em>puts you in the role of a dealer, smuggler, street pharmacist, trafficker, and businessman all in one.</p>
<p>The player is dropped into a city under heavy lockdown with a hard stance against drugs. Eddie, the player’s mentor and plug trains the young trapper on how to do business, get drugs, launder money, and keeps him abreast of story-advancing developments. The narrator fills the player in on more granular aspects while giving an abrasive and humorous take of the trapper’s rise.</p>
<p>While a major aspect is giving out samples and making enough for sales and to hand off to your dealers, I find that the most enjoyable part is actually growing and cooking. Then again, I love crafting in games.</p>
<p>Byterunners have released <em>Drug Dealer Simulator 2</em> and it looks <em>great </em>but for those who can’t play the sequel, the OG <em>DDS </em>is still a time-eating blast to dive into.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-2130" src="https://afrogamers.com/wp-content/uploads/2026/01/Drug-Dealer-Simulator-Byterunners.jpg" alt="Check Out These 3 Simulation Games." width="571" height="267" srcset="https://afrogamers.com/wp-content/uploads/2026/01/Drug-Dealer-Simulator-Byterunners.jpg 460w, https://afrogamers.com/wp-content/uploads/2026/01/Drug-Dealer-Simulator-Byterunners-300x140.jpg 300w, https://afrogamers.com/wp-content/uploads/2026/01/Drug-Dealer-Simulator-Byterunners-450x210.jpg 450w" sizes="(max-width: 571px) 100vw, 571px" /></p>
<h2>American Truck Simulator (SCS Software)</h2>
<p>Honestly, either <em>American Truck Simulator </em>or <em>European Truck Simulator 2</em> are a great pick for your simulation game session. It exists in this realm of having time limits on deliveries, fines for traffic infractions, and needing to gas up but also being <em>extremely chill. </em></p>
<p>The most stressful parts tend to come from falling a bit behind on a delivery. Even worse when is cutting it close, being at the destination but being unable to get the truck and trailer in the loading area exactly.</p>
<p>Beyond that, the player mainly  manages their trucking career, handles their skill points, purchase trucks and upgrades. As the game advances and the player makes more cash from deliveries, they can invest in their own trucking company and hire drivers NPC to do deliveries.</p>
<p>There’s also an online mode where players join other truckers for convoys. It’s not a mode I’ve explored heavily but it was fun doing deliveries through Nevada and hearing my fellow trucker lamenting about traffic up ahead.</p>
<p>Of the games in this list, I’d say <em>American/Euro Truck Simulator </em>has the best music. It uses streaming radio in-game and it works perfectly as traveling music with a lot of variety. This is also the game with the most longevity. The games are all addictive and the player might have fun in restarting or advancing their businesses further but the <em>Truck Simulator </em>titles are different in that it’s as close to a perfect balance of chill and challenge.</p>
<p>That goes a long way for simulation games and replay value.</p>
<h2>Gas Station Simulator (DRAGO Entertainment)</h2>
<p>Now this is a game that increases the stress of cops chasing the player in <em>DDS </em>while also having a chill approach like the <em>Truck Simulator </em>games. Sure, placing and stocking shelves is easy (as someone who has done it, it <em>depends</em>) but keeping the store clean and seeing that tour bus pull up to the gas station is another story.</p>
<p>Most of the week, it’s basic dead end gas station in the desert business. Yeah, there’s an element of shadiness going on as far as cash flow but business is steady and manageable. However, the weirdest things go down in the gas station once the bus rolls in but the player is going to make a wad or two with the bump in business.</p>
<p>Managing inventory, store cleanliness and tending to the service at the pump are the player’s initial duties but eventually workers can be hired to manage that. There is stronger storyline here than in the other two entries and exploration plays a part in that. There are also a few other activities to get into outside of pure business.</p>
<p>What are some of your favorite simulation games and are there any you’re currently playing? Share in the comments!</p>
<p>Staff Writer;<strong> James “Metal” Swift Jr.</strong></p>
<p data-start="0" data-end="62">Gaming since 1989 and headbanging since 1999, James is a talented writer, podcast host, and lifelong comic book fan who loves all things old-school and retro. His passions include RPGs, wrestling, and classic gaming culture. You can also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>5 Dead Video Game Titles That Warrant a New Entry.</title>
