<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Misc. &#8211; AfroGamers.com</title>
	<atom:link href="https://afrogamers.com/category/misc/feed/" rel="self" type="application/rss+xml" />
	<link>https://afrogamers.com</link>
	<description>Gaming &#38; Comics 24/7...</description>
	<lastBuildDate>Mon, 01 Jun 2026 07:30:29 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://afrogamers.com/wp-content/uploads/2018/07/cropped-FavIcon-1-32x32.png</url>
	<title>Misc. &#8211; AfroGamers.com</title>
	<link>https://afrogamers.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Ultimate Spider-Man 2000 Series Remains One Of Marvel’s Best Reboots.</title>
		<link>https://afrogamers.com/2026/06/01/ultimate-spider-man-2000-series-review/</link>
					<comments>https://afrogamers.com/2026/06/01/ultimate-spider-man-2000-series-review/#respond</comments>
		
		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Mon, 01 Jun 2026 07:29:31 +0000</pubDate>
				<category><![CDATA[Book Club]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[Mainstream Comics (Marvel/DC)]]></category>
		<category><![CDATA[Misc.]]></category>
		<guid isPermaLink="false">https://afrogamers.com/?p=2183</guid>

					<description><![CDATA[A review of Marvel’s Ultimate Spider-Man series, looking at Michael Bendis, Mark Bagley, Peter Parker, the Ultimate Marvel timeline, and why the comic remains worth reading.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) The original <em>Ultimate Spider-Man </em>series was headed up by the incredible team of writer Michael Bendis and artist Mark Bagley. Released in 2000, it was basically a modern retelling of one of Marvel’s Big 3 superheroes.</p>
<p>Knowing this, going back and reading the series would beg the question “Why?” At least for some. Between the character’s creation in August 1962 and the publishing of <em>Ultimate Spider-Man </em>in October 2000, we would see multiple comics, cartoons, and films focusing on a teenage Peter Parker coming into his powers and facing off against familiar villains.</p>
<p>In short, the concept was tired and ran down. That’s why Miles Morales was received so well. It was something new and half of the original team—Bendis—returned and deliver on the execution. That’s where the original <em>Ultimate Spider-Man </em>gets a chance. Execution.</p>
<p>Bendis could’ve given us the exact same tale but Marvel would’ve gone for it. Plus, the rest of the <em>Ultimate Marvel </em>universe was focused on a modern spin on classic heroes. So, is <em>Ultimate Spider-Man </em>worth a read? Let’s find out.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter  wp-image-547" src="https://afrogamers.com/wp-content/uploads/2018/11/ultimate-spider-man.jpg" alt="Ultimate Spider-Man 2000 Series Remains One Of Marvel’s Best Reboots." width="278" height="428" srcset="https://afrogamers.com/wp-content/uploads/2018/11/ultimate-spider-man.jpg 600w, https://afrogamers.com/wp-content/uploads/2018/11/ultimate-spider-man-195x300.jpg 195w" sizes="(max-width: 278px) 100vw, 278px" /></p>
<h3><strong><em>Ultimate Spider-Man </em></strong><strong>(2000-2009)</strong></h3>
<p>This series was basically the flagship for the <em>Ultimate Marvel </em>lineup. Sure, there was a whole <em>Ultimates </em>comic there but this was Spidey’s show. Hell, <em>Ultimates </em>wasn’t even the longest running in the lineup since it was completed in under a year following thirteen issues. Sure, it came back in 2005 and once more in 2008, but again it was out after thirteen and six issues respectively.</p>
<p><em>Ultimate Spider-Man </em>went 133 issues over eight years. That’s nothing to sneeze at. The only other series in that line to come close were <em>Ultimate X-Men </em>which got a hundred issues across eight years and <em>Ultimate Fantastic Four</em>, which was given sixty issues across five years. Of course, the Fantastic Four should’ve gotten that many since it was the <em><a href="https://AfroGamers.com">Marvel Universe</a></em>’s top team for decades and the X-Men are the X-Men. Everyone loves the X-Men because everyone has at least one favorite mutant and stories are often timeless.</p>
<h3><strong>That Sliding Timeline</strong></h3>
<p>First thing’s first, <em>Ultimate Spider-Man </em>as well as the entire <em>Ultimate Marvel </em>line still worked within Marvel’s janky “sliding timeline.” While the sliding timeline isn’t particularly confusing, it leaves a ton of things unanswered. Namely, the fact Captain America fought in World War II which is depicted in the Marvel Universe, referenced frequently but never establishes a concrete timeline.</p>
<p>There’s a good reason for this. Business-wise, Marvel wrote itself into a box where it has a number of popular, established characters that it doesn’t want to phase out entirely. As a result, most characters don’t age, they get numerous stories.</p>
<p>Marvel explains that these stories happened in just a few decades and don’t go by real time. Okay&#8230;I guess. To bolster this, the <em>numerous </em>incidents of time traveling and time tampering affected Marvel’s time to some odd degree. Alright, we’re getting to something that makes <em>some </em>canonical sense. As far as the <em>Ultimate Marvel </em>universe is concerned, it shouldn’t be impacted by anything of this until the <em>Secret Wars </em>storyline in 2015.</p>
<p>Honestly, its why I’m more of an Astro City/Valiant Comics reader. The timeline is what it is and the timeline goes straight forward—even with instances of time travel being an important part of Astro City.</p>
<h3><strong>Content</strong></h3>
<p>In regards to the artwork and writing, both were extremely good. The execution in a modern retelling of Peter Parker’s life as Spider-Man worked here. Some people didn’t care for it but that’s often the case with comics, right? But I felt they really hit it out the park. I got back into comics in 2007 because of <em>Ultimate Spider-Man. </em></p>
<p>The main line of comics in both Marvel and DC can be hard to get into. This isn’t because the stories aren’t any good, its that <em>so much </em>happens across multiple series in the period of a year that it can be hard to jump in. And if you manage to jump in, you have to keep up. American comics often aren’t linear, they weave in with other series in a shared universe and a significant event of a larger story arc might be referenced.</p>
<p>This is also the case with <em>Ultimate Marvel </em>but since it started with a handful of series and didn’t run for decades and decades, its pretty easy to get into and read through all the series. Of the series, <em>Ultimate Spider-Man </em>and <em>Ultimate X-Men </em>were the most appealing. Bendis’ Spider-Man isn’t much different from the teenage Spidey we’re familiar with but the series entire eight year focus was just on teen Spidey.</p>
<p>This was something I <em>loved </em>because Spidey in college simply didn’t appeal to me too much and adult Spidey didn’t either. The stories were great, mind you but I just could be bothered with his adult drama. I wanted superpowered fights and Parker’s wittiness. <em>Ultimate Spider-Man </em>gave you both with the risk of being a teen and having to keep up his identity.</p>
<p>To a degree, it was something you probably missed out on if you got into <em>Spider-Man </em>at a certain time and didn’t go back read the early stuff.</p>
<h3><strong>Pull or Pass</strong></h3>
<p>I’ll say that <em>Ultimate Spider-Man </em>gets a pull. There’s great artwork, great writing, and I have to add—the covers are dope. They’ve been out for over a decade now—almost twenty years which is wild—so you’ll do better picking them up in graphic novel format. If you’re not up for buying <em>all </em>27 books—although the first 22 is the main run—chances are your public library has them or can hold them. That’s how I went through them anyway. The Marvel Unlimited service is also a good way to read them.</p>
<h3><strong>RATING: 8.5 out of 10 <em>(Recommended</em>)</strong></h3>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://afrogamers.com/2026/06/01/ultimate-spider-man-2000-series-review/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Judge Dredd’s The Day the Law Died: Judge Cal’s Chaotic Reign.</title>
		<link>https://afrogamers.com/2026/06/01/judge-dredd-the-day-the-law-died-judge-cal-review/</link>
					<comments>https://afrogamers.com/2026/06/01/judge-dredd-the-day-the-law-died-judge-cal-review/#respond</comments>
		
		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Mon, 01 Jun 2026 07:07:09 +0000</pubDate>
				<category><![CDATA[Book Club]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[Misc.]]></category>
		<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://afrogamers.com/?p=2180</guid>

