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		<title>Four Games from the Grand Theft Auto Vault.</title>
		<link>https://afrogamers.com/2026/03/23/four-games-from-the-grand-theft-auto-vault/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Mon, 23 Mar 2026 19:38:00 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2114</guid>

					<description><![CDATA[From GTA: London 1969 to Chinatown Wars, revisit forgotten Grand Theft Auto spin-offs and expansions worth playing before GTA VI drops.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) So, <em>Grand Theft Auto VI </em>drops next year and I’ve been thinking of the double spin-offs and one particular expansion. We’re getting into the time machine and checking out some extra <em>GTA </em>titles that you may have played or forgotten about.</p>
<h2><img fetchpriority="high" decoding="async" class="aligncenter wp-image-2118" src="https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault-1024x576.jpg" alt="Four Games from the Grand Theft Auto Vault." width="576" height="324" srcset="https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault-1024x576.jpg 1024w, https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault-768x432.jpg 768w, https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault-450x253.jpg 450w, https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault-780x439.jpg 780w, https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault.jpg 1280w" sizes="(max-width: 576px) 100vw, 576px" /></h2>
<h2>GTA: London 1969 (1999)</h2>
<p>This was a fun expansion of the OG <em>Grand Theft Auto. </em>This was top-down <em>GTA </em>with a late-1960s London setting. Yes, the red double buses, bobbies, and phone booths were there.</p>
<p>Also there were enjoyable missions with dialogue fitting these gangs and firms. Yeah, the missions in <em>GTA </em>and <em>GTA 2 </em>weren’t the most involved—things were still 2D—but there’s just something about 2D open world and that lack of fluid motion.</p>
<p>This early <em>Grand Theft Auto </em>approach will appear again in this list.</p>
<h2>GTA: Liberty City Stories (2005)</h2>
<p>Originally a PSP release, <em>Liberty City Stories </em>is prequel to <em>Grand Theft Auto III, </em>which was released roughly four years earlier. This story focused on low-rank Leone Family mobster Toni Ciprani. Toni has returned to Liberty City after four years in hiding following a situation where he killed a made man. At time, Ciprani wasn’t a made man and the killing wasn’t cleared—meaning he broke one of the tenets and had to go.</p>
<p>Sure, he could’ve faced his fate but fleeing to Sicily and letting things die down worked as well.</p>
<p>While the game played a lot like <em>Vice City, </em>the story was better than <em>GTA III. </em>This is in part because the protagonist speaks and seems more involved with the world than Claude Speed from <em>III </em>and later <em>San Andreas. </em>Another thing it had going for it is just the approach of playing through a previous time in the <em>Grand Theft Auto </em>3D universe and seeing how things came to be in present day—the 2000s.</p>
<p>I will admit that the game is pretty skippable but for lore fans, if you can find it on PSP or PS2…maybe give it a play. It’s fun but I wouldn’t say essential.</p>
<h2>Grand Theft Auto: Vice City Stories (2006)</h2>
<p>Another PSP and PS2 release by the studio duo of Rockstar Leeds and Rockstar North, <em>GTA: Vice City Stories </em>is the stronger of the two <em>Stories </em>games. However, with the 3D universe, that was just the case with games released after <em>GTA III. </em>Each game was an improvement over previous titles because Rockstar utilized mechanics from other games in the franchise.</p>
<p><em>Vice City Stories </em>is centered around Vic Vance, an army corporal who was dishonorably discharged in a double cross for trafficking drugs. Since the game isn’t available to play now, if you’ve played <em>Vice City</em>, Vic is Lance Vance’s brother who was killed at the beginning of the game.</p>
<p><em>VCS </em>takes place in 1984, two years before Tommy Vercetti’s arrival in the city and allows the player to experience the rise of the short-lived Vance Crime Family.</p>
<p>Again, this plays like an early-2000s 3D universe <em>Grand Theft Auto </em>title but it had a little something extra that really made this a fun time investment. <em>San Andreas </em>featured a couple of features that allowed the player to experience San Andreas through CJ: clothing stores, dates, cheeks, bars, lowriders, clubs, businesses, and gang wars with claimable territory that weakened the opps’ influence in the city.</p>
<p>While <em>GTA: Vice City </em>featured businesses, it was a simple affair of raiding a gang’s front, taking it over and investing money into it. <em>San Andreas </em>typically had more of a story involved in taking over businesses. In <em>Vice City Stories, </em>we have turf wars in the form of a more involved business system. Not only did players take a front over, they also invested in the upkeep and growth of the business both by dropping money into it and doing related missions. Not only that, these businesses had to be defended from opposing gangs.</p>
<p>This mechanic was something I wished returned in future <em>GTA </em>games and is my favorite part of the game. Aside from that, <em>VCS </em>also featured improved combat, with the hand-to-hand stuff taking heavily from <em>San Andreas’ </em>improved combat.</p>
<h2>GTA: Chinatown Wars (2009)</h2>
<p>This game launched on the popular Nintendo 3DS console. It’s the only game on this list that Rockstar has available for download via app stores. <em>Chinatown Wars </em>uses the <em>GTA </em>and <em>GTA II </em>top-down approach but mixes in some features that weren’t seen in either the 2D or 3D titles.</p>
<p>First, let’s getting a bit into the story. Huang Lee is the nephew of a triad boss living in Liberty City. He is visiting from Hong Kong to hand him a ceremonial sword that belonged to his father. While en route, he is ambushed and the sword stolen.</p>
<p>This results in a lengthy story with some interesting twists and turns along the way. Can’t have a <em>GTA </em>story without <em>some kind </em>of betrayal by perceived allies and/or FIB having the main character by the balls. Maybe <em>Grand Theft Auto VI </em>will break that trope.</p>
<p>Tasked with various jobs to make up for the <em>dishonor of being ambushed</em>, Huang experiences crime the American way. This brings me to a few mechanics I really enjoyed with one being something I wish would return in future titles.</p>
<p>In <em>GTA V, </em>it’s possible to get the cops off of you by making them crash in a chase. <em>Chinatown Wars </em>featured this and while it should’ve been easier because it was top-down, the streets got congested often in this game and could ruin a fun chase. However, the featured did its job well—when players had room to groove.</p>
<p>Another shared feature between the two is hotwiring cars. Being that it was the 3DS and using that stylus was just something developers or Nintendo insisted on, hotwiring in <em>Chinatown Wars </em>could be more involved before players rode off in their in their criminally captured cars.</p>
<p>The featured that impressed me the most and was a feature I <em>loved </em>in <em>GTA-</em>clone <em>Scarface: The World is Yours </em>was the drug trafficking. This was basically <em>Rockstar Games Presents Dope Wars </em>and it was great! Drug prices changed, CCTVs were a problem, suppliers taxed, rivals were salty, drug trucks could be hit—this was the most entertaining part of the game hands down. It was <em>GTA </em>criminal shenanigans and hustling but it was something unique to this game.</p>
<p>Which of the games have you played in the past? Where would you rank them? Are there any gameplay mechanics or characters you’d like to see return?</p>
<p>Let us know in the comments!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Check Out These 3 Simulation Games.</title>