		<link>https://afrogamers.com/2025/09/23/5-dead-video-game-titles-that-warrant-a-new-entry/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Tue, 23 Sep 2025 20:22:33 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2097</guid>

					<description><![CDATA[What are your five games that you’d love to see get a reboot or sequel?]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) There are some video game titles that are worthy of remake or a reboot. What makes them worthy varies by studio and gamer. A studio could decide that a poorly received title deserves another shot because development technology and hardware have gotten better. Maybe the studio can get it done now whereas 20 years ago the project just wasn’t going to work.</p>
<p>Meanwhile, a gamer could feel strongly about a title and want it modernized or to at least get a sequel—yes, decades after the previous release. Obviously, I’m not a game designer or associated with a developer, so you can guess which group I fall in with this list.</p>
<p>We’re going to look at five titles that could do with a comeback season whether it’s a sequel or a reboot.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-2099" src="https://afrogamers.com/wp-content/uploads/2025/08/image-40-1024x288.png" alt="5 Dead Video Game Titles That Warrant a New Entry." width="791" height="223" srcset="https://afrogamers.com/wp-content/uploads/2025/08/image-40-1024x288.png 1024w, https://afrogamers.com/wp-content/uploads/2025/08/image-40-300x84.png 300w, https://afrogamers.com/wp-content/uploads/2025/08/image-40-768x216.png 768w, https://afrogamers.com/wp-content/uploads/2025/08/image-40-450x127.png 450w, https://afrogamers.com/wp-content/uploads/2025/08/image-40-780x219.png 780w, https://afrogamers.com/wp-content/uploads/2025/08/image-40.png 1298w" sizes="(max-width: 791px) 100vw, 791px" /></p>
<h2>Sleeping Dogs (2012, United Front/Square Enix)</h2>
<p><em>Sleeping Dogs </em>is considered the spiritual successor to the <em>True Crime </em>series, a PS2 GTA-clone where the police detective element was the focus. The <em>True Crime </em>series was supposed to have a third entry based again in New York—that later became Hong Kong with United Front’s work on the then unnamed title. However, that was axed by Activision. Mind you, the <em>True Crime: New York City </em>did have some big-name TV and film actors doing voice work for a game that&#8230;it flopped, folks.</p>
<p>We’re talking less than 80,000 units sold in its first two weeks. That lets you know that this wasn’t going to meet the budget put into the game at all.</p>
<p>Then United Front came along with what would become <em>Sleeping Dogs</em> after Activision passed on publishing it. The rest is history: it was received very well and presented enough that a sequel wasn’t out of the question. Performance-wise, it sold enough units to warrant exploring a sequel—yet here we are.</p>
<p>The game was supposed to see a sequel which followed the future cases and adventures of Shen and was to feature a mobile gaming aspect that impacted <em>Sleeping Dogs 2’s </em>gameplay. While there is no sequel on the horizon, the license was picked up and is being turned into a film.</p>
<h2>Kengo (2000, Genki/Crave)</h2>
<p>Let’s get into even older franchises that have seen no recent developments—such as <em>Bushido Blade. </em>Well, let’s go with the spiritual successor: <em>Kengo. </em>While <em>Bushido Blade </em>added a realistic element to the 3D fighting game genre with wounds and bleed outs resulting in victory or defeat, I enjoyed <em>Kengo’s </em>approach of putting the player in the shoes of a traveling swordsman.</p>
<p>This wasn’t going through different parts of a village and slaughtering the opps and their heavies. No, you went from established dojo to established dojo to practice, learn techniques, and apply those techniques in duels. Then you fought the masters of the dojos and eventually participated in the imperial tournament. Outside of the absence of some slice-of-life stuff, this was basically a swordsman simulator.</p>
<p>Now, the third entry was a bit of a bust because it was a garden variety fighting game with swords and we already had <em>Bushido Blade 2 </em>as well as <em>Soulcalibur </em>and <em>Battle Arena Toshiden </em>by that time.</p>
<h2>Rival Schools (1997, Capcom)</h2>
<p>On the one hand, it’s like—there are enough fighting games out there, do we really need to bring back one from almost 30 years ago? Especially if nothing new is done, it’s just a return of this game’s roster. Capcom even did something new with <em>Street Fighter 6</em>, so a <em>Rival Schools </em>return would have to be something fresh instead of an expensive investment in nostalgia.</p>
