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		<title>MF GHOST Anime Proves the Underdog Story Never Gets Old.</title>
		<link>https://afrogamers.com/2026/08/06/mf-ghost-anime-underdog-story-toyota-86/</link>
					<comments>https://afrogamers.com/2026/08/06/mf-ghost-anime-underdog-story-toyota-86/#respond</comments>
		
		<dc:creator><![CDATA[Jay Baker]]></dc:creator>
		<pubDate>Thu, 06 Aug 2026 18:12:37 +0000</pubDate>
				<category><![CDATA[Anime]]></category>
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		<category><![CDATA[Racing]]></category>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2476</guid>

					<description><![CDATA[MF GHOST turns Kanata Rivington and his Toyota 86 into a thrilling reminder that skill, discipline, and nerve can still overcome raw horsepower.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) There is a particular joy that lands when the machine everybody counted out just will not fold. MF GHOST runs on that joy. Nothing about the show screams revolutionary, which is probably why it sneaks up on you. Kanata Rivington rolls into the MFG circuit driving a Toyota 86. A modest little coupe. Then he parks it beside the Ferraris, Porsches, and whatever else rolled onto the grid that season, and his ride looks almost embarrassed to be standing there. Smart money says he gets swallowed alive. That gap between what he brought and what everyone around him brought is the entire reason to tune in, and it taps a nerve far older than this show.</p>
<p>Anybody who came up on Toonami knows this rhythm in their bones. The kid nobody respects. That scrappy fighter whose technique should not work but somehow keeps working. Then the squad everybody wrote off before the whistle even blew. We circle back to that shape over and over because it looks a whole lot like how many of us actually live. You do not always draw the strong hand. Sometimes the deck is stacked against you, the money is short, folks are loud about why you will flop, and you still have to build something out of the little you were handed. Watching Kanata thread that Toyota through a bend three cars deep is more than gorgeous animation. It is an argument about earning your spot when the odds already decided you had no spot coming.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-2479" src="https://afrogamers.com/wp-content/uploads/2026/08/MF-GHOST.jpg" alt="MF GHOST Anime Proves the Underdog Story Never Gets Old." width="596" height="335" srcset="https://afrogamers.com/wp-content/uploads/2026/08/MF-GHOST.jpg 596w, https://afrogamers.com/wp-content/uploads/2026/08/MF-GHOST-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2026/08/MF-GHOST-450x253.jpg 450w" sizes="(max-width: 596px) 100vw, 596px" /></p>
<p>Shuichi Shigeno understood this back in the Initial D days, and he doubled down here. Takumi had his tofu delivery hauler. Kanata, the student who carries Takumi’s lessons forward, pilots a modest coupe with a fraction of the muscle his rivals carry. The exotic rides around him make more grunt, cost more money, and scream louder off the line. What none of that money can buy is the thing sitting behind Kanata’s eyes. He reads a wet surface like scripture. Grip appears and disappears in the same breath, and he tracks all of it. He treats momentum the way a jazz cat treats a downbeat, patient until the precise instant it matters, then gone before anybody can react. That is the case the series keeps making. Brains, feel, and cold nerve can humble raw output every time it counts.</p>
<p>And listen, this is not really about pretend racing at all. It is about how we assign worth to people. There is a tired belief that the biggest engine, the fanciest badge, and the loudest resume automatically come out on top. MF GHOST spends episode after episode dismantling that lie in real time. Even under MFG’s grip-to-weight regulations, the exotic rides bring enormous power, price, and straight-line advantages. Yet week after week, this kid in the underpowered coupe forces them to prove they deserve the spotlight. That flip feels good for a reason. Plenty of folks have walked into a room where somebody already decided the flashiest option in the building was the safe bet, only to watch quiet skill rewrite the whole conversation.</p>
<p>The beauty is in how honest the tension stays. Shigeno never lets an upgrade erase the Toyota’s fundamental disadvantages. Even when the 86 gains more fighting power, it never becomes the kind of machine that can simply overpower everything around it. On a long straight, those beasts still pull away, and there is only so much our guy can do about it. So the drama shifts to the twisty sections, the braking zones, and the moments where a human choice matters more than a spec sheet. That restraint is what makes it land. A hero who just cheats the physics of his own world bores you quick. What keeps you glued is watching him bend those same laws with patience, with a mind already sitting three corners ahead of the pack hunting him down.</p>
<p>There is also something deeply relatable about loving the thing that was not supposed to be special. Anybody who ever fell for the budget console, the thrift store gem, the sneaker nobody else clocked, or the album the critics slept on gets it. This Toyota is not glamorous. It does not make you gasp when it rolls up. What it does is pull you in close, so you notice exactly what the person steering it can do. That distinction matters. Real ones have always understood that flash and substance are two entirely separate currencies, and only one of them holds value when the pressure arrives.</p>
<p>Anime has leaned on this template forever, but MF GHOST refreshes it by grounding everything in something tactile. This is not glowing swords or spirit energy or a hidden power level waiting to unlock. Just asphalt, rubber, and a competitor refusing to blink. The stakes feel earned because the physics feel earned. When our hero claws back time in a bend nobody thought was possible, you believe it because the story already showed you the receipts on how he pulled it off. That kind of writing respects the audience. It assumes we are sharp enough to appreciate craft over spectacle.</p>
<p>So why does this land harder than a plain power fantasy? A story where the strongest dude just flattens the field is fine. Fun, even. It just tends to fade the moment the episode wraps. The one where some smaller, quieter competitor everybody slept on outthinks a whole grid of monsters stays lodged in you for good. It tells you the contest was never only about who arrived with the most. Winning came down to who understood the terrain, who kept their composure, and who wanted it badly enough to master every detail nobody else bothered learning. That message does not age, and we need it now as much as ever.</p>
<p>The rivals help too, because not a single one of them got written as a cartoon villain. These are gifted drivers who put in real work and earned every bit of their shine. The series takes them seriously, so each duel turns into a live question instead of a lock. That single choice lifts the ceiling for the whole cast. Beating a chump proves nothing. Outdueling a legend in a superior machine while piloting something humble is the kind of victory people remember, repeat, and argue about long after the credits roll.</p>