					<description><![CDATA[A look back at Judge Dredd’s classic The Day the Law Died storyline, Judge Cal’s insane rule, and why this 2000 AD story is still pull-worthy.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) So, <em>Judge Dredd </em>has been around for years. A little over 49 years, actually. The series has seen a number stories in that time and the greatest judge of Mega-City One has been through a lot and seen a lot. One of those big stories in the first few years of the series was <em>The Day the Law Died</em>. This 1978 story was something that sprang from a hierarchy-shaking event and spiraled into the rise of one of the worse Chief Judges in Mega-City One history:</p>
<h3><strong>Judge Cal</strong></h3>
<p>Originally a Deputy Chief Judge, Judge Cal wasn&#8217;t in his position for long at just a year. Prior to that, he served as head of the Special Judicial Squad—basically the Internal Affairs of the Justice Department. Tasked with keeping the judges honest, Judge Cal aspired for more power and the coveted Chief Judge position.</p>
<p>He made his way up the ranks via blackmail and forcing some Judges to become his hitmen. Rivals and allies were either kept in line or found themselves with a bit of permanent misfortune. Eventually, Cal became Deputy Chief. He was within distance of his goal. All he needed was to get rid of Judge Goodman. Luckily, he had some support in the way of Judges who had since become corrupted.</p>
<p>When Judge Cal made his move, it was already a wrap for Judge Goodman. Prior to this, his mind had been taken over, the <a href="https://afrogamers.com/2018/08/11/judge-dredd-robot-wars/"><em>Robot Wars</em></a> had seen the population of Mega-City One take a hit, and there was uncertainty of Judge Dredd&#8217;s return from the <em><a href="https://afrogamers.com/2018/09/21/judge-dredd-the-cursed-earth/">Cursed Earth</a></em>. While Dredd did return, it all took a toll on the man. This made him easy pickings for Cal who enacted a plan to have Dredd arrested for the killing of a civilian.</p>
<p>Dredd was sent to jail on Titan but managed to get free and clear himself. Revealing it was a robot made to look like the lawman. Since the information the robot used came from within the Department, the hunt for the man who set Dredd up was on. The whole time that Dredd was away, Chief Judge Goodman fell apart allowing for Cal to go forward with taking over. He would go on to have the mayor of Mega-City One imprisoned, Dredd shot, and Goodman killed.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-539" src="https://afrogamers.com/wp-content/uploads/2018/11/thumbnail_judge-dredd-judge-cal.jpg" alt="Judge Dredd’s The Day the Law Died: Judge Cal’s Chaotic Reign." width="436" height="476" srcset="https://afrogamers.com/wp-content/uploads/2018/11/thumbnail_judge-dredd-judge-cal.jpg 436w, https://afrogamers.com/wp-content/uploads/2018/11/thumbnail_judge-dredd-judge-cal-275x300.jpg 275w" sizes="(max-width: 436px) 100vw, 436px" /></p>
<p>&nbsp;</p>
<h3><strong>Caligula&#8217;s Reign</strong></h3>
<p>Even though Dredd would recover—because Dredd never loses and he&#8217;s never out for too long—Cal was able to go on with his plans for Mega-City One. While he was a corrupt official who wanted power for himself, he was also an authoritarian and put the city in a state of martial law. He was also able to brainwash the majority of the judges to not question him.</p>
<p>The power went to Cal&#8217;s head and he became insane to the point his goldfish was appointed to his old position and is now Deputy Chief Judge Fish. At his side were two judges, one of which Cal eventually betrayed when they questioned his sanity. There was a group of citizens who banded together to fight against Cal&#8217;s reign but they were crushed by the reptile alien Kleggs that the Chief Judge brought in. As punishment, Cal had citizens executed in alphabetical order.</p>
<p>As expected, some citizens decided to flee the city when it was gathered that Cal was totally gone. This meant they would&#8217;ve taken their chances in the Cursed Earth. Unfortunately, the Chief Judge forced them to stay and build the wall that would keep them in. When Dredd recovered, he set about taking the fight to Cal with the help of a few almost retired judges, protege Judge Giant and his own mentor Judge Griffin.</p>
<p>In heading underground, he enlisted the help of the criminal Fergee. Knowing that Dredd was coming for him, Cal enlisted the help of Kleggs. The final dance for Chief Judge Cal came when he was planning to destroy Mega-City One in attempt to freeze his reign at the height of perfection—at least he <em>felt </em>it was a perfect reign. Dredd&#8217;s forces managed to defeat the Kleggs but were captured by Cal&#8217;s forces.</p>
<p>As it often happens, whenever there seems to be no way out for Dredd, he always survives thanks to some improbable shot or an ally. In this case, Fergee came through and killed Chief Judge Cal by throwing him to his death and preventing the plot.</p>
<h3><strong>Pull or Pass</strong></h3>
<p>Dredd was once again given all the kudos and it was expected that he&#8217;d become Chief Judge. He instead nominated Chief Griffin in his place, wanting to remain where the action is. Which is great, because without Dredd Mega-City One would&#8217;ve continued to lose more of its population. I mean, we&#8217;re talking over 40 years of stories and this city just gets the<em> rough </em>end of disasters and the like.</p>
<p>So is this one pull-worthy or could you pass it and read it if you come across it? It&#8217;s definitely pull-worthy purely for the peak insanity and chaos wreaked by Judge Cal. You expect Judge Dredd to pull a victory out but you&#8217;re really wondering how long will it take and how much more will Cal amp up the chaos before he does.</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://afrogamers.com/2026/06/01/judge-dredd-the-day-the-law-died-judge-cal-review/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Kingdoms of Amalur Was an RPG with the Potential Go Further.</title>
		<link>https://afrogamers.com/2026/05/23/kingdoms-of-amalur-reckoning-rpg-retrospective/</link>
					<comments>https://afrogamers.com/2026/05/23/kingdoms-of-amalur-reckoning-rpg-retrospective/#respond</comments>
		
		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Sat, 23 May 2026 23:54:09 +0000</pubDate>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming Analysis]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[Microsoft/Xbox]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Old School RPG]]></category>
		<category><![CDATA[PC/Mobile/Android/iOS]]></category>
		<category><![CDATA[PlayStation/PS4]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[RPGs]]></category>
		<guid isPermaLink="false">https://afrogamers.com/?p=2159</guid>