<p>I say add aged <em>Rival Schools </em>characters to the <em>Street Fighter </em>roster because Capcom had some great characters from the <em>R.S </em>and <em>Street Fighter EX </em>titles. Batsu? <em>Skullomania? </em>Yes, add them to the roster.</p>
<h2>Inindo: Way of the Ninja (1991, Koei)</h2>
<p>I can’t say enough good things about this Super Nintendo title. It was like playing as an officer in <em>Romance of the Three Kingdoms </em>in turn-based JRPG. For a game released in 1991, it had features that would make many RPGs worth playing multiple times. The main feature is the recruiting of allies <em>actively </em>forming a rapport with them.</p>
<p>However, some potential allies or teammates might not agree with your motivations, or they might believe that serving Nobunaga is the ultimate job—when you’re trying to take him out for razing your village.</p>
<p>The other major element is that each month, the landscape/map is updated with the battles that went down. The player can work for a daimyo and by doing mission for them successfully, they can participate in battles. Meaning, they can impact the power dynamic in feudal Japan and probably weaken Nobunaga’s influence.</p>
<p>With the advancements in development and writing over 30-plus years, I’d say Koei could make the ultimate ninja game if they decided to revisit this title.</p>
<h2>Alpha Protocol (2010, Obsidian Entertainment/Sega)</h2>
<p>Listen, <em>Alpha Protocol </em>wasn’t perfect at all and at times it could drag at points, but the game was one of the best espionage games made. The only franchises or games I would put over it are <em>Metal Gear Solid </em>and <em>Deus Ex </em>(under Square Enix). Having to travel to different locations around the world for missions, decisions that impacted future missions, a decent combat system that could’ve been more polished in a sequel—<em>Alpha Protocol </em>had the makings for a good, regular series for Sega.</p>
<p>It was a spy game that was <em>purely</em> about spycraft. This wasn’t a shooter based around a spy or spy fighting game, no—stealth was necessary here, folks. Negotiation was necessary as well. You could tell that Obsidian Entertainment had plans for the gameplay mechanics in place and that more could’ve been done with those mechanics.</p>
<p>My two gripes with <em>AP </em>are<em> that the game felt a little short for what was going down—</em>it’s the same feeling I had for <em>Deus Ex: Human Revolution—</em>and it ended on a something of a cliffhanger. The combat, camera, and all that didn’t bother me as much as it bothered others, but a cliffhanger will always burn my biscuit.</p>
<p>What are your five games that you’d love to see get a reboot or sequel? Let us know in the comments!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Destiny 2 and The Other Great Trailer on GTA VI Day.</title>
		<link>https://afrogamers.com/2025/09/23/destiny-2-and-the-other-great-trailer-on-gta-vi-day/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Tue, 23 Sep 2025 20:22:28 +0000</pubDate>
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					<description><![CDATA[From what I see from the two releases, the GTA VI trailer hit harder because of the amount of time between the two games and the release date reveal. That combination will always do it for an acclaimed series. With Destiny 2, it would probably take announcement of Destiny 3 to get a similar—but not exact buzz.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) So, after a <em>lengthy </em>wait for anything resembling a trailer, Rockstar Games dropped the goods for <em>Grand Theft Auto VI. </em>It’s a dead horse at this point but it has to be mentioned: the last <em>GTA </em>game came out in 2013. Since then, Rockstar worked heavily on <em>GTA Online </em>but also released some remasters in this decade-long wait.</p>
<p>It should be noted that the studio had another big project in that decade with the highly acclaimed <em>Red Dead Redemption II. </em>So, Rockstar hasn’t been idly twiddling their thumbs while <em>Online </em>printed money. Work was being done in that time and on the <em>Grand Theft Auto </em>front, a lot has been done.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-2090" src="https://afrogamers.com/wp-content/uploads/2025/05/image-34-1024x249.png" alt="Destiny 2 and The Other Great Trailer on GTA VI Day." width="711" height="173" srcset="https://afrogamers.com/wp-content/uploads/2025/05/image-34-1024x249.png 1024w, https://afrogamers.com/wp-content/uploads/2025/05/image-34-300x73.png 300w, https://afrogamers.com/wp-content/uploads/2025/05/image-34-768x187.png 768w, https://afrogamers.com/wp-content/uploads/2025/05/image-34-1536x374.png 1536w, https://afrogamers.com/wp-content/uploads/2025/05/image-34-2048x498.png 2048w, https://afrogamers.com/wp-content/uploads/2025/05/image-34-450x109.png 450w, https://afrogamers.com/wp-content/uploads/2025/05/image-34-780x190.png 780w, https://afrogamers.com/wp-content/uploads/2025/05/image-34-1600x389.png 1600w" sizes="(max-width: 711px) 100vw, 711px" /></p>