<p>MF GHOST is not reinventing the wheel, and it has no need to. It simply reminds us why the wheel worked in the first place. Give people a hero who should not stand a chance, hand him nothing but wit, grit, and a ride everybody wrote off, then let him carve his name into the pavement anyway. That is the oldest and finest story we have, dressed in fresh bodywork. The little Toyota was never really the long shot anybody should have feared. It was the quiet warning that muscle alone was never going to be enough.</p>
<p>Staff Writer;<strong> Jay Baker</strong></p>
<p>An older blerd with a lifelong love for anime, comics, manga, and gaming… Writing for fans who still believe great stories can come from a screen, a page, or a controller…</p>
<p>He can be contacted at <strong><a href="mailto:JayBaker@AfroGamers.com">JayBaker@AfroGamers.com</a></strong>.</p>
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		<title>4 Classic Game Franchises That I&#8217;m Not a Fan Of.</title>
		<link>https://afrogamers.com/2026/07/20/classic-video-game-franchises-i-never-fully-enjoyed/</link>
					<comments>https://afrogamers.com/2026/07/20/classic-video-game-franchises-i-never-fully-enjoyed/#respond</comments>
		
		<dc:creator><![CDATA[James Swift]]></dc:creator>
		<pubDate>Mon, 20 Jul 2026 04:54:59 +0000</pubDate>
				<category><![CDATA[Action (Shooter/Fighting, etc.)]]></category>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2361</guid>

					<description><![CDATA[Pac-Man, Bomberman, F-Zero, and Samurai Shodown have loyal fanbases, but these classic gaming franchises never completely won me over.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) Let’s get into a few classic video game series that I was never fully onboard with over the decades. This could be down to me not finishing the entire series or most of the games while others are just games I never rocked with but they have long-lived fanbases and still see recent games being made.</p>
<h2>Pac-Man</h2>
<p>Now, the 3D <em>Pac-Man </em>games added some story here and there later on but I was never a big<em> Pac-Man </em>fan. Even when I played my first game in 1989, <em>Pac-Man </em>never got play and my cousins had the console version. I would play it years later when I had my own console and my dad picked it up from the video store.</p>
<p>It was a fun play through but it seemed endless and these stages were all same-y. This was the early 1990s and it was one of those ports from arcade to console with nothing extra added, so it wasn’t the most exciting experience but I had become invested.</p>
<p>I find that now, the game is more enjoyable if you can find a cabinet or an arcade. It was just one of those arcade games that didn’t equal the same fun at home.</p>
<p>&nbsp;</p>
<p><img decoding="async" class="aligncenter  wp-image-2378" src="https://afrogamers.com/wp-content/uploads/2026/07/image-68.jpg" alt="4 Classic Game Franchises That I'm Not a Fan Of." width="312" height="700" srcset="https://afrogamers.com/wp-content/uploads/2026/07/image-68.jpg 989w, https://afrogamers.com/wp-content/uploads/2026/07/image-68-134x300.jpg 134w, https://afrogamers.com/wp-content/uploads/2026/07/image-68-456x1024.jpg 456w, https://afrogamers.com/wp-content/uploads/2026/07/image-68-768x1723.jpg 768w, https://afrogamers.com/wp-content/uploads/2026/07/image-68-685x1536.jpg 685w, https://afrogamers.com/wp-content/uploads/2026/07/image-68-913x2048.jpg 913w, https://afrogamers.com/wp-content/uploads/2026/07/image-68-450x1010.jpg 450w, https://afrogamers.com/wp-content/uploads/2026/07/image-68-780x1750.jpg 780w" sizes="(max-width: 312px) 100vw, 312px" /></p>
<h2>Bomber Man</h2>
<p>This is similar to <em>Pac-Man </em>in that there was no story here and the game seemed endless as a kid. The main difference is that I had a blast with <em>Bomber Man</em> and still enjoy a game of <em>Bomber Man </em>now. It eventually got a storyline via the Nintendo 64 games but I’ve forgotten it and it wasn’t expanded upon much.</p>
<p>What keeps <em>Bomber Man </em>from being one of my favorites and merely a game I can enjoy is that after a short period I’m good on the game for a long time. I mainly play solo and <em>Bomber Man </em>is donezo after two hours and back then, didn’t know too many people who wanted to slam in <em>Bomber Man.</em></p>
<p>It&#8217;s a game that really benefits from online multiplayer because there is a fun factor and replay value to be had but on console that fun factor was fleeting in the 1990s.</p>
<h2>F-Zero</h2>
<p>I admit my indifference towards <em>F-Zero </em>comes from two places: I don’t care for racing games and there were racing games I found more fun and interesting. For those who don’t know, <em>F-Zero </em>is a sci-fi racing series that made its debut in 1990 on the Super Nintendo. There was a brief stretch where it was Ninty’s only racing offering among multiplatform racing titles.</p>
<p>Then <em>Mario Kart </em>came along. The two co-existed well for roughly a decade but during the Super Nintendo final years and the early years of the Nintendo 64, there was less <em>F-Zero </em>until there was sparse <em>FZ. </em>A major factor in this is the increased popularity of <em>Mario Kart </em>and addition of <em>Diddy Kong Racing </em>and something like <em>Wave Race. </em></p>
<p>It might seem like 3D racing killed enthusiasm in <em>F-Zero </em>but <em>FZ </em>could’ve easily taken the 3D jump. Also, Nintendo’s turnaround on releases tends to be a little slower than other companies. They rarely have logjams where too many titles are in the works and nothing comes through but also some series just end up on ice for a <em>long time.</em></p>
<p>Almost to the point that they become dated while similar series advance with new titles. In <em>F-Zero</em>’s case it sucks because the series actually had a story that could’ve only been expanded on in modern gaming. I will say that <em>F-Zero 99 </em>is a fun play but it wasn’t something that kept my attention or something I revisit.</p>
<h2>Samurai Shodown</h2>
<p>An odd entry because I dig SNK fighters over Capcom and I love <em>Fatal Fury. King of Fighters </em>is better as a series but I will jump in on a few rounds of <em>Fatal Fury</em> and bring some Terry Bogard action. <em>Samurai Shodown </em>is similar to the LG<em> Soul </em>series starting with <em>Soul Edge </em>when compared to <em>Tekken </em>in that it’s <em>Fatal Fatal </em>with swords.</p>
<p>Diehard fans will say it’s more than that but it’s pretty much <em>FF </em>in feudal Japan. That’s not why I’m indifference towards the game, it was actually my first arcade fighter (along with <em>X-Men: Children of the Atom</em>). Similar to <em>F-Zero</em>, there just got to a point where the games stopped coming out, other more exciting fighting games dropped and <em>Samurai Shodown </em>was a memory for years.</p>
<p>And that sucks because I find the character design and animation to be awesome. Then again, I always preferred SNK’s character art to Capcom’s until the <em>Street Fighter Alpha-Night Warriors </em>period. The backstory for the fighters were also done in a way that I would’ve played the game to see how some stories advanced but some titles weren’t released stateside until years after their release.</p>