		<link>https://afrogamers.com/2026/01/26/best-simulation-games-to-play-right-now/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Mon, 26 Jan 2026 03:26:09 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2126</guid>

					<description><![CDATA[Simulation games thrive on progress, management, and immersion. From running a drug empire to hauling freight across highways and managing a desert gas station, here are three simulation games worth diving into right now.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) Simulation games are a genre that I really enjoy. They’re addictive in that in games or <em>anything, </em>humans like to see progress. We like to see something we’re working on come together or improvements being made. Would it be great if we had an isekai or progression series status screen with numbers and grades? Of course it would.</p>
<p>Gaming gives us that and simulation games apply that to occupation and business simulators to great effect. It’s essential to gameplay and keeping players hooked. But this isn’t about status screen UIs or human improvement, we’re looking at three simulators worth diving into right now.</p>
<p>All games but the second are available on PC and console.</p>
<h2>Drug Dealer Simulator (Byterunners)</h2>
<p>Currently, this has been my primary jam. It’s also my weekend stream starter before getting into some <em>Cyberpunk 2077 </em>shenanigans. <em>Drug Dealer Simulator </em>puts you in the role of a dealer, smuggler, street pharmacist, trafficker, and businessman all in one.</p>
<p>The player is dropped into a city under heavy lockdown with a hard stance against drugs. Eddie, the player’s mentor and plug trains the young trapper on how to do business, get drugs, launder money, and keeps him abreast of story-advancing developments. The narrator fills the player in on more granular aspects while giving an abrasive and humorous take of the trapper’s rise.</p>
<p>While a major aspect is giving out samples and making enough for sales and to hand off to your dealers, I find that the most enjoyable part is actually growing and cooking. Then again, I love crafting in games.</p>
<p>Byterunners have released <em>Drug Dealer Simulator 2</em> and it looks <em>great </em>but for those who can’t play the sequel, the OG <em>DDS </em>is still a time-eating blast to dive into.</p>
<p><img decoding="async" class="aligncenter wp-image-2130" src="https://afrogamers.com/wp-content/uploads/2026/01/Drug-Dealer-Simulator-Byterunners.jpg" alt="Check Out These 3 Simulation Games." width="571" height="267" srcset="https://afrogamers.com/wp-content/uploads/2026/01/Drug-Dealer-Simulator-Byterunners.jpg 460w, https://afrogamers.com/wp-content/uploads/2026/01/Drug-Dealer-Simulator-Byterunners-300x140.jpg 300w, https://afrogamers.com/wp-content/uploads/2026/01/Drug-Dealer-Simulator-Byterunners-450x210.jpg 450w" sizes="(max-width: 571px) 100vw, 571px" /></p>
<h2>American Truck Simulator (SCS Software)</h2>
<p>Honestly, either <em>American Truck Simulator </em>or <em>European Truck Simulator 2</em> are a great pick for your simulation game session. It exists in this realm of having time limits on deliveries, fines for traffic infractions, and needing to gas up but also being <em>extremely chill. </em></p>
<p>The most stressful parts tend to come from falling a bit behind on a delivery. Even worse when is cutting it close, being at the destination but being unable to get the truck and trailer in the loading area exactly.</p>
<p>Beyond that, the player mainly  manages their trucking career, handles their skill points, purchase trucks and upgrades. As the game advances and the player makes more cash from deliveries, they can invest in their own trucking company and hire drivers NPC to do deliveries.</p>
<p>There’s also an online mode where players join other truckers for convoys. It’s not a mode I’ve explored heavily but it was fun doing deliveries through Nevada and hearing my fellow trucker lamenting about traffic up ahead.</p>
<p>Of the games in this list, I’d say <em>American/Euro Truck Simulator </em>has the best music. It uses streaming radio in-game and it works perfectly as traveling music with a lot of variety. This is also the game with the most longevity. The games are all addictive and the player might have fun in restarting or advancing their businesses further but the <em>Truck Simulator </em>titles are different in that it’s as close to a perfect balance of chill and challenge.</p>
<p>That goes a long way for simulation games and replay value.</p>
<h2>Gas Station Simulator (DRAGO Entertainment)</h2>
<p>Now this is a game that increases the stress of cops chasing the player in <em>DDS </em>while also having a chill approach like the <em>Truck Simulator </em>games. Sure, placing and stocking shelves is easy (as someone who has done it, it <em>depends</em>) but keeping the store clean and seeing that tour bus pull up to the gas station is another story.</p>
<p>Most of the week, it’s basic dead end gas station in the desert business. Yeah, there’s an element of shadiness going on as far as cash flow but business is steady and manageable. However, the weirdest things go down in the gas station once the bus rolls in but the player is going to make a wad or two with the bump in business.</p>
<p>Managing inventory, store cleanliness and tending to the service at the pump are the player’s initial duties but eventually workers can be hired to manage that. There is stronger storyline here than in the other two entries and exploration plays a part in that. There are also a few other activities to get into outside of pure business.</p>
<p>What are some of your favorite simulation games and are there any you’re currently playing? Share in the comments!</p>
<p>Staff Writer;<strong> James “Metal” Swift Jr.</strong></p>
<p data-start="0" data-end="62">Gaming since 1989 and headbanging since 1999, James is a talented writer, podcast host, and lifelong comic book fan who loves all things old-school and retro. His passions include RPGs, wrestling, and classic gaming culture. You can also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>5 Dead Video Game Titles That Warrant a New Entry.</title>
		<link>https://afrogamers.com/2025/09/23/5-dead-video-game-titles-that-warrant-a-new-entry/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Tue, 23 Sep 2025 20:22:33 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2097</guid>

					<description><![CDATA[What are your five games that you’d love to see get a reboot or sequel?]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) There are some video game titles that are worthy of remake or a reboot. What makes them worthy varies by studio and gamer. A studio could decide that a poorly received title deserves another shot because development technology and hardware have gotten better. Maybe the studio can get it done now whereas 20 years ago the project just wasn’t going to work.</p>
<p>Meanwhile, a gamer could feel strongly about a title and want it modernized or to at least get a sequel—yes, decades after the previous release. Obviously, I’m not a game designer or associated with a developer, so you can guess which group I fall in with this list.</p>
<p>We’re going to look at five titles that could do with a comeback season whether it’s a sequel or a reboot.</p>
<p><img decoding="async" class="aligncenter wp-image-2099" src="https://afrogamers.com/wp-content/uploads/2025/08/image-40-1024x288.png" alt="5 Dead Video Game Titles That Warrant a New Entry." width="791" height="223" srcset="https://afrogamers.com/wp-content/uploads/2025/08/image-40-1024x288.png 1024w, https://afrogamers.com/wp-content/uploads/2025/08/image-40-300x84.png 300w, https://afrogamers.com/wp-content/uploads/2025/08/image-40-768x216.png 768w, https://afrogamers.com/wp-content/uploads/2025/08/image-40-450x127.png 450w, https://afrogamers.com/wp-content/uploads/2025/08/image-40-780x219.png 780w, https://afrogamers.com/wp-content/uploads/2025/08/image-40.png 1298w" sizes="(max-width: 791px) 100vw, 791px" /></p>