<h2>There Was Another Trailer on GTA VI Day</h2>
<p>Although, Rockstar was giving a lot of time to <em>GTA Online—</em>especially during the COVID-era boom for <em>GTA V </em>with FiveM and player servers keeping the game active. It’s just that there were players <em>not </em>on <em>Online </em>doing things they’d like to do in <em>Online. </em>Yes, <em>GTA </em>roleplay.</p>
<p>The <em>GTA VI </em>trailer gave us a cinematic look at the iconic Vice City from the 2002 titular game—40 years into the future. Rockstar has a real talent for capturing American mainstream culture in specific periods of time. The present day seems to be easiest but I recommend a quick jaunt to 1984 Vice City and 1992 Los Santos.</p>
<p>That aside, this trailer was a great drop on a day where the only trailer that I was aware of is the new expansion for <em>Destiny 2. </em>Actually, my brother was considering getting back into <em>Destiny 2–</em>as was I for the summer—when he sent me a text that the <em>GTA VI </em>trailer had dropped…the same day as the trailer for “The Edge of Fate” trailer.</p>
<p>This is <em>Grand Theft Auto VI </em>we’re talking about. There’s going to be about <em>13 years </em>between the two main series titles. It’s smarter to just move your trailer release date if you want to snap up some more casual players or those not familiar with your game or series. Then again, it was a well-received surprise drop.</p>
<h2>Destiny 2: The Edge of Fate Trailer</h2>
<p>With that said, <em>Destiny 2’s </em>trailer was also great. Bungie tends to really deliver with their trailers with one important inclusion: combat gameplay. When looking games on the PlayStation Network, you’ll find a lot of trailers are cinematic in nature. That’s fine, that’s a developer choice but if it’s anything but a business or trading sim—show the combat in the first trailer!</p>
<p>Yes, we’re in a time where the writing is more layered and gives more lore but we’re also in a time where developers <em>really </em>want you to see these mini-movies. Not only the reveal trailer but also the follow-up. You can be three or four trailers in before the devs actually focus on gameplay and combat—if available.</p>
<p>Not Bungie. Oh no, they mix cinematic cutscenes and story cues with in-game combat. Oh and they show off the new guns and abilities. The studio knows what we mainly show up for and they whet your whistle for it because to be honest: at a certain point in the season, you can dip out and play something else. It’ll be a bit before the next chapter in the story is released and if you feel you’ve done enough that season, why not?</p>
<p>The main thing about the trailer for “The Edge of Fate” and <em>Destiny 2 </em>in general is it’s a title very much for the hardcores. If you’re a fan of <em>Destiny </em>or maybe even Bungie’s work, the trailer is geared towards you. You’ve likely followed the story actively, you might live in PvP, your sole goal in the game might be to hunt down the best rolls on weapons you enjoy using—but you know your sh** about <em>Destiny. </em>Myself, I exist between casual and hardcore for the series. I’m in it mainly for the gunplay, loot in PvE, and slamming in PvP—the trailer did its job.</p>
<p>From what I see from the two releases, the <em>GTA VI </em>trailer hit harder because of the amount of time between the two games and the release date reveal. That combination will always do it for an acclaimed series. With <em>Destiny 2, </em>it would probably take announcement of <em>Destiny 3 </em>to get a similar—but not exact buzz.</p>
<p>That and Rockstar not announcing a new <em>Bully </em>or <em>Manhunt</em>.</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Borderlands Just Got Better with Each Game.</title>
		<link>https://afrogamers.com/2025/01/10/borderlands-just-got-better-with-each-game/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Fri, 10 Jan 2025 02:58:12 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2046</guid>

					<description><![CDATA[With Borderlands 4 coming out in 2025, what are some features or directions you’re anticipating? What are some of the features or characters you enjoy from the series—I’m a Zer0 fan.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) Gearbox’s <em>Borderlands </em>is a franchise I missed out on when the games first dropped. I was probably busy playing <em>Elder Scrolls IV </em>or <em>Fallout 3</em> at the time. It’s odd because this is definitely a franchise I would’ve enjoyed if I played it back then.</p>