<p>I’m working my way around to the 2019 reboot but there’s a lot of back catalog stuff to chop through. Who knows, it might pique my interest in returning to the older, later-released titles.</p>
<p>Let us know what gaming franchises that get love that you find meh for whatever reason.</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Mario Kart World Turned Racing Into A Hangout.</title>
		<link>https://afrogamers.com/2026/06/30/mario-kart-world-racing-hangout/</link>
					<comments>https://afrogamers.com/2026/06/30/mario-kart-world-racing-hangout/#respond</comments>
		
		<dc:creator><![CDATA[Jay Baker]]></dc:creator>
		<pubDate>Tue, 30 Jun 2026 18:56:47 +0000</pubDate>
				<category><![CDATA[Adventure]]></category>
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		<guid isPermaLink="false">https://afrogamers.com/?p=2240</guid>

					<description><![CDATA[Mario Kart World changes the feel of Nintendo’s famous racer by making Free Roam, photos, outfits, GameChat, and friend meetups as important as the finish line.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) For most of its existence, this franchise asked one question of you and only one. Who crosses the line first? Three decades of design flowed from that single idea. Grab a controller, claim Yoshi before anybody else can, and surrender twenty minutes of your evening to glorious chaos. Shells in the air. Grudges minted on the spot. Somewhere in the room a cousin rage quits and insists the whole thing was rigged against him personally. Race, talk noise, run it back, repeat until somebody&#8217;s mama killed the TV. Clean little loop, and the franchise moved well over a hundred million copies on the strength of it.</p>
<p class="isSelectedEnd">With the latest release, though, Nintendo did something I&#8217;m still chewing on. They took a racer and quietly reshaped it into a place to be. Less a game you conquer and shelf. More a spot you log into.</p>
<p><img decoding="async" class="aligncenter wp-image-2241" src="https://afrogamers.com/wp-content/uploads/2026/06/Mario-Kart-World-Turned-Racing-Into-A-Hangout-1024x1024.jpg" alt="Mario Kart World Turned Racing Into A Hangout." width="373" height="373" srcset="https://afrogamers.com/wp-content/uploads/2026/06/Mario-Kart-World-Turned-Racing-Into-A-Hangout-1024x1024.jpg 1024w, https://afrogamers.com/wp-content/uploads/2026/06/Mario-Kart-World-Turned-Racing-Into-A-Hangout-300x300.jpg 300w, https://afrogamers.com/wp-content/uploads/2026/06/Mario-Kart-World-Turned-Racing-Into-A-Hangout-150x150.jpg 150w, https://afrogamers.com/wp-content/uploads/2026/06/Mario-Kart-World-Turned-Racing-Into-A-Hangout-768x768.jpg 768w, https://afrogamers.com/wp-content/uploads/2026/06/Mario-Kart-World-Turned-Racing-Into-A-Hangout-1536x1536.jpg 1536w, https://afrogamers.com/wp-content/uploads/2026/06/Mario-Kart-World-Turned-Racing-Into-A-Hangout-450x450.jpg 450w, https://afrogamers.com/wp-content/uploads/2026/06/Mario-Kart-World-Turned-Racing-Into-A-Hangout-780x780.jpg 780w, https://afrogamers.com/wp-content/uploads/2026/06/Mario-Kart-World-Turned-Racing-Into-A-Hangout-1600x1600.jpg 1600w, https://afrogamers.com/wp-content/uploads/2026/06/Mario-Kart-World-Turned-Racing-Into-A-Hangout.jpg 1800w" sizes="(max-width: 373px) 100vw, 373px" /></p>
<p class="isSelectedEnd">Mario Kart World arrived beside the Switch 2, and its banner feature wasn&#8217;t a new item or a faster engine class. Free Roam stole the show. Picture a single connected map, stitched so every track bleeds into the next, with no checkered flag waiting to boot you back to a menu. You drive. Nothing&#8217;s chasing you off a cliff. No timer breathes on your neck. Open road, your own mood, and however long you feel like staying.</p>
<p class="isSelectedEnd">Small shift on paper. In practice it rewires the entire reason you show up.</p>
<p class="isSelectedEnd">Consider how we actually use the things we love. Barbershops sell haircuts, sure, but nobody lingers an extra hour for the fade. Same with a cookout and the plate, or a group chat and the information passing through it. These are destinations. We go to feel something, to orbit our people, to soak in a vibe for a stretch. Nintendo looked at a competition machine three decades deep and asked a bold question. Could this be a destination too?</p>
<p class="isSelectedEnd">Cruise the open map and the answer creeps up on you. Pull up your overview and little icons dot the world, each one a friend out living their own session. Rather than parking in a lobby while some host fiddles with settings, you warp clean across the island to wherever they posted up. One second you&#8217;re alone on a ridge, next you&#8217;re idling beside your boy on a beach, neither of you racing, just deciding what&#8217;s next. Pulling up to the spot, basically. The function, rendered in karts.</p>
<p class="isSelectedEnd">And the spot stays loaded with things to do that have zero to do with finishing first.</p>
<p class="isSelectedEnd">Photo Mode is where the new energy hit me hardest. Tap a button mid cruise and the camera floats loose. Rotate it, strike a pose, layer on effects, frame a shot like a music video director with a budget. Push the result over to the Switch phone app and it&#8217;s out in the world for whoever. So a crew of four will pick a scenic cliff, coordinate outfits, line up their characters, and snap a flick with the same care you&#8217;d put into a graduation photo. Content, in other words. The exact instinct that has us posting from the function, except here the function is a cartoon island crawling with dinosaurs and turtles.</p>
<p class="isSelectedEnd">Once your eye catches that instinct, it shows up stitched through everything. Outfits unlock by rolling through Yoshi diners and grabbing food from the drive thru. No race required, no pressure, just a nudge to wander and refine how you present yourself. Accident? Doubt it. Self expression has been the heartbeat of every social platform that ever caught fire. Hand people a way to look how they want, then watch the hours evaporate. Whoever designed this understood the assignment.</p>
<p class="isSelectedEnd">GameChat might be the quiet MVP of the whole experiment. While you roll the open road, your crew can be live on voice and video, catching up like everybody&#8217;s on the porch. Driving slips into background noise, and the real event becomes the conversation. Ever called a friend purely to share a phone line while you both handled separate stuff? Same circuitry. Racing turns into the excuse. Kicking it becomes the substance.</p>
<p class="isSelectedEnd">Here&#8217;s the slick part. Nintendo never gutted the competition to build the hangout. Both live under one roof. You&#8217;re drifting through the mountains with your people, somebody catches an itch, and a Knockout Tour spins up where racers get eliminated round by round until one stands tall. Thrill of getting smoked, or doing the smoking, sits one menu away, braided into the social fabric instead of dominating it. Temperature&#8217;s yours to set. Mellow scenic drive, or a knock down brawl across eight tracks. Same session, same crew, no app hopping.</p>