					<description><![CDATA[A look back at Kingdoms of Amalur: Reckoning, the ambitious PS3-era RPG that combined deep lore, fun combat, crafting, and massive world design into one underrated fantasy adventure.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) I recently watched some videos about the development process of the PS3-era title <em>Kingdoms of Amalur: Reckoning </em>and was really impressed by the work that went into the game.</p>
<p>For those who never experienced it or played the game when it ended on storefronts, <em>Kingdoms of Amalur </em>was an open-world action RPG taking place in fantasy world brimming with magical and ancient dangers, well-crafted lore, and a good amount of quests and side quests to keep you busy.</p>
<p>Following a decent character creation process, the main character’s story begins after challenging Fate and reviving after certain death. There is a brutal conflict going on but the Gnomes are busy conducting research into resurrection and getting their Well of Souls working.</p>
<p>The MC proves to be a success and of great interest to one researcher who accompanies the MC in escaping hostile forces and puts them on the path to finding out more about their new existence. Along the way, the main character experiences many adventures while also lending their power to the difficult forces combating the Tuatha and more regional dangers and threats.</p>
<p><img decoding="async" class="aligncenter wp-image-2176" src="https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-1024x575.jpg" alt="Kingdoms of Amalur Was an RPG with the Potential Go Further." width="671" height="377" srcset="https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-1024x575.jpg 1024w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-768x432.jpg 768w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-1536x863.jpg 1536w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-450x253.jpg 450w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-780x438.jpg 780w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further-1600x899.jpg 1600w, https://afrogamers.com/wp-content/uploads/2026/05/Kingdoms-of-Amalur-Was-an-RPG-with-the-Potential-Go-Further.jpg 1922w" sizes="(max-width: 671px) 100vw, 671px" /></p>
<h2><em>Kingdoms of Amalur</em> Had a Lot Going for It</h2>
<p>Honestly, that’s as brief an explanation of <em>Kingdoms of Amalur: Reckoning (</em>or <em>Re-Reckoning, </em>the remaster). There’s a <em>lot </em>of stuff going on here. It featured everything that would’ve been standard for an open-world game at this time.</p>
<p>You have your farming of materials, crafting, a decent-sized skill tree with flexibility for some flexible build crafting, rewarding side quests and encounters that allow you to test and stress your progress and build.</p>
<p>The developer, Big Huge Games had a boatload of ideas and managed to put the majority together and craft their mechanics around them. And it works! Whenever I installed this game, I ended up sinking hours into the quests, building up my Fateless One (the main character who exists beyond Fate which governs the world), and crafting gear and weapons to better utilize those skills.</p>
<p>It&#8217;s all stock open-world RPG fare but it’s all put together in a way that works and is actually fun. In addition, you had two creative powerhouses in fantasy and comics with novelist R.A Salvatore and writer/artist Todd McFarlane fleshing out the setting of the Faelands, its lore and inhabitants.</p>
<p>What I found interesting about all of this is that at the time of its release, visually <em>Kingdoms </em>of Amalur looked like nothing too special. There were definitely that <em>looked </em>better crafted graphically but <em>Amalur </em>was far from a horrible-looking game. In some ways it existed between slightly dated and of its time but didn’t come off as a game that would push the Xbox 360, PlayStation 3, or gaming PCs of the early 2010s.</p>
<h2>The World and Scale</h2>
<p>Instead you had regions that were colorful, bold, and at times dark and gloomy. You actually felt that your Fateless One was engaged in this large, lengthy quest where you decided how it progressed. Adding to this was the scale of the world. You could look at the map and see what region your were in and which ones were close but traveling through these areas wasn’t exactly a quick jaunt.</p>
<p>You were going to clash with enemies and beasts, you would be distracted by loot and stories, and enticed by exploration. The size of different areas within a region encouraged exploration and after a few encounters, that curiosity in what else could be gained as far as gear and weapons.</p>
<p>I would say this is what really kept me in <em>Amalur: </em>the scale and crafting. Sure, the combat was fine but the possibilities and tiers of crafting material and what could be made had me trying to create the best possible gear for my adventures. The game encouraged that heavily but made it so that if you were into combat, there was plenty of that but you had to explore to be more effective.</p>
<h2>Fate of the Kingdom</h2>
<p>Ultimately, <em>Kingdoms of Amalur </em>managed to move a million copies but the developer closed due to financial factors as EA had to be repaid for investing a significant amount into the project. Also, the development itself had some issues that seemed to be am indication of how things would shake out for the end product.</p>
<p>Despite the cash sunk into <em>Amalur, </em>there were unfavorable takes into different elements of the game. It was viewed favorably enough to warrant a remaster by Kaiko roughly eight years later. While there is a potential series or even a franchise there, <em>Amalur </em>hasn’t seen much interest or movement in future entries.</p>
<p>Share your thoughts on <em>Kingdoms of Amalur. </em>With the other RPGs of a similar vein out and thriving at that time, did you have expectations of a sequel? Or did you gather that “Too much was out into this game, it was going to get the axe and thrown in the vault”?</p>
<p>Let us know!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://afrogamers.com/2026/05/23/kingdoms-of-amalur-reckoning-rpg-retrospective/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Odd Adventures on the Sega Genesis.</title>
		<link>https://afrogamers.com/2026/05/15/odd-sega-genesis-games-that-should-not-exist/</link>
					<comments>https://afrogamers.com/2026/05/15/odd-sega-genesis-games-that-should-not-exist/#comments</comments>
		
		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Fri, 15 May 2026 17:06:12 +0000</pubDate>
				<category><![CDATA[Action (Shooter/Fighting, etc.)]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Cartoons]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming Analysis]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo Switch/SNES/N64]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Top 5/Top 10]]></category>
		<guid isPermaLink="false">https://afrogamers.com/?p=2154</guid>

					<description><![CDATA[A look back at five oddball Sega Genesis games that made players wonder why they even existed, from Sonic Spinball to Revolution X and more forgotten adventures from the 1990s gaming era.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) The Sega Genesis, like any console, had standalone games or short-lived franchises that make you go “Why are you even here?” or “What’s with this spinoff?” I constantly wander who asked for a particular game but I’m someone who can see potential or something decent in most games. Maybe the concept was good but a better developer was needed. Perhaps the story worked but the gameplay was a let down.</p>
<p>There are many directions some games could’ve taken, even the blockbusters and Greatest Hits. We’re going to look at five odd adventures (good and bad) from the Sega Genesis era. I’ve mainly lived in a PlayStation, Nintendo, and PC household but in the 1990s there were some memorable journeys on the Genesis.</p>
<p>Let’s dive in!</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2163" src="https://afrogamers.com/wp-content/uploads/2026/05/image-11-1024x172.png" alt="Odd Adventures on the Sega Genesis." width="1024" height="172" srcset="https://afrogamers.com/wp-content/uploads/2026/05/image-11-1024x172.png 1024w, https://afrogamers.com/wp-content/uploads/2026/05/image-11-300x50.png 300w, https://afrogamers.com/wp-content/uploads/2026/05/image-11-768x129.png 768w, https://afrogamers.com/wp-content/uploads/2026/05/image-11-1536x259.png 1536w, https://afrogamers.com/wp-content/uploads/2026/05/image-11-2048x345.png 2048w, https://afrogamers.com/wp-content/uploads/2026/05/image-11-450x76.png 450w, https://afrogamers.com/wp-content/uploads/2026/05/image-11-780x131.png 780w, https://afrogamers.com/wp-content/uploads/2026/05/image-11-1600x269.png 1600w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<h2><em>Sonic Spinball</em> (Sega, 1993)</h2>
<p>Pinball games on a console used to seem a little lazy to me and that’s mainly as a result of having played <em>Sonic Spinball. </em>It’s not that the game was bad, it was actually a lot of fun. It’s just pinball with a <em>Sonic the Hedgehog </em>theme that worked. I remember thinking that Sega should’ve dropped another <em>Sonic </em>game for the Genesis…only for them to drop them awesome <em>Sonic 3 </em>the following year.</p>
<p>This was the age of quick turnaround for non-sports games. What made this game more odd is that there was no sequel. Just “Here’s some <em>Sonic</em> in the meanwhile.” <em>Alex Kidd Pinball</em> would’ve probably bothered me less because Alex Kidd had long since been shafted and thrown in the vault. If there was no sequel, it would be expected. It’s <em>Alex Kidd.</em></p>
<p>Unfortunately, Alex Kidd was all stiff (as were many video game characters from the Master System and NES period) and couldn’t ball up and spin like Sonic and Tails could. On that note, <em>Sonic Spinball </em>has mobile gaming potential.</p>
<h2><em>Chuck Rock II: Son of Chuck</em> (Core Design, 1993)</h2>
<p>The character Chuck Rock had <em>one game </em>on multiple consoles including the Super Nintendo, Sega Genesis, Game Boy, and Game Gear. It was also on some Atari consoles (not too unusual) but it was just that 1991 game. There wasn’t a ton of <em>Chuck Rock </em>games, he wasn’t a character who became a promoted star from a long-running franchise. He was just there, saving his girl in a <em>Flintstones</em>-meet-<em>Super Mario </em>sense.</p>
<p>Two years later, Chuck Rock Jr is off to save his father in a <em>Flintstones</em>-meets-<em>Donkey Kong Jr </em>sense. The game was fine as a platformer and had fun enemies and boss battles, it’s just an odd adventure when you hadn’t played the first <em>Chuck Rock. </em>Of course, after playing <em>Chuck Rock II, </em>you’ll find that it makes sense why there was no <em>Chuck Rock III. </em>Besides the studio closing down years later, there was nowhere else to go with the series.</p>
<h2><em>Krusty’s Fun House</em> (Acclaim, 1992)</h2>
<p>It’s the 1990s, <em>The Simpsons </em>run the world and it makes sense that there would be games based on <em>The Simpsons </em>on multiple consoles. It’s just odd that we have a game based on Krusty the Clown who is built like Homer Simpson but doesn’t get into the overly involved situations that Homer gets into.</p>
<p>Sure, Homer has a gut and is at home on the couch any day of the week but he’s out and about doing <em>something. </em>Krusty? Not so much. This isn’t to say it was a bad title or that all <em>Simpsons </em>games should feature Bart. This game was fun and there was an <em>Itchy &amp; Scratchy </em>platformer.</p>
<p>To a degree, it’s the idea of a <em>Simpsons </em>puzzle game. This could’ve been any game. It was actually another game that was given the <em>Simpsons </em>coat of paint because why develop something from scratch when you could just re-design the setting and main characters like <em>Super Mario Bros. 2?</em></p>
<h2><em>Revolution X</em> (Midway, 1994)</h2>
<p><em>Revolution X </em>was an arcade shooter that was ported to the Sega Genesis. It is best known for being the game that features Aerosmith. They’re not playable characters but they are collectible. This is the only outright bad game on the list because it was often dicey when an arcade shooter or even a PC shooter was ported to the Genesis or Super NES.</p>
<p>But that’s to be expected. No, the odd thing here is we’ve got a band shooter. This isn’t a run-n-gun affair. It’s not a <em>DOOM </em>situation either. This is more like <em>Area 51 </em>or <em>House of the Dead</em>. The game is filled with odd design choices. You’ve got women in bikinis but few on the beach, you’re fighting with a hostile group, and Aerosmith has been kidnapped.</p>
<p>I mean at this time, Aerosmith was delivering the goods but I just don’t know about putting the band and a shooter (or any genre together). Then again, it could’ve been an early 1990s Kiss shooting game.</p>
<h2><em>Chester Cheetah: Too Cool to Fool </em>(System Vision, 1992)</h2>
<p>Hmm. Both the Sega Genesis and Super Nintendo were no stranger to bad mascot games. Every mascot game can’t be <em>Cool Spot</em> but they can aspire to be <em>Global Gladiators. Chester Cheetah: Too Cool to Fool </em>meets the standard set by <em>Global Gladiators</em>. That is to say it’s mediocre at best but no one would say it was a good or great game.</p>
<p>Mechanically, it worked like most mascot or cartoon platformers from this period with the stiff jumping and movement. I remember my dad bringing this game, <em>Krusty’s Fun House, Tecmo Super Bowl, </em>and <em>Klax </em>from a Friday jaunt to the video store.</p>
<p>It was a <em>dreadful </em>haul but this was the one I played the most since the Cheetos Paws was my favorite snack at the time. You don’t have to reserve judgement and no grace is warranted, I also bought the Combo Man comics because I liked the Combo pretzel snacks.</p>
<p>The odd nature of this game comes from the game obviously not being good but Frito-Lay being invested in it because it was part of an advertising run that was supposed to include a Chester Cheetah cartoon. The toon was canceled but we got two <em>Chester Cheetah </em>games.</p>
<p>Again, this one wasn’t good at all. It was a little under mid, didn’t feature anything new or unique, looked like an early Genesis title (which it was) but someone said “Make another. The streets want another.”</p>
<p>I mean, I wanted another <em>Cool Spot </em>and more <em>Taz-Mania </em>games but never mind that. Much like the Geico cavemen only working for commercials and not warranting a whole television show, Chester Cheetah didn’t need ongoing adventures in video game form.</p>
<p>What are some odd games you’ve played that you feel probably shouldn’t exist. Let us know in the comments!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://afrogamers.com/2026/05/15/odd-sega-genesis-games-that-should-not-exist/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>When Cartoon Programming Blocks Ruled the World.</title>
		<link>https://afrogamers.com/2026/05/13/best-cartoon-blocks-of-the-80s-and-90s/</link>
					<comments>https://afrogamers.com/2026/05/13/best-cartoon-blocks-of-the-80s-and-90s/#comments</comments>
		