<p>The first time I played the franchise was <em>Borderlands 3 </em>a few years ago. Like <em>Destiny 2, </em>my brother tried to explain the storyline and lore leading up to <em>be BL3. </em>While I’m interested in different franchises’ lore, sometimes there’s so much to get into in one sitting or during gameplay—a lot to explain as well.</p>
<p>I mean, I’m not even a big fan of lore dumping in <em><a href="https://AfroGamers.com">games</a></em> with lengthy dialogue. I use the “Skip Scene” button frequently because a character has over extended their dialogue.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-2058" src="https://afrogamers.com/wp-content/uploads/2025/01/borderlands-games-1024x576.jpg" alt="AfroGamers.com &gt; Gaming &gt; Action (Shooter/Fighting, etc.) &gt; Borderlands Just Got Better with Each Game. Borderlands Just Got Better with Each Game." width="542" height="305" srcset="https://afrogamers.com/wp-content/uploads/2025/01/borderlands-games-1024x576.jpg 1024w, https://afrogamers.com/wp-content/uploads/2025/01/borderlands-games-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2025/01/borderlands-games-768x432.jpg 768w, https://afrogamers.com/wp-content/uploads/2025/01/borderlands-games-450x253.jpg 450w, https://afrogamers.com/wp-content/uploads/2025/01/borderlands-games-780x439.jpg 780w, https://afrogamers.com/wp-content/uploads/2025/01/borderlands-games.jpg 1280w" sizes="(max-width: 542px) 100vw, 542px" /></p>
<p>&nbsp;</p>
<h2>In-Game Dialogue is a Strong Point in Borderlands</h2>
<p>Then you get to <em>Borderlands. </em>While there is story to explain, characters tend to take the time necessary based on the immediate severity of the situation. Dialogue could be rushed and urgent or more relaxed when there will be something of breather in the story.</p>
<p>Sure, there will be plenty of combat but the pacing of <em>BL </em>is such that you’re not rushed along from one story act to the next. The side missions and multi-part acts encourages players to explore. It helps that the dialogue isn’t trying to hold you so that voice actors can get their sh** off.</p>
<p>Of course, it’s simply how characters are written but some characters in say <em>Destiny 2 </em>speak as if the situation isn’t as serious as they tried to impress upon you. Honestly, wrap it up, we’ve got to protect the Traveler.</p>
<h2>Improvements Over Time</h2>
<p>So there’s a contrast between the space western and the sci-fi epic. Both do have great gameplay as far as combat is concerned. The gunplay in <em>Borderlands </em>improved with each game starting from a pretty good spot in the first one where the guns were decent depending on what you preferred and how you played.</p>
<p>What also hindered this but I kind of enjoyed was that certain guns were better suited for certain classes in the first game. In the second game that was improved along with explosives being more useful and effective.</p>
<p><em>The Pre-Sequel </em>introduced new motion mechanics with moon gravity and needing to get oxygen. It added this sliver of survival that wouldn’t dominate the game’s main approach and make it something different.</p>
<p>On that note, a survival game in the <em>BL </em>universe either single player, multiplayer or MMORPG? That could be interesting. After playing games like <em>Destiny 2, Diablo IV, </em>and <em>Ghost Recon, </em>I’d say <em>Borderlands </em>is a game that could do the live service, game lobby approach. The game lends itself to that scale of online play.</p>
<p>Then we get a game like <em>Tiny Tina’s Wonderlands, </em>a fun, fantasy spin-off. I always like when a studio realizes it has a formula and just applies it to a different setting or genre. Sometimes it’s that simple.</p>
<p>By <em>BL3, </em>everything had been improved, weapons felt unique by manufacturer and firing mode—Dahl and Jakobs guns can be monsters in this game. Also, movement got the biggest improvement in the series thanks to the simple inclusion of mantling or climbing.</p>
<p>It might seem minor but remember that <em>Borderlands </em>was released when mantling and automatic climbing had become standard in first person games. So, this was pretty damn big for the series.</p>
<p>With <em>Borderlands 4 </em>coming out in 2025, what are some features or directions you’re anticipating? What are some of the features or characters you enjoy from the series—I’m a Zer0 fan.</p>
<p>Share your thoughts below!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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