<p class="isSelectedEnd">Even the welcome mat for strangers reveals the thinking. Room IDs let somebody off your friends list pull up to your space the moment you slide them a code. Difference between a sealed match and an open door, right there. Run your room like a private kickback, or like a block party where anybody with the address can roll through. Platform logic, plain as day. Borrowed from every Discord server and group chat invite link you ever clicked.</p>
<p class="isSelectedEnd">Collecting goes communal too, which caught me off guard with how much I enjoyed it. Peach Medallions, Question Panels, food items, all kinds of little treasures hide across the map, tucked on rooftops and ledges behind platforming you actually have to earn. Solo hunting plays fine. Hunting with three people shouting locations and racing for the prize hits a whole different texture. Open world flips into a scavenger hunt, and the hunting itself does the bonding, same way a real crew builds inside jokes out of nowhere.</p>
<p class="isSelectedEnd">Let me keep it a buck, though, because waving pom poms with no honesty in my hand isn&#8217;t my lane. A genuine stumble lurks in all this, and it stings exactly because the vision soars so high. Full open world play, every challenge and collectible switched on, refuses to run in local splitscreen. Parent and kid sharing one couch can&#8217;t roam that island together with everything active. Separate systems, online connection, before the complete thing unlocks. For a series practically built on couch chaos, on siblings throwing elbows for screen space, leaving that out lands rough. Families who&#8217;d cherish this undirected, low pressure playground most are precisely the ones handed a trimmed version. Beautiful place to be, with the easiest door into it bolted shut. A future patch could fix it, and the dream earns that follow through.</p>
<p class="isSelectedEnd">Set the gripe aside and study the overall shape of what occurred, though. We received a racing game where racing turned optional. Sit with how strange and daring a move that is. The activity the franchise was literally named after, the activity it moved a hundred million copies on, got demoted to one option among many. Buy this thing, boot it up, spend a whole evening never crossing a single finish line, just driving, snapping photos, dressing your character, hunting secrets, running your mouth on video chat with your people, and you&#8217;d walk away feeling like you used the product exactly right.</p>
<p class="isSelectedEnd">A tell, if I ever saw one. Proof the definition shifted under our feet while we weren&#8217;t watching. Old measure of a kart game lived in how it raced. New measure asks whether you want to hang around in it. Wholly different question. Identical controller, fresh soul.</p>
<p class="isSelectedEnd">I keep picturing the kids growing up on this version, and how their memory of it will split from mine. My nostalgia rests on a finish line, on the precise pixel where a blue shell connected, on the exact way my cousin&#8217;s face crumpled. Theirs lands on a beach photo, a warp to a friend&#8217;s marker, some dumb conversation that unfolded while two karts idled in a field accomplishing nothing. Place over podium. Richer kind of memory, honestly, the variety that keeps pulling you back long after you quit caring who finished first.</p>
<p class="isSelectedEnd">Nintendo could&#8217;ve coasted. Ship another polished racer with sharper graphics and a couple new items, and we&#8217;d all have bought it and called ourselves satisfied. Instead they asked what a kart game might become if it stopped being only a game and started being somewhere you go. Built a world, threw the gates open, passed everybody a camera and a phone line, and said do whatever feels good.</p>
<p>Whatever feels good, it turns out, remains the same thing it always was. Being around your people, in a space that belongs to y&#8217;all, doing a sweet little bit of nothing together. Nintendo just bolted wheels to it.</p>
<p>Staff Writer;<strong> Jay Baker</strong></p>
<p>An older blerd with a lifelong love for anime, comics, manga, and gaming&#8230; Writing for fans who still believe great stories can come from a screen, a page, or a controller&#8230;</p>
<p>He can be contacted at <strong><a href="mailto:JayBaker@AfroGamers.com">JayBaker@AfroGamers.com</a></strong>.</p>
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		<title>The Cruis’n Series Would be Out of Place Among Modern Racing Games.</title>
		<link>https://afrogamers.com/2024/07/22/the-cruisn-series-would-be-out-of-place-among-modern-racing-games/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Mon, 22 Jul 2024 20:46:32 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=1895</guid>

					<description><![CDATA[With the kind of racers that are normally on Nintendo consoles, Cruis’n is pretty dated and in relation to racing games now, it holds it down enough in arcades or play places but it just didn’t get it done in the last two console ports. It just seems like Nintendo should handle the development for consoles but there’s often a quick turnaround between the arcade release and the console release—and Ninty takes its time with game development.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) A <em><a href="https://AfroGamers.com">game</a></em> I often think about are 1990s <em>Cruis’n </em>games from Williams. I knew Williams more from its titles being more arcade-y and typically published by Midway Games. <em>Cruis’n USA </em>and <em>World. </em>At that time Midway was doing very well with some cutting-edge arcade series like <em>Area 51, Mortal Kombat, Cruis’n, Duke Nukem 3D, Killer Instinct, NBA Jam, NBA Hangtime, Gauntlet </em>and <em>Rampage—</em>all titles that received the console treatment.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-1901" src="https://afrogamers.com/wp-content/uploads/2024/04/The-Cruisn-Series-Would-be-Out-of-Place-Among-Modern-Racing-Games-1024x576.jpg" alt="The Cruis’n Series Would be Out of Place Among Modern Racing Games." width="488" height="275" srcset="https://afrogamers.com/wp-content/uploads/2024/04/The-Cruisn-Series-Would-be-Out-of-Place-Among-Modern-Racing-Games-1024x576.jpg 1024w, https://afrogamers.com/wp-content/uploads/2024/04/The-Cruisn-Series-Would-be-Out-of-Place-Among-Modern-Racing-Games-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2024/04/The-Cruisn-Series-Would-be-Out-of-Place-Among-Modern-Racing-Games-768x432.jpg 768w, https://afrogamers.com/wp-content/uploads/2024/04/The-Cruisn-Series-Would-be-Out-of-Place-Among-Modern-Racing-Games-1200x675.jpg 1200w, https://afrogamers.com/wp-content/uploads/2024/04/The-Cruisn-Series-Would-be-Out-of-Place-Among-Modern-Racing-Games.jpg 1280w" sizes="auto, (max-width: 488px) 100vw, 488px" /></p>
<h2>For It’s Time Cruis’n USA and Cruis’n World Were Fresh</h2>
<p>There was a time when some racing games were either 2D affairs that played from the rear or shoulder view and didn’t look that impressive. Well, a couple stood out and were impressive racing titles in the 1990s but I’m certain players believed there could be more visually.</p>
<p>There were also racing games that played from first-person perspective. These were often in play places or arcades but they would have a lot of success on console. The first group of games kind of crossed over into the first-person view realm via titles like <em>Cruis’n USA </em>and <em>Gran Turismo</em> which improved graphics and made for a more involved experience as far as including modes and the something similar to the accuracy of arcade racing games.</p>