		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Wed, 13 May 2026 01:49:31 +0000</pubDate>
				<category><![CDATA[Cartoons]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[TV/Film/Movies]]></category>
		<guid isPermaLink="false">https://afrogamers.com/?p=2144</guid>

					<description><![CDATA[Take a nostalgic look back at the best cartoon blocks of the 80s and 90s, from Saturday morning TV to weekday afternoons and cable favorites like USA Cartoon Express and Cartoon Planet.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) Those of us who grew up during the pre-streaming and cable marathon era of TV tend to hold up Saturday morning as the golden era for cartoons on TV. It was for good reason.</p>
<h2>The Saturday Morning  Cartoon Landscape</h2>
<p>Depending on the network, the Saturday morning block was must-see TV at a time when you could’ve just stayed asleep or actually went outside to do something. Well, in the 80s and 90s, being outside at 7 AM as an elementary schooler was good way to potentially end up a milk carton but Saturday morning was often slow but not Sunday morning slow.</p>
<p>Your heavy hitters were ABC and the WB (in my market originally our Fox affiliate and now the CW). Perpetually third place was UPN (now MyNetwork TV in this market). Those three had regular Saturday morning blocks with CBS and NBC getting away from Saturday morning toons in the morning.</p>
<p>Looking at TV logs from the 1980s, every major network had a Saturday morning block then CBS and NBC went to blocks that started with toons and finished with different kinds of content for kids. Some were educational and others were live action shows like <em>Saved by the Bell.</em></p>
<h2>The Weekday Cartoon Blocks</h2>
<p>While Saturday always got the shine—and for good reason—the afternoon blocks were no slouches. It was more of a mix as to what you’d get because the primo toons were typically on Saturdays.</p>
<p>Meanwhile, the school day or weekday line-up featured a few bangers surrounded by either scrub toons or shows that would be viewed favorably but not as bangers.</p>
<p>For instance, you could see <em>Batman: The Animated Series </em>around 4 PM before <em>The Simpsons </em>on Fox/the WB which was outside of the Fox Kids/WB Kids slot. Before you got to <em>Batman, </em>you had to go through <em>Tiny Toons Adventures, Pinky and the Brain, Animaniacs, Taz-Mania, </em>and <em>Freakazoid—</em>a trio of banger series. You also had <em>Eek the Cat </em>and <em>Bobby’s World. </em>Both were fine cartoons but they weren’t the WB’s flagship stuff.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2150" src="https://afrogamers.com/wp-content/uploads/2026/03/When-Cartoon-Programming-Blocks-Ruled-the-World.jpg" alt="When Cartoon Programming Blocks Ruled the World." width="780" height="438" srcset="https://afrogamers.com/wp-content/uploads/2026/03/When-Cartoon-Programming-Blocks-Ruled-the-World.jpg 780w, https://afrogamers.com/wp-content/uploads/2026/03/When-Cartoon-Programming-Blocks-Ruled-the-World-300x168.jpg 300w, https://afrogamers.com/wp-content/uploads/2026/03/When-Cartoon-Programming-Blocks-Ruled-the-World-768x431.jpg 768w, https://afrogamers.com/wp-content/uploads/2026/03/When-Cartoon-Programming-Blocks-Ruled-the-World-450x253.jpg 450w" sizes="(max-width: 780px) 100vw, 780px" /></p>
<p>Worse was the mixed bag over on UPN where <em>Mighty Max, Street Sharks, Mummies Alive, Mutant League, </em>and <em>The Adventures of Sonic the Hedgehog </em>existed alongside <em>Stone Protectors, Stunt Dawgs, Double Dragon, </em>and <em>The Adventures of T-Rex. </em>It was a very scrub-heavy mix on the network and things didn’t truly pick up for the network until 1995 when <em>Samurai Pizza Cats, Sailor Moon, Dragon Ball, </em>and <em>Ronin Warriors </em>aired.</p>
<p>Even with those shows on the network holding down the before school/weekday morning block, the afternoon cartoon block was largely a pass until <em>Dragon Ball </em>and <em>Ronin Warriors </em>were moved to the afternoon block and <em>Eagle Riders (Gatchaman) </em>debuted on the Saturday block.</p>
<p>Mind you, Cartoon Network had been alive and kicking since 1994 but if you didn’t have cable, the broadcast networks were your stop for toons.</p>
<h2>Cable’s Cartoon Blocks</h2>
<p>I was going to focus on the Sunday morning cartoons but that was probably the weakest block of cartoons you’d ever see. UPN had a block on Sundays where the only show of note was <em>Technoman (Tekkaman Blade) </em>and eventually <em>Eagle Riders </em>being sandwiched between early morning and late morning church programming.</p>
<p>No, we’re going to take a quick look at TBS which had a strong block game throughout the weekend. Even on TNT viewers were blessed with “MonsterVision” and TBS had the action/martial arts block “Movies for Guys Who Like Movies<em>”.</em></p>
<p>TBS had the “Cartoon Planet” block starting in 1995 that was based around a kids’ version of <em>Space Ghost Coast to Coast. </em>Think, <em>SGC2C </em>as a daytime talk show without guests. Surrounding it was a couple of classic Hanna-Barbera shorts that were worth the watch in the late 60s and 70s, Looney Toons, and Tex Avery bangers mixed in with some new faces such as <em>SWAT Kats </em>and <em>The Real Adventures of Jonny Quest.</em></p>
<p>Of the cable cartoon blocks that weren’t “Toonami” and “Super Chunk”, this was a fun two-to-three hours of animation in the pre-Adult Swim era.</p>
<p>An underrated block was the “USA Cartoon Express”. Yes, there was a period when USA Network ran cartoons and many of those featured were fun and memorable ones even if the majority were mid. <em>Savage Dragon </em>and <em>WildCATS </em>were the standouts to me but <em>Street Fighter </em>and <em>Mortal Kombat </em>were fun to watch on weekdays and Saturdays.</p>
<p>USA always had an odd line-up of toons because the four aforementioned series were all adaptations of series known for violence, fighting, and more mature themes than the likes of <em>G.I Joe </em>or <em>Teenage Mutant Ninja Turtles (</em>which was also in the “USA Cartoon Express”).</p>
<p>Do you remember the cartoon blocks from back then or did you come in during the Cartoon Network all day blocks, “Adult Swim” and “Miguzi” period? Let us know in the comments and share some of your memories and favorite toons from your favorite cartoon blocks.</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://afrogamers.com/2026/05/13/best-cartoon-blocks-of-the-80s-and-90s/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>The Greatest of Pokeclones: Monster Rancher.</title>
		<link>https://afrogamers.com/2026/05/11/monster-rancher-most-unique-pokeclone-ps1-era/</link>
					<comments>https://afrogamers.com/2026/05/11/monster-rancher-most-unique-pokeclone-ps1-era/#respond</comments>
		