<h2>Sleeping Dogs (2012, United Front/Square Enix)</h2>
<p><em>Sleeping Dogs </em>is considered the spiritual successor to the <em>True Crime </em>series, a PS2 GTA-clone where the police detective element was the focus. The <em>True Crime </em>series was supposed to have a third entry based again in New York—that later became Hong Kong with United Front’s work on the then unnamed title. However, that was axed by Activision. Mind you, the <em>True Crime: New York City </em>did have some big-name TV and film actors doing voice work for a game that&#8230;it flopped, folks.</p>
<p>We’re talking less than 80,000 units sold in its first two weeks. That lets you know that this wasn’t going to meet the budget put into the game at all.</p>
<p>Then United Front came along with what would become <em>Sleeping Dogs</em> after Activision passed on publishing it. The rest is history: it was received very well and presented enough that a sequel wasn’t out of the question. Performance-wise, it sold enough units to warrant exploring a sequel—yet here we are.</p>
<p>The game was supposed to see a sequel which followed the future cases and adventures of Shen and was to feature a mobile gaming aspect that impacted <em>Sleeping Dogs 2’s </em>gameplay. While there is no sequel on the horizon, the license was picked up and is being turned into a film.</p>
<h2>Kengo (2000, Genki/Crave)</h2>
<p>Let’s get into even older franchises that have seen no recent developments—such as <em>Bushido Blade. </em>Well, let’s go with the spiritual successor: <em>Kengo. </em>While <em>Bushido Blade </em>added a realistic element to the 3D fighting game genre with wounds and bleed outs resulting in victory or defeat, I enjoyed <em>Kengo’s </em>approach of putting the player in the shoes of a traveling swordsman.</p>
<p>This wasn’t going through different parts of a village and slaughtering the opps and their heavies. No, you went from established dojo to established dojo to practice, learn techniques, and apply those techniques in duels. Then you fought the masters of the dojos and eventually participated in the imperial tournament. Outside of the absence of some slice-of-life stuff, this was basically a swordsman simulator.</p>
<p>Now, the third entry was a bit of a bust because it was a garden variety fighting game with swords and we already had <em>Bushido Blade 2 </em>as well as <em>Soulcalibur </em>and <em>Battle Arena Toshiden </em>by that time.</p>
<h2>Rival Schools (1997, Capcom)</h2>
<p>On the one hand, it’s like—there are enough fighting games out there, do we really need to bring back one from almost 30 years ago? Especially if nothing new is done, it’s just a return of this game’s roster. Capcom even did something new with <em>Street Fighter 6</em>, so a <em>Rival Schools </em>return would have to be something fresh instead of an expensive investment in nostalgia.</p>
<p>I say add aged <em>Rival Schools </em>characters to the <em>Street Fighter </em>roster because Capcom had some great characters from the <em>R.S </em>and <em>Street Fighter EX </em>titles. Batsu? <em>Skullomania? </em>Yes, add them to the roster.</p>
<h2>Inindo: Way of the Ninja (1991, Koei)</h2>
<p>I can’t say enough good things about this Super Nintendo title. It was like playing as an officer in <em>Romance of the Three Kingdoms </em>in turn-based JRPG. For a game released in 1991, it had features that would make many RPGs worth playing multiple times. The main feature is the recruiting of allies <em>actively </em>forming a rapport with them.</p>
<p>However, some potential allies or teammates might not agree with your motivations, or they might believe that serving Nobunaga is the ultimate job—when you’re trying to take him out for razing your village.</p>
<p>The other major element is that each month, the landscape/map is updated with the battles that went down. The player can work for a daimyo and by doing mission for them successfully, they can participate in battles. Meaning, they can impact the power dynamic in feudal Japan and probably weaken Nobunaga’s influence.</p>
<p>With the advancements in development and writing over 30-plus years, I’d say Koei could make the ultimate ninja game if they decided to revisit this title.</p>
<h2>Alpha Protocol (2010, Obsidian Entertainment/Sega)</h2>
<p>Listen, <em>Alpha Protocol </em>wasn’t perfect at all and at times it could drag at points, but the game was one of the best espionage games made. The only franchises or games I would put over it are <em>Metal Gear Solid </em>and <em>Deus Ex </em>(under Square Enix). Having to travel to different locations around the world for missions, decisions that impacted future missions, a decent combat system that could’ve been more polished in a sequel—<em>Alpha Protocol </em>had the makings for a good, regular series for Sega.</p>
<p>It was a spy game that was <em>purely</em> about spycraft. This wasn’t a shooter based around a spy or spy fighting game, no—stealth was necessary here, folks. Negotiation was necessary as well. You could tell that Obsidian Entertainment had plans for the gameplay mechanics in place and that more could’ve been done with those mechanics.</p>
<p>My two gripes with <em>AP </em>are<em> that the game felt a little short for what was going down—</em>it’s the same feeling I had for <em>Deus Ex: Human Revolution—</em>and it ended on a something of a cliffhanger. The combat, camera, and all that didn’t bother me as much as it bothered others, but a cliffhanger will always burn my biscuit.</p>
<p>What are your five games that you’d love to see get a reboot or sequel? Let us know in the comments!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Destiny 2 and The Other Great Trailer on GTA VI Day.</title>
		<link>https://afrogamers.com/2025/09/23/destiny-2-and-the-other-great-trailer-on-gta-vi-day/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Tue, 23 Sep 2025 20:22:28 +0000</pubDate>
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					<description><![CDATA[From what I see from the two releases, the GTA VI trailer hit harder because of the amount of time between the two games and the release date reveal. That combination will always do it for an acclaimed series. With Destiny 2, it would probably take announcement of Destiny 3 to get a similar—but not exact buzz.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) So, after a <em>lengthy </em>wait for anything resembling a trailer, Rockstar Games dropped the goods for <em>Grand Theft Auto VI. </em>It’s a dead horse at this point but it has to be mentioned: the last <em>GTA </em>game came out in 2013. Since then, Rockstar worked heavily on <em>GTA Online </em>but also released some remasters in this decade-long wait.</p>
<p>It should be noted that the studio had another big project in that decade with the highly acclaimed <em>Red Dead Redemption II. </em>So, Rockstar hasn’t been idly twiddling their thumbs while <em>Online </em>printed money. Work was being done in that time and on the <em>Grand Theft Auto </em>front, a lot has been done.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-2090" src="https://afrogamers.com/wp-content/uploads/2025/05/image-34-1024x249.png" alt="Destiny 2 and The Other Great Trailer on GTA VI Day." width="711" height="173" srcset="https://afrogamers.com/wp-content/uploads/2025/05/image-34-1024x249.png 1024w, https://afrogamers.com/wp-content/uploads/2025/05/image-34-300x73.png 300w, https://afrogamers.com/wp-content/uploads/2025/05/image-34-768x187.png 768w, https://afrogamers.com/wp-content/uploads/2025/05/image-34-1536x374.png 1536w, https://afrogamers.com/wp-content/uploads/2025/05/image-34-2048x498.png 2048w, https://afrogamers.com/wp-content/uploads/2025/05/image-34-450x109.png 450w, https://afrogamers.com/wp-content/uploads/2025/05/image-34-780x190.png 780w, https://afrogamers.com/wp-content/uploads/2025/05/image-34-1600x389.png 1600w" sizes="(max-width: 711px) 100vw, 711px" /></p>