<p>Since we had a Nintendo 64 early on, our first experience with this generation of racing games was via <em>Cruis’n USA. </em>I would later check out <em>Gran Turismo </em>at a friend’s house but I just wasn’t a fan of the first one at the time. I believe it was more that I didn’t care to learn the controls which could tie into my belief that <em>Cruis’n’s </em>controls were simpler.</p>
<p>Simply put, I just enjoyed playing the <em>Cruis’n </em>games for 1994 and 1996. There’s a lot of preference there, I’ll admit. There was something about how colors popped in Nintendo 64 games but looked closer to realistic on PlayStation and I noticed this between <em>Cruis’n World </em>and <em>Gran Turismo. </em>Of course, I always felt <em>Gran Turismo </em>was closer to simulation even in 1997 while <em>Cruis’n World </em>was an arcade port. It was tailor-made for the Nintendo 64 which didn’t feature many simulation games in the West.</p>
<p>However, for that period the game was innovative as far as the flash and accuracy that was expected going forward and how these games should look aesthetically for that period.</p>
<h2>Ultimately, It Was Another Racer</h2>
<p>The thing about <em>Cruis’n </em>is that in the 90s, you had a couple of fighting games of varying popularity, a glut of action games—expected—and a bunch of racing games. Like sure, <em>Cruis’n USA </em>was innovative for the early 1990s but you also had the <em>NASCAR </em>series which was top notch and <em>Daytona USA </em>which hit the Sega Saturn a year later in 1995 and was in arcades the same year as <em>Cruis’n USA.</em></p>
<p>This was during the Nintendo-Sega rivalry as well and I’d say <em>Daytona USA </em>was the better example of how arcade racers should’ve delivered going into the 2000s. As a matter of fact, <em>Daytona USA 2001 </em>topped <em>Cruis’n Exotica. </em>Mind you, the <em>Cruis’n </em>franchise was on a severe decline as the games released on Nintendo consoles.</p>
<p>What other titles came out in that time and took the wind out of <em>Cruis’n </em>sails? You had <em>Ridge Racer, Need for Speed, </em>the <em>Rush </em>franchise started around this time, <em>F-Zero, Sega Rally </em>released in 1994 and kicked off a series, <em>Midtown Racing, Mario Kart </em>became popular in the 1990s and 2000s as did <em>Diddy Kong Racing.</em></p>
<p>Eventually, the <em>Cruis’n </em>franchise just seemed dated and not as fun as the other arcade racers and it wasn’t going to give the kart racers, vehicular combat and racing sims the business. It was just another racer that dropped on Nintendo consoles and it didn’t even serve as a whistle-wetter while waiting for the next <em>Mario Kart.</em></p>
<p>The thing is if Nintendo had gotten the license from TV Games/Raw Thrills, the game would’ve been a strong franchise post-<em>Cruis’n World. </em>That’s down to the games doing well in the arcades—their natural environment—but not transitioning well to newer consoles. It’s odd because most of the arcade racers had decent or better ports.</p>
<p>With the kind of racers that are normally on Nintendo consoles, <em>Cruis’n </em>is pretty dated and in relation to racing games now, it holds it down enough in arcades or play places but it just didn’t get it done in the last two console ports. It just seems like Nintendo should handle the development for consoles but there’s often a quick turnaround between the arcade release and the console release—and Ninty takes its time with game development.</p>
<p>What do you remember of <em>Cruis’n USA </em>and <em>Cruis’n World? </em>Could you see it being a bigger series in the 2020s? What do you believe would be needed to achieve this? Let us know down below!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Mad Max Is an Underrated Game and Worthy of a Sequel.</title>
		<link>https://afrogamers.com/2023/07/06/mad-max-is-an-underrated-game-and-worthy-of-a-sequel/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Thu, 06 Jul 2023 21:16:28 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=1656</guid>

					<description><![CDATA[Besides the smidgen of story and repetitive missions, Mad Max was a fine game that could’ve built up to a good series. Hell, keeping with Avalanche Studios, the first Just Cause didn’t take off but they kept with it and the series popped with the sequel. MM performed well in sales and should’ve seen a second game at least. It was the barebones of something that could’ve been more involved.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) Recently, I’ve gotten into and revisited a couple of open-world games. As I’ve expressed in the past, open-world is my favorite approach to <em><a href="https://AfroGamers.com">games</a></em> since the linear approach just doesn’t do it for me. If I know how the progression is going without me getting there at my own pace, I’m going to lose interest quickly.</p>
<p>I don’t know, maybe it’s knowing the ending of the game is coming as opposed to having my own defined adventure and reaching the ending at my own pace. Open-world games have been a popular development trend for close to two decades now with games like <em>Grand Theft Auto III, Elder Scrolls III: Morrowind, </em>and a few others really opening the gates for the genre in the 3D era of gaming.</p>
<p>Fast forward to the 2010s, and there are an abundance of titles out there but we’re focusing on one that I feel should be a regular franchise: <em>Mad Max.</em></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-1659" src="https://afrogamers.com/wp-content/uploads/2023/05/Mad-Max-Game.jpg" alt="Mad Max Game." width="517" height="296" srcset="https://afrogamers.com/wp-content/uploads/2023/05/Mad-Max-Game.jpg 616w, https://afrogamers.com/wp-content/uploads/2023/05/Mad-Max-Game-300x172.jpg 300w" sizes="auto, (max-width: 517px) 100vw, 517px" /></p>
<h2>A Forgotten Open-World Cult Classic: Mad Max</h2>
<p>Released in 2015, <a href="https://en.wikipedia.org/wiki/Mad_Max_(2015_video_game)"><em>Mad Max </em></a>is based on the post-apocalyptic classic film franchise while being its own story. That’s what works about the <em>MM </em>series: it has an amazing setting, Max is a character who can be as simple or complex as the writers want, and the stories can be self-contained or tied together. It’s a very flexible series.</p>
<p>As for <em>Mad Max </em>the game, it caught the vibe of the franchise taking place in a dried-out, war-ravaged landscape occupied by mostly raiders with whatever vehicles are still available. It’s different from my one of my top three favorites in <em>Fallout</em> which really doesn&#8217;t have drivable vehicles.</p>
<p>Note, there are vehicles in <em>FO </em>but you can’t drive them and the aircraft that are featured can’t be operated by the player. In <em>MM </em>all vehicles are drivable and it’s actually preferred that you’re in a vehicle during your adventures. The world of <em>Mad Max </em>just isn’t safe on foot <em>at all</em>.</p>
<p>On the note of driving, the game shines with vehicular combat. Mind you, it’s a grind to get the upgrades you need to truly be effective—the sniper rifle and the grappling hook—but getting those weapons and the upgrades is <em>very rewarding. </em>The problem is that most upgrades are locked behind storyline missions that are kind of mid.</p>