		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Mon, 11 May 2026 23:17:21 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo Switch/SNES/N64]]></category>
		<category><![CDATA[PC/Mobile/Android/iOS]]></category>
		<category><![CDATA[PlayStation/PS4]]></category>
		<category><![CDATA[Simulation]]></category>
		<guid isPermaLink="false">https://afrogamers.com/?p=2143</guid>

					<description><![CDATA[Monster Rancher stood out from other Pokémon-style games with its CD monster generation and life simulation gameplay. A look back at why the series was one of the most unique pokeclones ever made.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) Pokeclones are a favorite subgenre of mine and Koei Tecmo’s <em>Monster Rancher</em> is one of my favorites. It dropped at a time of others such as <em>Medabots,</em> <em>Robopon, Dragon Quest Monsters </em>and an adjacent title such as <em>Digimon. </em>Not too long after <em>Monster Rancher </em>landed on PSX we’d see <em>Mega Man Battle Network </em>and different titles in the <em>Shin Megami Tensei </em>series.</p>
<p>The collecting, battling, and evolving monster games pool was a bit crowded and roughly half of those titles made into the 2010s and 2020s. What set <em>Monster Rancher </em>apart from other games in its early entries was the ability to pull monsters physical CDs. Some CDs in your CD binder or shelf could feature a powerful monster that you couldn’t train yet.</p>
<p>That leads us to what really makes this my favorite of the Pokeclones: the life-sim aspect.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-2147" src="https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1-1024x533.png" alt="The Greatest of Pokeclones: Monster Rancher." width="836" height="435" srcset="https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1-1024x533.png 1024w, https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1-300x156.png 300w, https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1-768x400.png 768w, https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1-450x234.png 450w, https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1-780x406.png 780w, https://afrogamers.com/wp-content/uploads/2026/03/The-Greatest-of-Pokeclones_-Monster-Rancher.-1.png 1401w" sizes="(max-width: 836px) 100vw, 836px" /></p>
<h2>Monster Rancher Went Further with Monster Training</h2>
<p>There was a lot going on with <em>Monster Rancher </em>mechanics-wise that I love. Most of it would be pretty applicable to <em>Pokémon </em>if the in-game time was treated differently from real time or “Earth time” as <em>Final Fantasy XIV </em>calls it. See, <em>Pokémon </em>always felt like the longest summer ever because you could catch monsters, train them, collect gym badges, and spank the Elite 4 in pretty short order.</p>
<p>You’re not going to spend months going through a <em>Pokémon </em>title doing the core game even if you have other things to do. That isn’t the case in a <em>Rancher </em>game, either. Depending on the game, you could go through the ranks quickly. The main difference is that the monster you’re raising and the way you’re raising it might not get you to the top.</p>
<h2>Time Was Everything</h2>
<p>That’s because of the life simulation gameplay in the series. Players have to feed their monster, let them get rest, give them treats, encourage them for great results, choose their training regime throughout the month, breed them other monsters, watch their weight, and enroll them in battles and tournaments (some which determine the monster’s ranking).</p>
<p>All of this is managed by a very simple in-game calendar. Matches and tournaments are scheduled and if the monster’s rank is high enough, they’re able to enter that competition. In the games on GameBoy Advance, the calendar featured Official tournaments hosted by the organization in the game that allow for rank promotion to the winner.</p>
<p>Tying all of this together is that each monster has a lifespan. The crushing part in a <em>Monster Rancher </em>title is that sometimes when a player thinks their monster can advance in rank, it can kick the bucket. So, the game gets some longevity and replayability by requiring the player to summon and raise another monster.</p>
<p>Then again, if a player wants to avoid dealing with a dying monster they can retire the monster, get them registered as a trainer, and have them on the ranch training the next potential champion.</p>
<h2>What Happened with Monster Rancher?</h2>
<p>The franchise is still around and as of 2022, Koei Tecmo has released a game for Nintendo Switch in a crossover with the <em>Ultraman </em>franchise. The method of summoning or generating monsters has even been modernized since CDs aren’t used much now.</p>
<p>On that note, the game’s success is pretty easy to determine since it didn’t get much buzz after being released and the franchise’s peak in the West was between 1999-2000 when the animated series was on broadcast television.</p>
<p><em>Monster Rancher </em>is the pokeclone that has simply always been around. The games maintained a consistent level of quality but never garnered buzz with the newer releases like <em>Dragon Quest Monsters </em>would with the <em>Joker </em>series and <em>Devil Summoner </em>games on Nintendo DS.</p>
<p>If you played the <em>Monster Rancher </em>games, which were your favorites and monsters? I was never a fan of Suezo and always preferred Tiger of the Wind or Zan. Also, what were your thoughts on the short-lived animated series?</p>
<p>Share your thoughts below!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://afrogamers.com/2026/05/11/monster-rancher-most-unique-pokeclone-ps1-era/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Do You Remember Little King’s Story.</title>
		<link>https://afrogamers.com/2026/05/10/forgotten-nintendo-wii-games-little-kings-story/</link>
					<comments>https://afrogamers.com/2026/05/10/forgotten-nintendo-wii-games-little-kings-story/#respond</comments>
		
		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Sun, 10 May 2026 01:40:41 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming Analysis]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo 2ds/3ds/WiiU]]></category>
		<category><![CDATA[Old School RPG]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Strategy/Tactics]]></category>
		<guid isPermaLink="false">https://afrogamers.com/?p=2157</guid>