<h2>There Was Another Trailer on GTA VI Day</h2>
<p>Although, Rockstar was giving a lot of time to <em>GTA Online—</em>especially during the COVID-era boom for <em>GTA V </em>with FiveM and player servers keeping the game active. It’s just that there were players <em>not </em>on <em>Online </em>doing things they’d like to do in <em>Online. </em>Yes, <em>GTA </em>roleplay.</p>
<p>The <em>GTA VI </em>trailer gave us a cinematic look at the iconic Vice City from the 2002 titular game—40 years into the future. Rockstar has a real talent for capturing American mainstream culture in specific periods of time. The present day seems to be easiest but I recommend a quick jaunt to 1984 Vice City and 1992 Los Santos.</p>
<p>That aside, this trailer was a great drop on a day where the only trailer that I was aware of is the new expansion for <em>Destiny 2. </em>Actually, my brother was considering getting back into <em>Destiny 2–</em>as was I for the summer—when he sent me a text that the <em>GTA VI </em>trailer had dropped…the same day as the trailer for “The Edge of Fate” trailer.</p>
<p>This is <em>Grand Theft Auto VI </em>we’re talking about. There’s going to be about <em>13 years </em>between the two main series titles. It’s smarter to just move your trailer release date if you want to snap up some more casual players or those not familiar with your game or series. Then again, it was a well-received surprise drop.</p>
<h2>Destiny 2: The Edge of Fate Trailer</h2>
<p>With that said, <em>Destiny 2’s </em>trailer was also great. Bungie tends to really deliver with their trailers with one important inclusion: combat gameplay. When looking games on the PlayStation Network, you’ll find a lot of trailers are cinematic in nature. That’s fine, that’s a developer choice but if it’s anything but a business or trading sim—show the combat in the first trailer!</p>
<p>Yes, we’re in a time where the writing is more layered and gives more lore but we’re also in a time where developers <em>really </em>want you to see these mini-movies. Not only the reveal trailer but also the follow-up. You can be three or four trailers in before the devs actually focus on gameplay and combat—if available.</p>
<p>Not Bungie. Oh no, they mix cinematic cutscenes and story cues with in-game combat. Oh and they show off the new guns and abilities. The studio knows what we mainly show up for and they whet your whistle for it because to be honest: at a certain point in the season, you can dip out and play something else. It’ll be a bit before the next chapter in the story is released and if you feel you’ve done enough that season, why not?</p>
<p>The main thing about the trailer for “The Edge of Fate” and <em>Destiny 2 </em>in general is it’s a title very much for the hardcores. If you’re a fan of <em>Destiny </em>or maybe even Bungie’s work, the trailer is geared towards you. You’ve likely followed the story actively, you might live in PvP, your sole goal in the game might be to hunt down the best rolls on weapons you enjoy using—but you know your sh** about <em>Destiny. </em>Myself, I exist between casual and hardcore for the series. I’m in it mainly for the gunplay, loot in PvE, and slamming in PvP—the trailer did its job.</p>
<p>From what I see from the two releases, the <em>GTA VI </em>trailer hit harder because of the amount of time between the two games and the release date reveal. That combination will always do it for an acclaimed series. With <em>Destiny 2, </em>it would probably take announcement of <em>Destiny 3 </em>to get a similar—but not exact buzz.</p>
<p>That and Rockstar not announcing a new <em>Bully </em>or <em>Manhunt</em>.</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Legend of Zelda: Ocarina of Time’s Hyrule Was Pretty Bare.</title>
		<link>https://afrogamers.com/2025/08/25/legend-of-zelda-ocarina-of-times-hyrule-was-pretty-bare/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Mon, 25 Aug 2025 17:06:30 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2085</guid>

					<description><![CDATA[Why not? Link either constantly misses whole swathes of time because they’re in mystical eternal rest or has been reincarnated and lives in the boonies. Let Link experience the world. Don’t just shotgun one of Nintendo and gaming’s greatest heroes through towns they’re never revisiting and puzzle-riddled dungeon after puzzle-riddled dungeon.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) Open world is my favorite setting approach for games. Ever since I experienced the 3D overworld map of <em>Legend of Zelda: Ocarina of Time, </em>I wanted more worlds like that. Sure, it was a barren Hyrule even before the time jump but it great to just explore the towns, fight monsters on the map and so on.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-2087" src="https://afrogamers.com/wp-content/uploads/2025/05/Legend-of-Zelda_-Ocarina-of-Times-Hyrule-Was-Pretty-Bare-1024x620.png" alt="Legend of Zelda: Ocarina of Time’s Hyrule Was Pretty Bare." width="502" height="304" srcset="https://afrogamers.com/wp-content/uploads/2025/05/Legend-of-Zelda_-Ocarina-of-Times-Hyrule-Was-Pretty-Bare-1024x620.png 1024w, https://afrogamers.com/wp-content/uploads/2025/05/Legend-of-Zelda_-Ocarina-of-Times-Hyrule-Was-Pretty-Bare-300x182.png 300w, https://afrogamers.com/wp-content/uploads/2025/05/Legend-of-Zelda_-Ocarina-of-Times-Hyrule-Was-Pretty-Bare-768x465.png 768w, https://afrogamers.com/wp-content/uploads/2025/05/Legend-of-Zelda_-Ocarina-of-Times-Hyrule-Was-Pretty-Bare-450x272.png 450w, https://afrogamers.com/wp-content/uploads/2025/05/Legend-of-Zelda_-Ocarina-of-Times-Hyrule-Was-Pretty-Bare-780x472.png 780w, https://afrogamers.com/wp-content/uploads/2025/05/Legend-of-Zelda_-Ocarina-of-Times-Hyrule-Was-Pretty-Bare.png 1505w" sizes="(max-width: 502px) 100vw, 502px" /></p>
<h2>Legend of Zelda: Ocarina of Time’s Hyrule Was Pretty Bare</h2>
<p>I first played <em>Ocarina of Time </em>in 1998, it was my Christmas game that year. The hype around in <em>GamePro, Game Informer, </em>and <em>Nintendo Power </em>was immense. Most of the gaming magazines at the time were into this game. The commercial for <em>OoT </em>sold me since I was heavily into fantasy stuff like <em>Xena </em>and <em>Hercules </em>at the time.</p>
<p>Now, for the power limitations at the time and this being Nintendo’s first attempt at something more involved—Link had an inventory and an armory all on his person—Hyrule Field was bare. Honestly, it should’ve been <em>very safe </em>to travel Hyrule Field.</p>
<p>Then again, when you see how spaced the major towns are, how they’re all set up on the border of the overworld map, and how dangerous it is just to get to Zora’s Domain, Goron City, and Kakariko Village…</p>
<p>Well, Kakariko Village isn’t a particularly dangerous trek but Goron City is within proximity of <em>Death Mountain</em>. Enough said. Considering that: who would bother leaving their towns? It’s just a trek from anywhere you’re coming from in Hyrule. There should be no issues traveling during the day. Decades later and I’m thinking “It would’ve been nice to have some bandits or orcs during the daytime.”</p>
<p>Link had a sword, Link had a shield: let Link slam! You could definitely slam if you headed into the different area maps en route to another town—day or night. Hyrule’s different chiefs/leaders didn’t have the best security in mind for their domains. I mean, I <em>guess</em> knights patrolled Hyrule Field but you never saw them.</p>
<h2>Nintendo Has Done an Amazing Job with Hyrule Now</h2>
<p>Nintendo would work on this over the decades to make Hyrule a world worth venturing through. In each <em>Zelda </em>title, you could see there was a goal to make the land of Hyrule more alive. Link should’ve had memorable interactions with the locals given he’s working to save the world.</p>