<p>Correction: the storyline missions are very mid and the overall storyline is mid as well. The prologue is <em>awesome. </em>We go from seasoned road warrior to down bad gas gremlin and have to build our boy Max back up. It’s just that everything in between is a slog. It’s very along the lines of why I <em>eventually</em> play the main missions in open-world titles.</p>
<p>That&#8217;s actually part of the fun to <em>MM: </em>making your own adventures by smashing raider camps. The mechanics in <em>MM </em>work very well. On-foot combat and the upgrades are all great, the driving is wonderful, and the territory reclamation system rocks and is something I love to see in action games.</p>
<h2>Where’s the Sequel?</h2>
<p>Well, that’s the thing about <em>Mad Max…</em>it came out around the same time as another open-world title with more behind it: <em>Metal Gear Solid V: The Phantom Pain. </em>It’s a long-running franchise that had a ton of hype and anticipation behind it. Meanwhile, <em>MM </em>came in after the 2014 film <em>Mad Max: Fury Road </em>but wasn’t tied to it.</p>
<p>While that was a good lead-in for the game, you’re not going to outpace <em>Metal Gear Solid. </em>However, it did well in certain markets as it was second to <em>MGSV </em>in the UK and got the “Greatest Hits” tag on PlayStation. It’s truly a game that could’ve done with a sequel and would’ve given players something different but familiar alongside Avalanche Studios’ titanic series <em>Just Cause </em>which is an open-world game with a modern setting.</p>
<p>Besides the smidgen of story and repetitive missions, <em>Mad Max </em>was a fine game that could’ve built up to a good series. Hell, keeping with Avalanche Studios, the first <em>Just Cause </em>didn’t take off but they kept with it and the series popped with the sequel. <em>MM </em>performed well in sales and should’ve seen a second game at least. It was the barebones of something that could’ve been more involved.</p>
<p>A problem would’ve been having start from scratch as a player similar to <em>Shadow of Mordor </em>and <em>Shadow of War.</em></p>
<p>What did you think of <em>Mad Max? </em>Did it deserve a sequel or was one game enough? Share your thoughts!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>What Made the Saints Row Series a Blast.</title>
		<link>https://afrogamers.com/2023/06/16/what-made-the-saints-row-series-a-blast/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Fri, 16 Jun 2023 01:01:43 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=1632</guid>

					<description><![CDATA[The combat got better in the series as the world and possibilities opened up. Driving remained the same throughout. It was never great but it didn’t suck either—it’s open-world driving. The lore also improved but as the games went on there just seemed to be less to do in the game world. With that said, the fact that Saints Row didn’t have mandatory racing missions was always a big plus for me.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) Saints Row is one of the more successful <em>Grand Theft Auto </em>clones to be released. The series was started in 2006 and delivered a number of features associated with <em>GTA. </em>Given that the series dropped years after <em>Vice City </em>and <em>San Andreas, </em>Volition had a leg up on storytelling in their first two games. Then things got out there story-wise by the third game.. Let’s look at the <a href="https://en.wikipedia.org/wiki/Saints_Row"><em>Saints Row </em></a>series and what made it so fun.</p>
<h2>Saints Row and the Sequel</h2>
<p>The first two games in the series were based around the gang era of the purple-clad criminal group known as the Saints. Originally based in Stilwater, their exploits have drawn the attention of rival gangs and law enforcement. Of the two I preferred the second one as there is some tying up of loose ends with gangs from the debut title and the story just works.</p>
<p>Now, the first game in the series also had a good story but the follow-up really built on the lore of the Stilwater era. New people join the Saints and they all appear to be fishes out of the water. Besides the main character “<em>The Boss</em>”, his close friend Johnny Gat, the old head voiced by Keith David, and a young Saints hang around; the new members all existed <em>adjacent to </em>the gang gang lifestyle.</p>
<p>Gang stuff eventually came to their door and the Saints helped them deal with it and provided a home and—pretty quickly—a new family. I always felt that <em>Saints Row 2 </em>captured what made the series fun in the first place while providing that 3D era <em>GTA </em>hit which was missing after Rockstar became a little more serious about their storylines starting with <em>GTA IV.</em></p>
<p>Prior to the HD era—starting with the PS3 and Xbox 360 consoles—<em>GTA </em>was a series that would get outrageous to the point of almost breaking the in-game realism. Part of the appeal of this was the dated graphics—which worked for the early 2000s.</p>
<p>With the HD era of <em>GTA, </em>the stories became a little more layered as the devs got away from the money-hoarding approach to their “<em>American Dream by hook or by crook</em>” stories. Volition not only said “<em>F**k that</em>”, it reached into Rockstar’s old bag of tricks to make the hardboiled gang drama exist alongside the comedic parts. It’s a strong mix that was strongest with <em>SR2.</em></p>
<h2>The Third and 4</h2>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-1642" src="https://afrogamers.com/wp-content/uploads/2023/05/Saints-Row-Series-1024x576.jpg" alt="Saints Row Series" width="482" height="271" srcset="https://afrogamers.com/wp-content/uploads/2023/05/Saints-Row-Series-1024x576.jpg 1024w, https://afrogamers.com/wp-content/uploads/2023/05/Saints-Row-Series-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2023/05/Saints-Row-Series-768x432.jpg 768w, https://afrogamers.com/wp-content/uploads/2023/05/Saints-Row-Series-1200x675.jpg 1200w, https://afrogamers.com/wp-content/uploads/2023/05/Saints-Row-Series.jpg 1280w" sizes="auto, (max-width: 482px) 100vw, 482px" /></p>
<p><span style="text-decoration: underline;"><strong><em>Saints Row</em></strong></span>: The Third was the start of <em>SR</em> really outrageous. From a gameplay standpoint, this was still <em>SR</em> but story-wise this a different but familiar story. We still had to subjugate gangs in Steelport but the Saints were bow a corporate entity of a size where it could rival the true villain of <em>SR2: </em>the Ultor corporation.</p>
<p>They’ve got money, they’re doing movies, they have a big corporate headquarters. All it took was selling their likeness to Ultor. The Saints are open for business but end up being stranded in Steelport which is run by the Syndicate. In the second act, a military agency piles on the gang and freeze their assets. There is a progression of getting your stuff back, unifying the gangs, and taking out the military organization.</p>
<p>It took three games for the game to get outside of the core street gang approach of the earlier entries. However, it had to grow because where would the Saints go but up? That’s just what happened in the fourth entry as the boss becomes president. This was the peak of getting away from the gang narrative as the Saints battled aliens in a hologram of Steelport. Oh and he gets superpowers to use as well.</p>