					<description><![CDATA[Little King's Story was one of the Nintendo Wii’s most underrated strategy games, blending RPG, simulation, and RTS gameplay into a unique experience. Here’s why fans still want a sequel and why the franchise disappeared after 2009.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) In April 2009, <em>Little King’s Story </em>dropped on the Nintendo Wii. It would hit the U.S that summer and went on to be showered with praise for it’s approach of low intensity real-time strategy gameplay and visual style reminiscent of <em>Story of Seasons </em>or <em>Harvest Moon. </em>Mind you, RTS tends to not be actively intense. If anything, they’re usually <em>tense </em>because of decisions made as far as resources, enemy movements, and player decisions in planning.</p>
<p>It&#8217;s a slower burn but <em>Little King’s Story</em> even eased that to where it was manageable for players not familiar with RTS. The Wii was meant to reel in all kinds of gamers despite experience, genre preference, or free time. <em>Little King’s Story </em>was somewhat different in that RTS aren’t exactly “I’ll play a bit and come back to it later.”</p>
<p>No, like RPGs, simulation games, and strategy games; once you start it up, you’ve pretty much accepted that you’re going lose time in that day. Again, this game dropped in 2009 and was well-received, so where are the sequels?</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2161" src="https://afrogamers.com/wp-content/uploads/2026/05/Do-You-Remember-Little-Kings-Story.jpg" alt="Do You Remember Little King’s Story." width="640" height="360" srcset="https://afrogamers.com/wp-content/uploads/2026/05/Do-You-Remember-Little-Kings-Story.jpg 640w, https://afrogamers.com/wp-content/uploads/2026/05/Do-You-Remember-Little-Kings-Story-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2026/05/Do-You-Remember-Little-Kings-Story-450x253.jpg 450w" sizes="(max-width: 640px) 100vw, 640px" /></p>
<h2>Where’s Little King’s Story?</h2>
<p><em>LKS </em>was developed by Cing, a defunct indie developer that went under in 2010, just under a year after releasing this title. Most their titles were on the Nintendo DS with a run of roughly seven years. You could say they got a lot done before shuttering.</p>
<p>Their work included games in the <em>Another Code </em>and <em>Hotel Dusk </em>series as well as the DS debut of <em>Monster Rancher.</em> Of their games<em> Little King’s Story </em>and <em>Monster Rancher DS </em>were the two I played the most.</p>
<p>It was an interesting time in gaming with the Nintendo printing money despite having a home console that was underpowered and lacked the expected features of that period, an approach that has continued into the Switch 2. If anything, Cing should’ve made money as well due to its close working relationship with Nintendo starting in 2005.</p>
<p>An issue could’ve been the pace at which Nintendo released games (which is still on the sluggish side) but that’s mainly with its first party games. The company takes its time for <em>Mario</em> and <em>Zelda</em> for quality reasons. Think how long it was between <em>Metroid Prime 3 </em>and the fourth entry release in 2025. In that 19-year period, we saw a number of remasters, spinoffs. Mind you, <em>Prime 4 </em>came out roughly four years after the previous main installment <em>Metroid Dread</em>, which is a solid amount of time between main games in a franchise if there are no other major titles being developed.</p>
<p>Again, all of that is for a first-party game being developed by Nintendo’s own development teams. Cing was an indie developer who happened to have a regular working relationship with Ninty. The fate of <em>Little King’s Story </em>was up in the air.</p>
<h2>The Game Ended on a Cliffhanger</h2>
<p>With Cing shut down, the rights to <em>LKS </em>fell to Marvelous, which published the game in Japan on the Wii. On paper, that looks fine since Marvelous is still putting out games regularly and working on titles in known properties. They’re active but they have a lot on their plate with their own titles and others.</p>
<p>While <em>LKS </em>is one of their titles and proved to be a popular title, that was in 2009-2010. Gaming has changed a lot since then and a title like <em>Little King’s Story</em> might appear dated or unpredictable in performance compared to its tried and true titles <em>Rune Factory, Story of Seasons, </em>and <em>Senran Kagura </em>as well as handling <em>Monster Hunter Stories, No More Heroes, </em>and <em>Valhalla Knights.</em></p>
<p>Now, I regularly bring up titles that I’d like to see revived and believe that developers technically have a new franchise in an older one if we haven’t seen anything from that franchise in <em>decades. </em>I’m still waiting on Capcom to drop another <em>Beat Down: Fists of Vengeance. </em>However, <em>LKS </em>like <em>Beat Down </em>has gone too long without <em>anything </em>new or fresh to get a franchise going.</p>
<p>It’s unlikely that a <em>Little King’s Story 2 </em>that continues from the game’s ending is developed and we likely won’t see a reboot. It would take Marvelous having a “what’s old is new again” approach similar to TV and film studios with these sitcom revivals and continuations.</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://afrogamers.com/2026/05/10/forgotten-nintendo-wii-games-little-kings-story/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Random and Retro: E.O.E Eve of Extinction.</title>
		<link>https://afrogamers.com/2026/05/04/eoe-eve-of-extinction-ps2-review-sequel/</link>
					<comments>https://afrogamers.com/2026/05/04/eoe-eve-of-extinction-ps2-review-sequel/#respond</comments>
		
		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Mon, 04 May 2026 18:16:33 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming Analysis]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation/PS4]]></category>
		<guid isPermaLink="false">https://afrogamers.com/?p=2142</guid>

					<description><![CDATA[A look back at E.O.E Eve of Extinction on PS2, its gameplay flaws, camera issues, story, and why the beat em up never received a sequel despite its interesting concept.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) A title that gamers who were either around or just coming into gaming might remember from the PS2’s launch is <em>E.O.E: Eve of Extinction. </em>Released in 2002, <em>E.O.E </em>was a beat ‘em up published by Eidos and developed by Yuke’s, the game is an odd memory for me.</p>
<p>I still have the physical copy and enjoyed it when I played it. Mind you, it was the kind of enjoyment you got from having only a few games and that game being one of the better ones of the bunch. When I played it over ten years later, I had experienced better beat ‘em ups since then and revisited better ones that came out before and during 2002. <em>Beat Down: Fists of Vengeance </em>being a good example.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-2145" src="https://afrogamers.com/wp-content/uploads/2026/03/Random-and-Retro-E.O.E-Eve-of-Extinction-1024x576.jpg" alt="Random and Retro: E.O.E Eve of Extinction." width="603" height="339" srcset="https://afrogamers.com/wp-content/uploads/2026/03/Random-and-Retro-E.O.E-Eve-of-Extinction-1024x576.jpg 1024w, https://afrogamers.com/wp-content/uploads/2026/03/Random-and-Retro-E.O.E-Eve-of-Extinction-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2026/03/Random-and-Retro-E.O.E-Eve-of-Extinction-768x432.jpg 768w, https://afrogamers.com/wp-content/uploads/2026/03/Random-and-Retro-E.O.E-Eve-of-Extinction-450x253.jpg 450w, https://afrogamers.com/wp-content/uploads/2026/03/Random-and-Retro-E.O.E-Eve-of-Extinction-780x439.jpg 780w, https://afrogamers.com/wp-content/uploads/2026/03/Random-and-Retro-E.O.E-Eve-of-Extinction.jpg 1280w" sizes="(max-width: 603px) 100vw, 603px" /></p>
<h2>E.O.E and Its Flaws</h2>
<p>One of the issues <em>E.O.E </em>had was the camera which I’d say contributed to the difficulty. Mind you, the game had a manageable difficulty that wouldn’t have you putting the game down and revisiting hours later. You could chunk through this game in a week at the longest and only get <em>mildly </em>frustrated. The cause of that frustration: the camera which had you taking hits that should’ve easily been dodged or blocked.</p>
<p>I say “easily” because the foes in this game weren’t exactly programmed to be proto-<em>Dead Souls </em>or anything. Of course, slash ‘em ups tend to require more patience and timed evasion and blocking. Beat ‘em ups have developed to require that level know-how while playing.</p>
<p>However, in the early 2000s they were still pretty straightforward with the main change being the setting of a 3D arena. If early the PSX  and Nintendo 64 showed us anything: 3D needs a camera that isn’t cheeks. It really helps to be able to see around your character fluidly. This was an issue with <em>Eve of Extinction.</em></p>
<p>Another issue that was more tolerable was a basic, mostly uninteresting storyline. The main character Josh has a weapon containing his girlfriend Eliel that can change during gameplay. Basically, it can be whatever you might need for the combat situation you’re in. That would be great if <em>E.O.E </em>wasn’t in that weird space of fun combat but having bricks for enemies.</p>
<p>Again, it was 2002, so no one was really expecting <em>Ghosts of Tsushima </em>or <em>Metal Gear </em>enemies. Instead, it was more like <em>Spider-Man: Maximum Carnage </em>or early <em>Dynasty Warriors </em>scrub soldiers just marching in to get spanked. The enemies were so uninteresting, that it’d be hard to go into the bosses in the game outside of their AI being better than the rank and file scrubs.</p>
<p>That’s expected but nowadays you have situations where field bosses, sub bosses, and even a few scrubs that prove to be more of a problem than the bosses. The <em>Borderlands </em>series tend to have a number of them across multiple games.</p>
<h2>Was There Any Hope for a Sequel?</h2>
<p>With any older game or series, I like to dive into sequel or reboot potential. Often you hear from gamers that there are few original concepts or games being put out by the larger studios or that franchises are getting run into the ground. The magic solution to fixing that is to come up with something new that isn’t a sequel to something we’ve played for the past decade.</p>
<p>I’ve always felt that an easier solution would be to revive or reboot a title that is collecting dust in a developer’s vault. If we haven’t seen the game in a long while, see what can be changed or built upon. There are more mechanics and storytelling is better now than 20 years ago in games.</p>
<p><em>E.O.E: Eve of Extinction </em>is one of those games that would need to be rebooted before moving it into a sequel. The original wasn’t that good or memorable from start to finish. I remember more about <em>R.A.D: Robot Alchemic Drive </em>than <em>E.O.E </em>and that was another mid-at-best title from the PS2 era.</p>
<p>At the time, there was no hope for a sequel in part because the solo game ended in a way that one game was enough. It was a standalone story and as it was, no one was really clamoring for another trip into Josh’s world to deal with a revived Wisdom Company.</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://afrogamers.com/2026/05/04/eoe-eve-of-extinction-ps2-review-sequel/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Saints Row Franchise: Best Locations and Turf Wars Explained.</title>
		<link>https://afrogamers.com/2026/04/06/saints-row-franchise-best-locations-and-turf-wars/</link>
					<comments>https://afrogamers.com/2026/04/06/saints-row-franchise-best-locations-and-turf-wars/#respond</comments>
		