<p>The first step was in <em>Ocarina of Time </em>just by having a day-night cycle. In the late 1990s and early 2000s, you’d see more game exploring this mechanic. When paired with <em>Zelda </em>or <em>Pokémon, </em>it adds a sense of a passage of time for your adventure. This isn’t the longest day as it was in <em>Pokémon Red</em> or <em>Legend of Zelda: A Link to the Past.</em></p>
<p><em>The Wind Waker </em>and <em>The Skyward Sword </em>opened the world up some more, there were more inhabitants of the world. Then we get to the <em>Breath of the Wild </em>and <em>Tears of the Kingdom—</em>the closest to the realization of a living Hyrule. I say “closest” because developers can always push an element of gameplay.</p>
<p>Just look at the open world in <em>Fallout 3 </em>compared to <em>Fallout 4 </em>where there are fewer settlements or towns that need a transition screen. There are more places that you merely walk into or open a door. Something as simple as that is big for a complete or perfect open world setting.</p>
<p>While it wasn’t a perfect open world and a lot of things that were promised just didn’t get done, <em>Fable </em>is a game where the open world managed to do some simplistic elements you’d expect. Such as: walking right into someone’s home without a brief loading or transition—a 2004 accomplishment.</p>
<p>On the note of <em>Breath of the Wild </em>and <em>Tears of the Kingdom: </em>the addition of the player using any weapon they can get and those weapons having durability? Amazing combat mechanic, compliments to the chef.</p>
<h2>This Is the Way</h2>
<p>It’s not unusual for developers to “Bring the game back to its roots” but I say keep going forward with <em>The Legend of Zelda. </em>Go back to the roots for an action-puzzle project but for these titles with cinematic cutscenes, improved mechanics, dialogue, and lore pushing stories—make the quest an <em>adventure. </em>Keep it open world and let Link and the player to explore the world.</p>
<p>Why not? Link either constantly misses whole swathes of time because they’re in mystical eternal rest or has been reincarnated and lives in the boonies. Let Link experience the world. Don’t just shotgun one of Nintendo <em>and gaming’s </em>greatest heroes through towns they’re never revisiting and puzzle-riddled dungeon after puzzle-riddled dungeon.</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Borderlands Just Got Better with Each Game.</title>
		<link>https://afrogamers.com/2025/01/10/borderlands-just-got-better-with-each-game/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Fri, 10 Jan 2025 02:58:12 +0000</pubDate>
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					<description><![CDATA[With Borderlands 4 coming out in 2025, what are some features or directions you’re anticipating? What are some of the features or characters you enjoy from the series—I’m a Zer0 fan.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) Gearbox’s <em>Borderlands </em>is a franchise I missed out on when the games first dropped. I was probably busy playing <em>Elder Scrolls IV </em>or <em>Fallout 3</em> at the time. It’s odd because this is definitely a franchise I would’ve enjoyed if I played it back then.</p>
<p>The first time I played the franchise was <em>Borderlands 3 </em>a few years ago. Like <em>Destiny 2, </em>my brother tried to explain the storyline and lore leading up to <em>be BL3. </em>While I’m interested in different franchises’ lore, sometimes there’s so much to get into in one sitting or during gameplay—a lot to explain as well.</p>
<p>I mean, I’m not even a big fan of lore dumping in <em><a href="https://AfroGamers.com">games</a></em> with lengthy dialogue. I use the “Skip Scene” button frequently because a character has over extended their dialogue.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-2058" src="https://afrogamers.com/wp-content/uploads/2025/01/borderlands-games-1024x576.jpg" alt="AfroGamers.com &gt; Gaming &gt; Action (Shooter/Fighting, etc.) &gt; Borderlands Just Got Better with Each Game. Borderlands Just Got Better with Each Game." width="542" height="305" srcset="https://afrogamers.com/wp-content/uploads/2025/01/borderlands-games-1024x576.jpg 1024w, https://afrogamers.com/wp-content/uploads/2025/01/borderlands-games-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2025/01/borderlands-games-768x432.jpg 768w, https://afrogamers.com/wp-content/uploads/2025/01/borderlands-games-450x253.jpg 450w, https://afrogamers.com/wp-content/uploads/2025/01/borderlands-games-780x439.jpg 780w, https://afrogamers.com/wp-content/uploads/2025/01/borderlands-games.jpg 1280w" sizes="(max-width: 542px) 100vw, 542px" /></p>
<p>&nbsp;</p>
<h2>In-Game Dialogue is a Strong Point in Borderlands</h2>
<p>Then you get to <em>Borderlands. </em>While there is story to explain, characters tend to take the time necessary based on the immediate severity of the situation. Dialogue could be rushed and urgent or more relaxed when there will be something of breather in the story.</p>
<p>Sure, there will be plenty of combat but the pacing of <em>BL </em>is such that you’re not rushed along from one story act to the next. The side missions and multi-part acts encourages players to explore. It helps that the dialogue isn’t trying to hold you so that voice actors can get their sh** off.</p>
<p>Of course, it’s simply how characters are written but some characters in say <em>Destiny 2 </em>speak as if the situation isn’t as serious as they tried to impress upon you. Honestly, wrap it up, we’ve got to protect the Traveler.</p>
<h2>Improvements Over Time</h2>
<p>So there’s a contrast between the space western and the sci-fi epic. Both do have great gameplay as far as combat is concerned. The gunplay in <em>Borderlands </em>improved with each game starting from a pretty good spot in the first one where the guns were decent depending on what you preferred and how you played.</p>
<p>What also hindered this but I kind of enjoyed was that certain guns were better suited for certain classes in the first game. In the second game that was improved along with explosives being more useful and effective.</p>
<p><em>The Pre-Sequel </em>introduced new motion mechanics with moon gravity and needing to get oxygen. It added this sliver of survival that wouldn’t dominate the game’s main approach and make it something different.</p>
<p>On that note, a survival game in the <em>BL </em>universe either single player, multiplayer or MMORPG? That could be interesting. After playing games like <em>Destiny 2, Diablo IV, </em>and <em>Ghost Recon, </em>I’d say <em>Borderlands </em>is a game that could do the live service, game lobby approach. The game lends itself to that scale of online play.</p>
<p>Then we get a game like <em>Tiny Tina’s Wonderlands, </em>a fun, fantasy spin-off. I always like when a studio realizes it has a formula and just applies it to a different setting or genre. Sometimes it’s that simple.</p>
<p>By <em>BL3, </em>everything had been improved, weapons felt unique by manufacturer and firing mode—Dahl and Jakobs guns can be monsters in this game. Also, movement got the biggest improvement in the series thanks to the simple inclusion of mantling or climbing.</p>
<p>It might seem minor but remember that <em>Borderlands </em>was released when mantling and automatic climbing had become standard in first person games. So, this was pretty damn big for the series.</p>
<p>With <em>Borderlands 4 </em>coming out in 2025, what are some features or directions you’re anticipating? What are some of the features or characters you enjoy from the series—I’m a Zer0 fan.</p>
<p>Share your thoughts below!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>The World-Building in Super Mario Games Raise More Questions.</title>
		<link>https://afrogamers.com/2024/10/06/the-world-building-in-super-mario-games-raise-more-questions/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Sun, 06 Oct 2024 19:28:14 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=1968</guid>