<p>Again, if the series was going to continue there was only so many times the main character could steamroll gangs in large cities. If anything that would be a failure to hold turf by the Saints. It’s just that this is some wild progression: going from gang member in an ailing gang to the President of the United States.</p>
<h2>What Made Saints Row So Much Fun?</h2>
<p>Besides having some of the character customization I’ve seen in an open-world game—very specific—what really made this game fun is the gameplay. It was pretty arcade-y most of the time but it was perfect for the game’s direction.</p>
<p>The combat got better in the series as the world and possibilities opened up. Driving remained the same throughout. It was never <em>great </em>but it didn’t suck either—it’s open-world driving. The lore also improved but as the games went on there just seemed to be less to do in the game world. With that said, the fact that <em>Saints Row </em>didn’t have mandatory racing missions was always a <em>big plus </em>for me.</p>
<p>I’m not a fan of racing and having unavoidable missions always freeze games for me. The appeal to continue just torpedos to zilch.</p>
<p>Were you a fan of <em>Saints Row? </em>What did you think of the 2022 entry into the series? Also, what would you have changed about the series? Share your thoughts of in comments!</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Four Racing Games That Brought Something New to the Racing Genre.</title>
		<link>https://afrogamers.com/2022/07/14/four-racing-games-that-brought-something-new-to-the-racing-genre/</link>
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		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Thu, 14 Jul 2022 17:30:16 +0000</pubDate>
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		<guid isPermaLink="false">https://afrogamers.com/?p=1387</guid>

					<description><![CDATA[Sometimes, a game like Need for Speed III: Hot Pursuit will come along and pique my interest. That was the same case with the reboot from 2010. Racing games with a little something different really catch my attention.]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) I’ve never been big on racing games. Sometimes, a game like <em>Need for Speed III: Hot Pursuit</em> will come along and pique my interest. That was the same case with the reboot from 2010. Racing <em><a href="https://afrogamers.com/2021/10/24/the-5-best-super-mario-spin-offs/">games</a></em> with a little something different really catch my attention.</p>
<p>Let’s look at four racing games that added something different that run-the-route-this-many-times.</p>
<h2>Need for Speed III: Hot Pursuit (1998)</h2>
<p>The little something extra added here involved police chases during races. It made perfect sense as these were illegal, dangerous street races and oddly no one was involving themselves to stop the races. They just continued on until there was a winner. With the addition of police chases, the races were even more urgent.</p>
<p>See, racing games have a tendency to get sweaty. You’re holding a tight lead or you’re gaining for that first or second place. It felt like a lot was weighing on those races. Of course, in future games more would be added which gave you a tangible weight to your races.</p>
<p>Now it can be reputation or in-game currency. There’s something to gain from every race and your position really matters. With racing games of the late 90s, it was just the race. Winning was the weight whereas now, that’s not enough.</p>
<p>So, adding just a new mechanic such as a police chase really came off as a big thing for the genre. It was also that something extra that made this slight detour special spawned a side series for the <em>NfS </em>franchise. Honestly, it wasn’t even a detour as it was a separate mode.</p>
<p>Plus, it was greatly improved from the previous games that it should’ve been <em>the main mode. Hot Pursuit </em>was a truly something new and the Pursuit mode really added to the races.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-1389" src="https://afrogamers.com/wp-content/uploads/2022/01/Need-for-Speed-III-Hot-Pursuit-1024x576.jpg" alt="Need for Speed III - Hot Pursuit" width="499" height="281" srcset="https://afrogamers.com/wp-content/uploads/2022/01/Need-for-Speed-III-Hot-Pursuit-1024x576.jpg 1024w, https://afrogamers.com/wp-content/uploads/2022/01/Need-for-Speed-III-Hot-Pursuit-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2022/01/Need-for-Speed-III-Hot-Pursuit-768x432.jpg 768w, https://afrogamers.com/wp-content/uploads/2022/01/Need-for-Speed-III-Hot-Pursuit.jpg 1280w" sizes="auto, (max-width: 499px) 100vw, 499px" /></p>
<h2>Road Rash (1991)</h2>
<p>There was no shortage of motorcycle racing games after <em>Excitebike </em>came out. It had the same formula as your usual racing games from a decade prior. Some games just looked and played better would be the main differences between them.</p>
<p>Then Sega came out with the Sega Genesis and you began seeing games with an edge. That black cartridge always packed an experience that was a lot different from what Nintendo was offering at the same time. It was a different attitude and even the sports games reflected this.</p>
<p>That brings us to another EA game in <em>Road Rash. </em>What it added to racing games is violence. That’s all. The same thing we do in any action game and many adventure games: bashing, slashing, and kicking. <em>Road Rash </em>was basically <em>Death Race 2000 </em>on motorcycles.</p>
<p>Races took within an obviously illegal competition where maiming or killing other racers was fine. The game takes place in the present day 1990s, so nothing post-apocalyptic here. Although, the battles on bikes are something you’d see in <em>Mad Max</em>.</p>
<p>That what I loved about <em>Road Race: </em>you weren’t guaranteed to finish the race in one piece. If anything, you were guaranteed to fly off your bike a few times or get killed here and there. These races were <em>vicious </em>even in early 90s graphics.</p>
<p>Even more vicious was our third entry.</p>
<h2>Carmageddon (1997)</h2>
<p>Explaining <em>Carmageddon</em> is pretty simple. If you’ve ever seen <em>Death Race 2000 </em>or the reboots: that’s <em>Carmaggedon</em>. It was <em>Road Rash </em>with cars, basically. Violence on the road is encouraged and there are plenty of weapons to use. It took the <em>Road Rash </em>approach of having a race but throwing in some violence.</p>
<p>I’d say the main difference here is that the setting is entirely different. Whereas the <em>Road Rash </em>races were pretty much illegal as the police would show up sometimes, the races in this game were sport. The level of violence in <em>Carmageddon </em>did cause a controversy at the time surrounding video game violence but no more than <em>Mortal Kombat </em>and <em>Doom </em>did, honestly.</p>
<p>Overall, it added something new from the tried-and-true racing game formula by bringing an older concept. Also, it was a timely game for the period. Games were becoming more violent in the late 90s and more M-rated games were popping up.</p>
<p><em>Carmageddon </em>really wasn’t too out of place with the times.</p>