		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Mon, 06 Apr 2026 23:30:54 +0000</pubDate>
				<category><![CDATA[Action (Shooter/Fighting, etc.)]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Anime]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming Analysis]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[Microsoft/Xbox]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC/Mobile/Android/iOS]]></category>
		<category><![CDATA[PlayStation/PS4]]></category>
		<guid isPermaLink="false">https://afrogamers.com/?p=2104</guid>

					<description><![CDATA[From Stilwater to Steelport and Santo Ileso, Saints Row gave players fun locations and memorable turf wars. We break down the franchise’s best cities and gang battles.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) While chatting with a good friend about open-world crime games, we got around to discussing <em>Saints Row. </em>From 2006 until 2022, the game was developed by Volition and underwent directional changes as the lore of the titular Saints gang grew.</p>
<p>Two strengths for <em>Saints Row</em> included always having fun locations and its turf war approach. We’re going to look at both.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-2111" src="https://afrogamers.com/wp-content/uploads/2025/09/Saints-Row-Franchise_-Best-Locations-and-Turf-Wars-Explained-1024x497.png" alt="Saints Row Franchise: Best Locations and Turf Wars Explained." width="610" height="296" srcset="https://afrogamers.com/wp-content/uploads/2025/09/Saints-Row-Franchise_-Best-Locations-and-Turf-Wars-Explained-1024x497.png 1024w, https://afrogamers.com/wp-content/uploads/2025/09/Saints-Row-Franchise_-Best-Locations-and-Turf-Wars-Explained-300x146.png 300w, https://afrogamers.com/wp-content/uploads/2025/09/Saints-Row-Franchise_-Best-Locations-and-Turf-Wars-Explained-768x373.png 768w, https://afrogamers.com/wp-content/uploads/2025/09/Saints-Row-Franchise_-Best-Locations-and-Turf-Wars-Explained-1536x745.png 1536w, https://afrogamers.com/wp-content/uploads/2025/09/Saints-Row-Franchise_-Best-Locations-and-Turf-Wars-Explained-450x218.png 450w, https://afrogamers.com/wp-content/uploads/2025/09/Saints-Row-Franchise_-Best-Locations-and-Turf-Wars-Explained-780x378.png 780w, https://afrogamers.com/wp-content/uploads/2025/09/Saints-Row-Franchise_-Best-Locations-and-Turf-Wars-Explained-1600x776.png 1600w, https://afrogamers.com/wp-content/uploads/2025/09/Saints-Row-Franchise_-Best-Locations-and-Turf-Wars-Explained.png 1690w" sizes="(max-width: 610px) 100vw, 610px" /></p>
<h2>Location, Location, Location</h2>
<p>Open-world crime games typically run with a fictional location inspired by a real world city. <em>GTA </em>has Vice City (Miami), Liberty City (New York), and San Andreas (Los Angeles, San Francisco and Las Vegas) while <em>Mafia </em>has Lost Haven (Chicago), Empire Bay (mostly New York), and New Bordeaux (New Orleans).</p>
<p><em>Saints Row </em>has its own fictional areas with Steelport and Stillwater being the two main focuses. The 2022 reboot introduced Santo Ileso which is based on Las Vegas. It&#8217;s another strong location but there were a few things that didn’t make this a contender for replayability for me. It wasn’t a dismal game but it wasn’t as fun of an adventure as the previous four were.</p>
<p>That’s for another time.</p>
<p>Stilwater in <em>Saints Row 2 </em>and Steelport in <em>SR: The Third </em>were my favorite locations in the franchise. The player spent the first <em>SR </em>game assisting in taking a small gang to the top of the city only to wake up from a coma and find the gang in shambles. Not only that but they’ve lost a lot of turf and parts of the city are changing.</p>
<p>Mind you, between the first and second game—canonically five years apart—the city grew in size. That just meant more room to groove, more space for chaos, and more activities! You could even go on the stroll in <em>SR2. </em>That was very new when you’re used to just picking up sex workers in <em>GTA </em>games and having them drain your money while the car rocks.</p>
<p>In <em>SR: The Third, </em>the gang has gone from a recovered street gang to gangsta celebrities. They’re in a different city away from their power base of Stilwater and the Ultor Corporation isn’t the threat here. Steelport is run by The Syndicate which is made up of three gangs. There’s also the threat of the government’s anti-aging task force which has shown up to drop the hammer.</p>
<p>At the time, there were grumblings about the new location but there will be grumblings about any particular feature or element of a game. I did find the city to be not as active as Stilwater while appearing to be larger—which is always a problem.</p>
<p>That aside, what you were able to do in the city and missions that had you out and about in Steelport were very fun. It also helps that the team you put together in <em>SR2 </em>are better rounded out which is something that would continue in <em>SR4 </em>with the characters having matured while remaining immature and bringing in some new faces.</p>
<h2>Turf Wars in Saints Row</h2>
<p>Turf wars or gang wars made their debut in open-world crime gangs with <em>GTA: San Andreas. Saints Row, The Godfather, </em>and to a degree <em>Mafia </em>improved on that mechanic. Of the three, <em>Saints Row </em>did the most with it because it was tied closely to the gameplay and story.</p>
<p>Volition got away from that element somewhat in <em>SR4. </em>Sure, there’s still turf to fight for but your main character The Boss is trapped in a simulation and the main opposition comes from an alien controlling things.</p>
<p>No, the first three <em>Saints Row </em>games and to a lesser degree the reboot got turf wars right. Rival gangs were introduced, they were prominent in areas they controlled, and the main missions focused on taking them down and taking over their spots. Success resulted in some perks for the gang, being able to go through a piece of turf without enemies lighting you up, and seeing Saints purple on the map indicating your territory.</p>
<p>Sometimes the battles were pretty spicy, especially if the law showed up or were just passing by. Most of the times, it was your usual slam all the enemies in this mission until you wipe the waves or achieved some objective. In some ways, it was very straight forward but it wasn’t purely “clap the ops to sleep.”</p>
<p>That was the <em>San Andreas </em>approach and sometimes it didn’t work when a stray Balla gang member was stuck somewhere or at the border of the block or turf you were fighting over and you couldn’t find them. It was <em>always </em>that one guy.</p>
<p>If you’ve played the <em>Saints Row </em>franchise, what was your favorite and least favorite title? Also, it was mentioned in passing but have you played <em>The Godfather?</em></p>
<p>As always, let us know down below!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://afrogamers.com/2026/04/06/saints-row-franchise-best-locations-and-turf-wars/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Four Games from the Grand Theft Auto Vault.</title>
		<link>https://afrogamers.com/2026/03/23/four-games-from-the-grand-theft-auto-vault/</link>
					<comments>https://afrogamers.com/2026/03/23/four-games-from-the-grand-theft-auto-vault/#respond</comments>
		