					<description><![CDATA[There are plenty of toadstools. We were even introduced to friendly koopas in Paper Mario and peaceful communities of Yoshis in Super Mario World. That question among others I’ve had over the years about one of my favorite franchises calls for an anime and perhaps a manga with continuity.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) The worlds of <em>Super Mario </em>always make me wonder about how is anyone living and thriving here? It’s going to be a bit of a thing, so grab a snack and a drink. I’ve been playing <em>Super Mario </em>games since the late 1980s and when you’re a kid; new worlds, new powers, and colors excite you.</p>
<h2>The Lack of People Made Me Wonder in Super Mario Games</h2>
<p>The <em>Mario <a href="https://AfroGamers.com">games</a></em> had that even on stages that had no actual backgrounds like the haunted houses in <em>Super Mario World </em>or castles and forts in the OG <em>Super Mario Bros. </em>There was something exciting happening on the screen.</p>
<p>Then you get older and a little critical. You’ve been exposed to better worlds, elaborate game design, and story—so much story that one of the most revolutionary features in gaming is the “Skip Scene” button.</p>
<p>So, the worlds of the <em>Mario </em>games seem super odd. Like sure, it’s a world of fantasy but even worlds of fantasy have some order, right? In <em>SMB, </em>I basically used imagination to figure out where all of the people were. I came to the conclusion that each stage in <em>SMB, SMB3, </em>and <em>SMW </em>are basically battlegrounds to face Bowser and his Koopa Troopas.</p>
<p>There’s no way I, as a villain, would kidnap a princess or the magic scepters of a bunch of kings ruling over barren lands. They would basically be bandit chiefs with ties to the Crown. No, these battles took place away from civilization with Mario and Luigi having to win each time.</p>
<p>I mean, it would at least make it seem like the Mushroom Kingdom and the other kingdoms are fighting back, right? There’s no way any of those castles would be standing in <em>Super Mario Bros. 3 </em>if there was no resisting army. Bowser&#8217;s Koopalings all had Flying Fortresses. Those things shots normal-sized and large Bullet Bills. They dropped bombs. If there was no military Mario and Luigi would’ve been running through parking lots.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-1985" src="https://afrogamers.com/wp-content/uploads/2024/09/The-World-Building-in-Super-Mario-Games-Raise-More-Questions.png" alt="The World-Building in Super Mario Games Raise More Questions." width="475" height="302" srcset="https://afrogamers.com/wp-content/uploads/2024/09/The-World-Building-in-Super-Mario-Games-Raise-More-Questions.png 920w, https://afrogamers.com/wp-content/uploads/2024/09/The-World-Building-in-Super-Mario-Games-Raise-More-Questions-300x191.png 300w, https://afrogamers.com/wp-content/uploads/2024/09/The-World-Building-in-Super-Mario-Games-Raise-More-Questions-768x488.png 768w" sizes="(max-width: 475px) 100vw, 475px" /></p>
<h2>The Mario RPGs Explained Things Much Better</h2>
<p>As always, leave it up to RPGs and the social aspect to breathe life into these worlds. Even in <em>Super Mario 64—</em>a massive step into the late 90s and early 2000s for Nintendo—that world was sparse. It was just Mario, Peach, Bowser, and a bunch of enemies. Toad and someone else <em>might </em>have been there but it wasn’t a populated world.</p>
<p>It would also explain how the warp pipes dropped Mario and Luigi off just where they needed to go. The RPGs games—like the <em>Megaman </em>action RPGs on Game Boy Advance—featured towns and villages with inhabitants, shops, and side quests.</p>
<p>Mario and his party actually seemed like part of the Mushroom Kingdom and not an isekai savior. Because why would you summon a plumber with an unknown background to your world to save you? Mario could’ve had a violent criminal record or been a bloodthirsty maniac. The Mushroom Council or the Stars lucked up and got a kind-hearted, heroic plumber and his brother of questionable courage. Then again, they got a plumber of all people. Two! They got a buy-one-get-one-free on New York plumbers. What rotten RNG.</p>
<p>Of course, there are retellings of how Mario and Luigi were born in that world but even that begs questions. Apparently, there are or <em>were </em>humans wherever they are. What happened to them? All of the kings in <em>SMB3 </em>are human, Peach, Mario, Luigi, Daisy, Wario and so on. What’s up with the humans?</p>
<p>There are plenty of toadstools. We were even introduced to friendly koopas in <em>Paper Mario </em>and peaceful communities of Yoshis in <em>Super Mario World. </em>That question among others I’ve had over the years about one of my favorite franchises calls for an anime and perhaps a manga with continuity.</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Warframe Still Has Life to It 13 Years.</title>
		<link>https://afrogamers.com/2024/09/15/warframe-still-has-life-to-it-13-years/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Sun, 15 Sep 2024 01:35:51 +0000</pubDate>
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					<description><![CDATA[Do you play Warframe, Diablo IV, or Destiny 2? What keeps you playing and what would make you take a break from the grind and the loop? As always let us know!]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) For a couple of months, I got back into <em>Warframe, </em>a third-person shooter from Digital Extremes. The game came out in early 2013, over a year before Bungie released the first <em>Destiny </em>game. I mention <em>Destiny </em>because <em>Warframe </em>comes off as something of a third-person version of <em>Destiny—</em>which is kind of inaccurate because <em>Warframe </em>came first but it’s definitely not the better-known of the two.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-1941" src="https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years-1024x576.jpg" alt="Warframe Still Has Life to It 13 Years." width="528" height="297" srcset="https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years-1024x576.jpg 1024w, https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years-768x432.jpg 768w, https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years-1536x864.jpg 1536w, https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years-1200x675.jpg 1200w, https://afrogamers.com/wp-content/uploads/2024/07/Warframe-Still-Has-Life-to-It-13-Years.jpg 1920w" sizes="(max-width: 528px) 100vw, 528px" /></p>
<p>Like <em>Destiny 2, WF </em>is very much a live service game meaning it’s meant to stay active via constant seasonal content and updates as well as regular expansions. These games make their bread either by selling the expansion while the game itself is free, having stuff that can be purchased in the premium shop, seasonal passes—or all three. Oftentimes, all three are utilized since the seasonal pass and seasonal content keeps things alive.</p>
<h2>Live Service is a Hard Road to Travel</h2>
<p>Most of the time when a game is developed it’s either meant as a one-off story, a potential series-starter, or a sequel but it’s often a contained story that might get DLC before the studio moves on. They’re rarely meant to be live like the multiplayer modes of <em>Call of Duty. </em>Live service is more the realm of MOBAs and MMORPGs which come in as massively online experiences as soon as they’re installed.</p>
<p>As it would go, live services exist within MMO’s metropolitan area without having a residence in the city proper. But the studio has to be able to support it consistently. That means regular seasons every two to six months that have a theme and keep players involved and engage in the game world followed by an expansion.</p>
<p>The expansion serves as a mini-sequel or soft sequel without being a full-on sequel with a number and subtitle. Mind you, Bungie sells expansions for the price of a full game but those come around every year or two but they have the fanbase and the players tend to be enthusiastic even if there are elements they don’t care for much.</p>