<h2>Super Mario Kart (1992)</h2>
<p>Nintendo is no stranger to racing games on its consoles and handhelds but when it released <em>Super Mario Kart, </em>it spawned a new subgenre in racing games and a popular series in its <em>Super Mario </em>franchise. <em>Super Mario Kart </em>touched on the vehicle combat subgenre in racing games but was also the start of the superstar racing and kart racing subgenres.</p>
<p>The premise was simple: Nintendo had all of these iconic characters from—at that time—a decade of video games. “How can we put them all in one game?” You’d figure that would be a hard question for any developer but Nintendo managed to make several series off of doing that: <em>Mario Golf, Mario Party, Mario Kart, Super Smash Bros, Mario Strikers, </em>and the <em>&#8230;at the Olympic Games </em>series.</p>
<p>Those are just a few as I’m certain I’m missing a couple. The point remains: Nintendo knows how to use its characters outside of just their own games. As for <em>Super Mario Kart, </em>Nintendo just put its characters—most of which were cartoonish in nature at the time—into go-karts.</p>
<p>Throw in some iconic race tracks, some item use, and some dangerous shells and you’ve got a racing game that really changed how racing could be presented. It could be fun, over-the-top, or cartoonish and still do well.</p>
<p>Staff Writer;<strong> M. Swift</strong></p>
<p>This talented writer is also a podcast host, and comic book fan who loves all things old school. One may also find him on Twitter at; <strong><a href="http://twitter.com/metalswift">metalswift</a></strong>.</p>
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		<title>Forza Horizon 4 First Impression: You Can Play the Demo As Well.</title>
		<link>https://afrogamers.com/2018/10/30/forza-horizon-4-first-impression-you-can-play-the-demo-as-well/</link>
					<comments>https://afrogamers.com/2018/10/30/forza-horizon-4-first-impression-you-can-play-the-demo-as-well/#respond</comments>
		
		<dc:creator><![CDATA[AfroGamer]]></dc:creator>
		<pubDate>Tue, 30 Oct 2018 01:27:04 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[Racing]]></category>
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					<description><![CDATA[For racing simulator lovers, the game is optimized well to hit 60 frames-per-second and those with high-end rigs can push the gameplay experience little further. ]]></description>
										<content:encoded><![CDATA[<p>(<strong>AfroGamers.com</strong>) Forza Horizon 4 Demo is now live and you can download the file which is 28GB in size. Developer Playground Games will release the game in October this year but the studio is letting players try the game. So if you haven’t pre-ordered Forza Horizon 4, this is the chance to try the game before you purchase it.</p>
<p>Forza Horizon 3 was an excellent racing game and it was clearly the best game in the series. Now FH4 is the fourth title in the ‘Forza Horizon’ club and is the eleventh installment in the game series. Should we expect a higher level of technical excellence and innovation this time? The demo and hands-on previews suggest that something amazing is on the way.</p>
<p>The game will be available for the Xbox One and PC platforms and <img loading="lazy" decoding="async" class="alignright size-medium wp-image-317" src="https://afrogamers.com/wp-content/uploads/2018/09/123-forza-horizon-4-previews-head-to-head-race-300x169.jpg" alt="" width="300" height="169" srcset="https://afrogamers.com/wp-content/uploads/2018/09/123-forza-horizon-4-previews-head-to-head-race-300x169.jpg 300w, https://afrogamers.com/wp-content/uploads/2018/09/123-forza-horizon-4-previews-head-to-head-race.jpg 500w" sizes="auto, (max-width: 300px) 100vw, 300px" />it’s ready to surprise you with stunning graphics. While driving the cars, gameplay looks so realistic that it will make you question the quality of other racing simulators. Whether you’re driving offroad in mud or trying to take a big turn on a racetrack, the environment looks beautiful and all the locations of Britain featured in Forza Horizon 4 feel real. The graphics make you want to stop and capture the beauty of Britain’s spectacular locations. If you are someone who enjoys wallpaper moments in video games, Forza Horizon 4 is the game we can highly recommend.</p>
<p>No matter which car you are driving, the small details like water drops on the windshield, dust and dirt particles, and leaves falling from trees are designed thoughtfully. Make sure that you pay attention to the changes in weather. Forza Horizon 4 features dynamic weather and day and night cycles.</p>
<p>If you’re on road, there are chances that you would be able to see all the seasons during the race. According to the season, you may be required to make certain changes in your driving style. For example, in winter, you might not want to speed up as the roads will become slippery, especially if your car’s tires are on snow. In summer, you can enjoy driving at full speed as there will be less to no puddles at all on your way but they may appear during and after a heavy rainstorm which is always unpredictable.</p>
<p>Summer, winter, spring, and fall are the seasons you would experience during the gameplay. To add more realism, the day and night cycles will let you drive under the sun and the moon. Visual effects, especially the particle effect during fog and sunset offer breathtaking views of Britain in<em><a href="http://AfroGamers.com"> Forza Horizon 4</a></em>. Forza Horizon 4 feels absolutely fantastic in all weather. Driving on the dirt roads, wooded lanes, and high altitudes make the game look and sound extraordinarily good.</p>
<p>Hitting walls, stones, and boards significantly reduces your speed and causes damage to your vehicle. The list of cars in Forza Horizon 4 includes hundreds of vehicles and you would not want to do this to your favorite car. When you’re all set to play the game on PC or your Xbox One, you will have to complete the introductory race. You will learn about the controls and if this is the first time you’re playing a Forza Horizon game, it would be a great idea to pay extra attention to the game controls as soon after completing this race, you will be given more opportunities to test your skills in the forthcoming races.</p>
<p>For the first time in Forza Horizon 4, you will be able to customize your character to an extent that you will not feel like you are picking a pre-designed character. The customization options allow you to full control over your character’s fashion appearance and gears. The game unlocks different levels, features, and new options as you make progress.</p>
<p>For racing simulator lovers, the game is optimized well to hit 60 frames-per-second and those with high-end rigs can push the gameplay experience little further. If you’re worried about the support after the game’s launch, developer Playground Games has already confirmed that they have planned more content for the game and it will be released after the game’s launch. Some new cars will also be added to the game in the future.</p>
<p>Staff Writer; <strong>Jay Baker</strong></p>
<p>Have any <em>Gaming Tips</em>? <em>News</em>? Hit up our <em>Video Games Guru</em> at; <a href="mailto:JayBaker@AfroGamers.com"><b>JayBaker@AfroGamers.com</b></a>.</p>
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