		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Mon, 23 Mar 2026 19:38:00 +0000</pubDate>
				<category><![CDATA[Action (Shooter/Fighting, etc.)]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[Microsoft/Xbox]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo Switch/SNES/N64]]></category>
		<category><![CDATA[PC/Mobile/Android/iOS]]></category>
		<category><![CDATA[PlayStation/PS4]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<guid isPermaLink="false">https://afrogamers.com/?p=2114</guid>

					<description><![CDATA[From GTA: London 1969 to Chinatown Wars, revisit forgotten Grand Theft Auto spin-offs and expansions worth playing before GTA VI drops.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) So, <em>Grand Theft Auto VI </em>drops next year and I’ve been thinking of the double spin-offs and one particular expansion. We’re getting into the time machine and checking out some extra <em>GTA </em>titles that you may have played or forgotten about.</p>
<h2><img loading="lazy" decoding="async" class="aligncenter wp-image-2118" src="https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault-1024x576.jpg" alt="Four Games from the Grand Theft Auto Vault." width="576" height="324" srcset="https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault-1024x576.jpg 1024w, https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault-768x432.jpg 768w, https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault-450x253.jpg 450w, https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault-780x439.jpg 780w, https://afrogamers.com/wp-content/uploads/2025/09/Four-Games-from-the-Grand-Theft-Auto-Vault.jpg 1280w" sizes="(max-width: 576px) 100vw, 576px" /></h2>
<h2>GTA: London 1969 (1999)</h2>
<p>This was a fun expansion of the OG <em>Grand Theft Auto. </em>This was top-down <em>GTA </em>with a late-1960s London setting. Yes, the red double buses, bobbies, and phone booths were there.</p>
<p>Also there were enjoyable missions with dialogue fitting these gangs and firms. Yeah, the missions in <em>GTA </em>and <em>GTA 2 </em>weren’t the most involved—things were still 2D—but there’s just something about 2D open world and that lack of fluid motion.</p>
<p>This early <em>Grand Theft Auto </em>approach will appear again in this list.</p>
<h2>GTA: Liberty City Stories (2005)</h2>
<p>Originally a PSP release, <em>Liberty City Stories </em>is prequel to <em>Grand Theft Auto III, </em>which was released roughly four years earlier. This story focused on low-rank Leone Family mobster Toni Ciprani. Toni has returned to Liberty City after four years in hiding following a situation where he killed a made man. At time, Ciprani wasn’t a made man and the killing wasn’t cleared—meaning he broke one of the tenets and had to go.</p>
<p>Sure, he could’ve faced his fate but fleeing to Sicily and letting things die down worked as well.</p>
<p>While the game played a lot like <em>Vice City, </em>the story was better than <em>GTA III. </em>This is in part because the protagonist speaks and seems more involved with the world than Claude Speed from <em>III </em>and later <em>San Andreas. </em>Another thing it had going for it is just the approach of playing through a previous time in the <em>Grand Theft Auto </em>3D universe and seeing how things came to be in present day—the 2000s.</p>
<p>I will admit that the game is pretty skippable but for lore fans, if you can find it on PSP or PS2…maybe give it a play. It’s fun but I wouldn’t say essential.</p>
<h2>Grand Theft Auto: Vice City Stories (2006)</h2>
<p>Another PSP and PS2 release by the studio duo of Rockstar Leeds and Rockstar North, <em>GTA: Vice City Stories </em>is the stronger of the two <em>Stories </em>games. However, with the 3D universe, that was just the case with games released after <em>GTA III. </em>Each game was an improvement over previous titles because Rockstar utilized mechanics from other games in the franchise.</p>
<p><em>Vice City Stories </em>is centered around Vic Vance, an army corporal who was dishonorably discharged in a double cross for trafficking drugs. Since the game isn’t available to play now, if you’ve played <em>Vice City</em>, Vic is Lance Vance’s brother who was killed at the beginning of the game.</p>
<p><em>VCS </em>takes place in 1984, two years before Tommy Vercetti’s arrival in the city and allows the player to experience the rise of the short-lived Vance Crime Family.</p>
<p>Again, this plays like an early-2000s 3D universe <em>Grand Theft Auto </em>title but it had a little something extra that really made this a fun time investment. <em>San Andreas </em>featured a couple of features that allowed the player to experience San Andreas through CJ: clothing stores, dates, cheeks, bars, lowriders, clubs, businesses, and gang wars with claimable territory that weakened the opps’ influence in the city.</p>
<p>While <em>GTA: Vice City </em>featured businesses, it was a simple affair of raiding a gang’s front, taking it over and investing money into it. <em>San Andreas </em>typically had more of a story involved in taking over businesses. In <em>Vice City Stories, </em>we have turf wars in the form of a more involved business system. Not only did players take a front over, they also invested in the upkeep and growth of the business both by dropping money into it and doing related missions. Not only that, these businesses had to be defended from opposing gangs.</p>
<p>This mechanic was something I wished returned in future <em>GTA </em>games and is my favorite part of the game. Aside from that, <em>VCS </em>also featured improved combat, with the hand-to-hand stuff taking heavily from <em>San Andreas’ </em>improved combat.</p>
<h2>GTA: Chinatown Wars (2009)</h2>
<p>This game launched on the popular Nintendo 3DS console. It’s the only game on this list that Rockstar has available for download via app stores. <em>Chinatown Wars </em>uses the <em>GTA </em>and <em>GTA II </em>top-down approach but mixes in some features that weren’t seen in either the 2D or 3D titles.</p>
<p>First, let’s getting a bit into the story. Huang Lee is the nephew of a triad boss living in Liberty City. He is visiting from Hong Kong to hand him a ceremonial sword that belonged to his father. While en route, he is ambushed and the sword stolen.</p>
<p>This results in a lengthy story with some interesting twists and turns along the way. Can’t have a <em>GTA </em>story without <em>some kind </em>of betrayal by perceived allies and/or FIB having the main character by the balls. Maybe <em>Grand Theft Auto VI </em>will break that trope.</p>
<p>Tasked with various jobs to make up for the <em>dishonor of being ambushed</em>, Huang experiences crime the American way. This brings me to a few mechanics I really enjoyed with one being something I wish would return in future titles.</p>
<p>In <em>GTA V, </em>it’s possible to get the cops off of you by making them crash in a chase. <em>Chinatown Wars </em>featured this and while it should’ve been easier because it was top-down, the streets got congested often in this game and could ruin a fun chase. However, the featured did its job well—when players had room to groove.</p>
<p>Another shared feature between the two is hotwiring cars. Being that it was the 3DS and using that stylus was just something developers or Nintendo insisted on, hotwiring in <em>Chinatown Wars </em>could be more involved before players rode off in their in their criminally captured cars.</p>
<p>The featured that impressed me the most and was a feature I <em>loved </em>in <em>GTA-</em>clone <em>Scarface: The World is Yours </em>was the drug trafficking. This was basically <em>Rockstar Games Presents Dope Wars </em>and it was great! Drug prices changed, CCTVs were a problem, suppliers taxed, rivals were salty, drug trucks could be hit—this was the most entertaining part of the game hands down. It was <em>GTA </em>criminal shenanigans and hustling but it was something unique to this game.</p>
<p>Which of the games have you played in the past? Where would you rank them? Are there any gameplay mechanics or characters you’d like to see return?</p>
<p>Let us know in the comments!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://afrogamers.com/2026/03/23/four-games-from-the-grand-theft-auto-vault/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