<p>That’s ultimately what a developer takes this road wants: a dedicated fanbase for the title. You only get that with rewarding missions and gameplay and an engaging, constantly evolving story. The mix of this concoction varies from game to game and developer to developer but those who apparently hit that perfect mix for them tend to stick around for a long time. Sprinkle in free-to-play and boom!</p>
<p>Much like <em>Warframe.</em></p>
<h2>Warframe is Hanging in There</h2>
<p>Again, released in 2013, <em>WF </em>is a sci-fi third-person shooter where you as a recently unfrozen Tenno—humanoid warriors who are one with their bio battle suits—to combat a variety of alien lifeforms. Tennos utilize different kinds of weaponry as they take on galaxy-spanning missions to deal damage and defeat these hostile lifeforms.</p>
<p>Typical sci-fi stuff, really. Like other live <em><a href="https://AfroGamers.com">service games</a></em>, a premium store where things and currency can purchased that can be used with any particular in-game mechanic. There’s always a special currency with these types of games—such as platinum in <em>Diablo IV. </em></p>
<p>The story is just enough that a developer can keep going with the game while throwing in storyline stuff and pushing the main story along every few years. What keeps players engaging with <em>WF </em>is some fun gameplay, decent gameplay, cosmetics and better gear to snag, and a leveling system players can work on.</p>
<p>The goal is to make it challenging and rewarding for the dedicated players and accessible enough for new and returning players. It’s a real tightrope act because if you make things too easy, your diehards are going to be annoyed since their effort for years prior might come off as pointless. However, if things are too difficult or convoluted, that’s a good way to not see return players or retain them.</p>
<p>You simply end up with your diehards who—while loyal—you can never truly satisfy. There will be <em>something </em>they didn’t enjoy and those players are regulars and might be familiar to the team. The loudest and rowdiest tend to have a voice in the core community.</p>
<p>Of course, that all only matters if you’re really involved with the community. If you’re not in the official Discord or on their forums, it doesn’t matter. You’re here to play the game. With that said, <em>Warframe </em>has a dedicated community that keeps the game alive and keeps the devs busy.</p>
<p>There are a few games that should be watched to see how this is done. While <em>WF </em>doesn’t have the live population of <em>Diablo IV </em>or <em>Destiny 2, </em>it has stayed alive for over a decade with a population often in the lower five figures.</p>
<p>Do you play <em>Warframe, Diablo IV, </em>or <em>Destiny 2? </em>What keeps you playing and what would make you take a break from the grind and the loop? As always let us know!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Pac-Man Was the Peak of Using Your Imagination While Playing.</title>
		<link>https://afrogamers.com/2024/08/16/pac-man-was-the-peak-of-using-your-imagination-while-playing/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Fri, 16 Aug 2024 00:18:41 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=1923</guid>

					<description><![CDATA[But your only means of survival was evading the Ghosts until you got a power pellet. In a way, PM was a proto-horror game that became a bit of a fantasy adventure once you could fight back. The game spawned a franchise which didn’t see any actual story until 1994’s Pac-Man 2 and 1995’s Pac-in-Time which had to get away from the maze and puzzle approach so that a story could be explored.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) Nowadays in gaming, the need to use your imagination while playing the <em><a href="https://AfroGamers.com">game</a></em> isn’t particularly necessary. Visually and sonically, video games have become interactive films and television shows where you can either experience the story as the protagonist or create your own adventures as the hero or villain. The stories told now are very detailed and well-told—even the mediocre stories.</p>
<p>Honestly, the stories should be at this level given the time and resources that go into development. If the story didn’t match the investment and you got a cinematic <em>Pac-Man </em>with no storyline or anything, that’s pretty much a lost investment unless it becomes a blockbuster. Just by 2020s standards, players expect <em>a little more. </em>Of course, there was a time when this approach worked. Mind you, it was roughly forty or more years ago.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-1935" src="https://afrogamers.com/wp-content/uploads/2024/07/Pac-Man-Was-the-Peak-of-Using-Your-Imagination-While-Playing.png" alt="Pac-Man Was the Peak of Using Your Imagination While Playing." width="491" height="295" srcset="https://afrogamers.com/wp-content/uploads/2024/07/Pac-Man-Was-the-Peak-of-Using-Your-Imagination-While-Playing.png 1000w, https://afrogamers.com/wp-content/uploads/2024/07/Pac-Man-Was-the-Peak-of-Using-Your-Imagination-While-Playing-300x180.png 300w, https://afrogamers.com/wp-content/uploads/2024/07/Pac-Man-Was-the-Peak-of-Using-Your-Imagination-While-Playing-768x461.png 768w" sizes="(max-width: 491px) 100vw, 491px" /></p>
<h2>There Were Old Games Where We Could Figure It Out</h2>
<p>When <em>Asteroid, Space Invader, </em>and <em>Defender </em>came out we have some idea as to what’s going on. They’re sci-fi games and by the late 1970s-early 1980s, there had been enough alien invasions in pop culture that we didn’t need an extreme amount of imagination. I mean, now these games would need a lot more backstory.</p>
<p>Bowser—or King Koopa—didn’t come off as a dragon looking at <em>Super Mario Bros</em> but he was dragon-like. With Super Mario running from fortress to castle over and over, we quickly gathered it was one of those rescue-the-princess deals after the first castle. The instruction manual to <em>The Legend of Zelda </em>didn’t explain a ton about the overall story but there was enough there and a world to transverse that there was enough there to work with for players.</p>
<p>As the 80s and 90s went on, the storytelling got better as the hardware improved. Sure, there were stories that made no sense or just started off with the character ready to venture out but as the game goes on, we actually got more of the story. However, there were games that told you nothing.</p>
<h2>Then There’s Pac-Man</h2>
<p>Pac-Man is one or gaming’s known heroes and one of the distinctive heroes. In his base form, Pac-Man is merely a yellow circle that can open his mouth. Promotionally, he has eyes, a nose, limbs, gloves, and boots. While playing the game, you don’t gather <em>any of that. </em>That goodness for the iconic cabinet artwork! The other characters of note—the Ghosts—were more defined in game but less in the artwork. I mean, they actually had a shape to them.</p>
<p>More defined was the maze where all of this took place. Which is like—<em>what</em> <em>was this? </em>This is where our imaginations go into overdrive. See, PM was constantly moving from maze to maze, eating pellets and power pellets while eating the Ghosts. The end goal was to clear all of the pellets in a level, that’s it. Maybe in 1980, that was enough.</p>
<p>In 1980, <em>Pac-Man </em>was pretty ahead visually while being deceptively simple enough to draw massive numbers of players in. Still, as someone who likes story and lore, the first game just didn’t explain anything. Why was Pac-Man even in the maze? Who built it so endlessly? These Ghosts: why are they in the maze and why are they after PM? What did Pac-Man <em>do </em>to them?</p>
<p>It helps to have <em>some sliver </em>of story there but the other arcade bangers didn’t have much story-wise either. As said before, those bangers also had blatant context about what’s going down. You knew what the enemies were, what they were probably doing, and what you had to do. In <em>Pac-Man, </em>you were just dropped in the mix and given the objective of survive and escape.</p>
<p>But your only means of survival was evading the Ghosts until you got a power pellet. In a way, <em>PM </em>was a proto-horror game that became a bit of a fantasy adventure once you could fight back. The game spawned a franchise which didn’t see any actual story until 1994’s <em>Pac-Man 2 </em>and 1995’s <em>Pac-in-Time </em>which had to get away from the maze and puzzle approach so that a story could be explored.</p>
<p>Perhaps that’s what it was the whole time: the original approach to <em>PM </em>simply didn’t lend itself to storylines and adventures.</p>
<p>Were you a big <em>Pac-Man </em>fan or were the games always a skip for you? Share your thoughts in the comments!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>There’s Just Something About Ubisoft Games.</title>
		<link>https://afrogamers.com/2024/08/01/theres-just-something-about-ubisoft-games/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Thu, 01 Aug 2024 15:07:02 +0000</pubDate>
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					<description><![CDATA[Now, some games might come off as dated if you played the recent ones but most hold up on the gameplay and storyline front bar for the story in Ghost Recon. Far Cry has gotten better with story and you can tell Ubisoft really utilizes their cultural team to make sure even the fictional location is authentic its real-world inspiration during a specific period.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) In 1979, the Eagles released “I Can’t Tell You Why”. The song was a hit off their album <em>The Long Run. </em>That statement comes to mind when wondering what it is I love about Ubisoft games. They’re a studio in my Big 3 along with Nintendo and Bethesda as far as titles I’ll return to even if they released on older consoles years or decades ago.</p>
<p>However, there’s something a little different about Ubisoft compared to those two that I really love and make that <em><a href="https://AfroGamers.com">studio’s games</a></em> something I’ll just sink time into endlessly. Not only that, I’ll notice several hours have passed and I was busy in the world Ubisoft created for this project.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-1909" src="https://afrogamers.com/wp-content/uploads/2024/05/Theres-Just-Something-About-Ubisoft-Games-1024x576.jpg" alt="There’s Just Something About Ubisoft Games." width="542" height="305" srcset="https://afrogamers.com/wp-content/uploads/2024/05/Theres-Just-Something-About-Ubisoft-Games-1024x576.jpg 1024w, https://afrogamers.com/wp-content/uploads/2024/05/Theres-Just-Something-About-Ubisoft-Games-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2024/05/Theres-Just-Something-About-Ubisoft-Games-768x432.jpg 768w, https://afrogamers.com/wp-content/uploads/2024/05/Theres-Just-Something-About-Ubisoft-Games-1536x864.jpg 1536w, https://afrogamers.com/wp-content/uploads/2024/05/Theres-Just-Something-About-Ubisoft-Games-2048x1152.jpg 2048w, https://afrogamers.com/wp-content/uploads/2024/05/Theres-Just-Something-About-Ubisoft-Games-1200x675.jpg 1200w" sizes="(max-width: 542px) 100vw, 542px" /></p>
<h2>Ubisoft Brings Near Flawless World Design</h2>
<p>Big open worlds to explore has been big in gaming for almost two decades now on console. With each generation, the worlds get bigger and livelier. It went from just having a large map to NPCs having actual schedules throughout an in-game day. Like, there’s even times when NPCs pack it in and go to bed! Who would’ve imagined that while playing <em>Castlevania II </em>in 1987?</p>
<p>It was something I longed for after playing <em>Final Fantasy VII </em>on PSX. Shoutout to advances in hardware and programming for <em>that. </em>However, the world itself in these games allow you to really explore as every developer likes for players to do. I’ve always maintained that true exploration in a game only comes from both an open world and a non-linear experience.</p>
<p>You can’t move a player along for the story while having this world modeled after NYC or LA. You have to let the player do as they do. Give them enough side quests, roaming enemies, activies and mechanics to keep them in the game and keep them playing longer.</p>
<p>It took a while—because of hardware restrictions at different times—but Ubisoft understands this. While the early <em>Assassin’s Creed </em>games were somewhat linear in that they didn’t offer enough to do outside of the main mission and those uninteresting side quests, the exploration was enough to sate me until <em>ACIII </em>came out—and your boy had a <em>blast </em>running around the late 18<sup>th</sup> century New England colonies.</p>
<p>Later games would expand upon these and new mechanics would be introduced and used in some form in other titles. That works just fine for me, especially when the mechanics were fun to play with. Sometimes, they’re better than they were in the original game it came from!</p>
<h2>Mastery of Mechanics</h2>
<p>Bethesda has some mechanics that they’ve mastered and will introduce a new one with each new major entry. Ubisoft does the same but in greater volume—there’s a reason for that and it will be our next one! The developer will introduce something in <em>The Division</em> and you might see it in another <em>Watch Dogs </em>or <em>Ghost Recon </em>game. The prime mechanic has always been crafting which differs from title to title but is always reworked for the follow-up. On occasion, it might be scrapped entirely.</p>
<p>A prime example is crafting in <em>AC Valhalla </em>being the best in the franchise. Crafting between <em>ACIII/Black Flag </em>didn’t experience a massive jump by <em>Origins, Odyssey, </em>and <em>Valhalla </em>but the addition of improved skills and levels to skills saw a significant jump with <em>Orgins </em>and <em>Odyssey</em>.</p>
<p>However, <em>Valhalla </em>really took the cake in the franchise with this skill tree. Its fabulous and reminds me of a more flexible <em>Elder Scrolls V: Skyrim. </em>It makes the play think more strategically about crafting because these resources and gold aren’t necessarily flowing into Eivor’s pockets!</p>
<p>I’ll say the same is true about <em>Far Cry 5 </em>and <em>6, </em>the absence of a skill tree in favor of an armor-linked bonus makes crafting and reconfiguring your weaponry and Amigo more tactical. Really loving my stealth-focused build in <em>FC6 </em>and that’s all thanks to the union between crafting, the armor sets, and  fairly challenging combat AI.</p>
<h2>Consistency Between Games</h2>
<p>Consistency manifests in different ways. Nintendo has a certain level of quality you can expect. Bethesda tends to stick with themes and world lore perfectly. Ubisoft is the iron horse. The studio has multiple active franchises and manages to drop a new game in that franchise with pretty good regularity.</p>
<p>You’re not going to wait six or ten years between <em>AC </em>games and if there is a lengthy development period, Ubisoft has a few other long-running franchises to dive into if you need to scratch that open-world itch. It’s very rare that you’ll go “Ubisoft doesn’t have anything else to play?” when the catalogs are as deep and plentiful.</p>
<p>Now, some games might come off as dated if you played the recent ones but most hold up on the gameplay and storyline front bar for the story in <em>Ghost Recon. Far Cry </em>has gotten better with story and you can tell Ubisoft really utilizes their cultural team to make sure even the fictional location is authentic its real-world inspiration during a specific period.</p>
<p>It&#8217;s just what Ubisoft does. But let us know: do you have a favorite—or more than one—franchise from Ubisoft? What’s your favorite and least favorites in the franchise?</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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